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Armed Assault - Tactics, Missions and Mod Discussions Discussion about Armed Assault tactics, maps, missions and mods.

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Old 04-15-2008, 05:24 AM   #61 (permalink)
Redd_Wiggler
 
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Re: Recommended Client-Side Mods

is the @TG mod pack on the first page of this topic up to date? i have 3 short-cuts i am using untill i decide which one is best:

no mods
@TG mods
chammy's, six's mods, arma effects (in a folder i call @ubermods)

sometimes i lock-up with @TG...sometimes i get error messages (that i cant download missions) with @ubermods, and no-mods is error free, but a little "flat".


i was wondering if the loc-ups and errors were due to mods that werent meshing with 1.12...anyone else have any problems?
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Old 04-20-2008, 04:54 PM   #62 (permalink)
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Re: Recommended Client-Side Mods

I have a question about the lowplants mod.

Do you have to have QG to use it?
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Old 04-20-2008, 06:32 PM   #63 (permalink)
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Re: Recommended Client-Side Mods

nope check here link
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Old 04-20-2008, 08:05 PM   #64 (permalink)
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Re: Recommended Client-Side Mods

^ cool thanks.

haha, I've downloaded the 1.08 patch, 1.12 patch, and all the mods I want in preparation for the mailman to deliver ArmA tommorrow.
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Old 04-27-2008, 10:43 AM   #65 (permalink)
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Re: Recommended Client-Side Mods

Quote:
Originally Posted by Redd_Wiggler View Post
is the @TG mod pack on the first page of this topic up to date? i have 3 short-cuts i am using untill i decide which one is best:

no mods
@TG mods
chammy's, six's mods, arma effects (in a folder i call @ubermods)

sometimes i lock-up with @TG...sometimes i get error messages (that i cant download missions) with @ubermods, and no-mods is error free, but a little "flat".


i was wondering if the loc-ups and errors were due to mods that werent meshing with 1.12...anyone else have any problems?

No, I need to update it. It was not until the recent patch I could play the game so I was on hiatus since the previous patch. I having a working combination right now I'd be happy to send your way, it includes low plants, etc.
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Old 04-28-2008, 05:51 AM   #66 (permalink)
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Re: Recommended Client-Side Mods

that would be sweet!

i was thinking of trying a different sound mod (i run chammy's now) just to see what else is out there...
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Old 04-30-2008, 03:57 PM   #67 (permalink)
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Re: Recommended Client-Side Mods

Quote:
Originally Posted by tHa_KhAn View Post
No, I need to update it. It was not until the recent patch I could play the game so I was on hiatus since the previous patch. I having a working combination right now I'd be happy to send your way, it includes low plants, etc.
Was your reply regarding the @TG mod. I've tried loading the @TG and the low plants with the 1.12 patch and I keep getting error messages.

Are there any mods that are working with the new patch?
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Old 04-30-2008, 05:37 PM   #68 (permalink)
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Thumbs up Re: Recommended Client-Side Mods

I swapped out CHAMMY sound mod for the new HIFI sound mod. Been using it for the past few days exclusively and I'm really liking it a lot.

Download HiFi version 1.3.1 here:
http://www.armaholic.com/page.php?id=3051
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Old 05-08-2008, 08:10 PM   #69 (permalink)
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Re: Recommended Client-Side Mods

Yea Vanity was the one that told me about HiFi Sounds and so far I've gotta admit this is the sounds mod where it lets you get into the game more/makes the game actually get intense,

Edit: Anyone got a link to the six tracers mod dl? Tried a version of one and it wouldnt let arma start up,
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Old 05-12-2008, 09:50 AM   #70 (permalink)
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Re: Recommended Client-Side Mods

Are all of the mods on the first page still current and indeed still recommended?
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Old 05-12-2008, 01:03 PM   #71 (permalink)
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Re: Recommended Client-Side Mods

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Are all of the mods on the first page still current and indeed still recommended?
Sabre follow the link in my Sig (ArmA Downloads). Have a ferret about my pages for what you need. All these Mods are on my last page.
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Old 05-22-2008, 11:57 PM   #72 (permalink)
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Re: Recommended Client-Side Mods

Looks like (from preliminary guesswork) that the client-side mods are crashing the hell out of Warfare. Entire servers of people crashing to desktop.

I've seen a couple servers now only letting in vanilla players...gonna be a sad day if this one update renders all mods useless.
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Old 05-23-2008, 12:19 AM   #73 (permalink)
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Re: Recommended Client-Side Mods

Has anyone took the time to play without certain MODs? Some of the MODs we were all running may not be needed with the patch. Time to check them all out again with this patch.
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Old 05-23-2008, 12:23 AM   #74 (permalink)
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Re: Recommended Client-Side Mods

It really sucks without Six_Tracers and ArmAEffects....but the game is definitely still playable.
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Old 05-23-2008, 12:39 AM   #75 (permalink)
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Re: Recommended Client-Side Mods

*cough* you got that six tracers? anybody???

and did they redo the sounds of everything with the patch?
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