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| Armed Assault - Tactics, Missions and Mod Discussions Discussion about Armed Assault tactics, maps, missions and mods. |
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#1 (permalink) |
![]() ![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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Advanced Combat Environment
As mentioned on many other forums and websites, Advanced Combat Environment (ACE) is a mod that should be a Big Deal for realism fans. Serious development should begin very soon, so hopefully we'll see an initial release within a couple of months.
Keep an eye on this one! |
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#2 (permalink) |
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Around
Age: 36
Posts: 2,928
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Re: Advanced Combat Environment
I will wait and see. I understand the whole old WGL mod well, but that is like saying "I am going to make a mission". I want dates and better details!!!
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#3 (permalink) |
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Join Date: Mar 2006
Location: Houston, TX
Age: 25
Posts: 550
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Re: Advanced Combat Environment
This will be the mod for realistic ArmA gameplay, no doubt about it. WGL completely changed the way I looked at OFP, and once my group tried it, we never went back to anything else. ACE will be the same, and I'm all sorts of excited to get started with testing it out.
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#4 (permalink) |
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Around
Age: 36
Posts: 2,928
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Re: Advanced Combat Environment
I read through the posts, but nothing really said what the mods are. I did read about phases to it, but what will each one have? I am excited to see it come, but how or what will be the coorelation to the old mod?
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#8 (permalink) |
![]() Join Date: Jun 2006
Location: San Diego
Age: 46
Posts: 34
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Rgr!...I am interested to see how it will be used by different clans. we all have our own different perceptions of reality.
GHWY
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#9 (permalink) | |
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
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Re: Advanced Combat Environment
Unfortunately, some potentially bad news on this mod inthe below thread from ACE team member Sig USMC.
BIS Forums - Advanced Combat Environment Thread: Quote:
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#11 (permalink) |
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Join Date: Mar 2006
Location: Houston, TX
Age: 25
Posts: 550
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Re: Advanced Combat Environment
Quite the opposite. It was unfortunate timing for him to post that, and you'll probably see a clarification of that post today. The situation is actually good - better than it was before. There was a lot of miscommunication before and now it's being worked out. I've been talking with Sig for the last hour or so clarifying various things, and I'm confident that ACE is now actually on track for a release in the future. Not necessarily a month or two months from now, but I think it's on track to actually happen versus the kind of nebulous state it was in for the past few months.
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#12 (permalink) | |
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
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Re: Advanced Combat Environment
Quote:
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|TG| LoyalGuard Armed Assault Admin
ArmA - Announcements & SOPs | Coop Server Mission List Question/Complaint about ArmA? PM me! |
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#13 (permalink) | |
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Join Date: Mar 2006
Location: Houston, TX
Age: 25
Posts: 550
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Re: Advanced Combat Environment
From Sig, same thread:
Quote:
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#14 (permalink) |
![]() Join Date: Jun 2007
Location: Myrtle Beach, SC
Posts: 59
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Re: Advanced Combat Environment
This may be a noobish question, but I never played WGL so i have no basis for comparison. To what extent will the game be modded? Are the effects and what not going to be modified similar to XAM, or does it pertain mostly to the damage models, ballistics and such. The only reason I ask is because XAM makes my system tank to 5fps so if ACE is going to be similar in what it modifies then I won't be looking forward to it as much.
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#15 (permalink) | |
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Join Date: Mar 2006
Location: Houston, TX
Age: 25
Posts: 550
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Re: Advanced Combat Environment
Quote:
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