-
07-05-2007, 03:47 PM #16
Re: 6thSense ArmA Mod
Is it me or does anyone else think its a bit unfair to have some people with moded sound and tracers... if our server ever turns PvP I dont want one guy hearing my foot steps a mile away and watching my silenced m9 throw tracers.
|TG|Switch
Better known as:
That noob who crashed the chopper.
That noob who ran over the mine.
That noob who TK'd me with a sniper rifle.
That noob who hit that APC at 300m with light AT! Our APC...
-
07-05-2007, 04:06 PM #17
Re: 6thSense ArmA Mod
This isn't really a twitch game. Even in TvT the advantages would be slight or the cheating apparent. Most of these sound mods have to do with sounds of vehicles and weapons and less to do with the environment.
I think your concern is justified, but think about the scale of the game. It would be obvious is someone without aerial recon could find an individual or group on foot from great distances.|TG-12th| tHa_KhAn

XBL GT: Khan58






-
07-06-2007, 06:57 AM #18
Re: 6thSense ArmA Mod
Hmmm, in the SP tutorials I could see M249 tracers but not in MP, same as you. I will investigate further...
EDIT: ADDED INFO
Okm here is what I found for V.1 RC5
So it appears that if the server has rifle tracers off, then M249 tracers will be off. Maybe this can be further edited client side in a .hpp file. I will invrstigate further...Added SIX_tracerDiff setting to Weapon classes, this setting can be used to make the "Rifle Tracers Enabled" dependent on your own "Rifle Bullet Tracers" difficulty setting in the ArmA Options. In case of MP it takes the setting from server....Last edited by loyalguard; 07-06-2007 at 08:14 AM. Reason: Additional Information
|TG| LoyalGuard
-
07-07-2007, 05:07 PM #19
Re: 6thSense ArmA Mod
I don't know if "FAIR" has anything to do with it. If it's an Acceptable mod for the TG players then it's good enough for me. If we start getting visitors with the "XRAY VISON" mod or something like that then we can start the Kickin and a Bannin' .. But the Mods we allow now (FDF, MODWAR and the Tracers) are Player tested and no Cheat approved.
PLUS it's fair that you (any general player) can go and install the mods and use them..|TG|ARMA Pathfinder
..now where did I put my keys?


-
07-08-2007, 02:32 PM #20
Re: 6thSense ArmA Mod
I have the tracers mod running... It works some of the time... Sometimes not.. Dont know if this is what you all are seeing,or if it just me. I have never seen them come from my rifle, sometimes from friendly rifles... Most of the tracers I see are from enemy infantry and armor from both sides.
[TG-19th]theeANGELofDEATH(Steam/Origin)
E Pluribus Unum
Sarcasm is just another free service I offer
BattleField 3 - Vehicles Destroyed: 931 Assists: 252




-
07-11-2007, 11:30 PM #21
Re: 6thSense ArmA Mod
You won't see them with small caliber rounds... m16's, m4's or m249's for example...

|TG-12th|WhiskeySix
-
07-12-2007, 01:40 AM #22
Re: 6thSense ArmA Mod
If this can be changed server side, it should. If I remember correctly, in a mag with 30 bullets, every 10th bullet is a tracer, till the last 3, which are all tracers. When you fire two tracers in a row, you have one bullet left. Tracers should be removed from silenced variants only.




-
07-12-2007, 01:45 AM #23
Re: 6thSense ArmA Mod
^^^ sexy

|TG-12th|WhiskeySix
-
07-12-2007, 05:37 AM #24
Re: 6thSense ArmA Mod
I also support server setting change to enable rifle tracers.
|TG| LoyalGuard
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)







Bookmarks