Go Back   Tactical Gamer > Simulation > Armed Assault > Armed Assault - Tactics, Missions and Mod Discussions


Armed Assault - Tactics, Missions and Mod Discussions Discussion about Armed Assault tactics, maps, missions and mods.

Reply
 
Thread Tools
Old 07-05-2007, 02:47 PM   #16 (permalink)
 
Switch's Avatar
 
Join Date: Mar 2007
Location: NJ
Posts: 1,147
Re: 6thSense ArmA Mod

Is it me or does anyone else think its a bit unfair to have some people with moded sound and tracers... if our server ever turns PvP I dont want one guy hearing my foot steps a mile away and watching my silenced m9 throw tracers.
__________________
|TG|Switch

Better known as:
That noob who crashed the chopper.
That noob who ran over the mine.
That noob who TK'd me with a sniper rifle.
That noob who hit that APC at 300m with light AT! Our APC...
Switch is online now   Reply With Quote
Old 07-05-2007, 03:06 PM   #17 (permalink)

 
tHa_KhAn's Avatar
 
Join Date: Sep 2006
Location: The Gunshine State
Age: 27
Posts: 2,034
Re: 6thSense ArmA Mod

This isn't really a twitch game. Even in TvT the advantages would be slight or the cheating apparent. Most of these sound mods have to do with sounds of vehicles and weapons and less to do with the environment.
I think your concern is justified, but think about the scale of the game. It would be obvious is someone without aerial recon could find an individual or group on foot from great distances.
__________________

tHa_KhAn is offline   Reply With Quote
Sponsored links
Old 07-06-2007, 05:57 AM   #18 (permalink)
 
loyalguard's Avatar
 
Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
Re: 6thSense ArmA Mod

Quote:
Originally Posted by tHa_KhAn View Post
The last two releases, I don't get tracers with US small arms. While I can live without it in the rifles, I would like the M249 to have tracers. The M240 fires a different ammo type so it works.

I looked through the config file and it has an "enable_tracer" or something for the M16 ammo type of which the M249 inherits its effects from. I changed this from 0(false) to 1(true) but I have not seen any changes. Anyone have any ideas?

Hmmm, in the SP tutorials I could see M249 tracers but not in MP, same as you. I will investigate further...

EDIT: ADDED INFO

Okm here is what I found for V.1 RC5

Quote:
Added SIX_tracerDiff setting to Weapon classes, this setting can be used to make the "Rifle Tracers Enabled" dependent on your own "Rifle Bullet Tracers" difficulty setting in the ArmA Options. In case of MP it takes the setting from server....
So it appears that if the server has rifle tracers off, then M249 tracers will be off. Maybe this can be further edited client side in a .hpp file. I will invrstigate further...
__________________
|TG| LoyalGuard


Last edited by loyalguard; 07-06-2007 at 07:14 AM. Reason: Additional Information
loyalguard is offline   Reply With Quote
Old 07-07-2007, 04:07 PM   #19 (permalink)
 
peardog's Avatar
 
Join Date: Jul 2005
Location: PA, USA
Age: 39
Posts: 1,128
Re: 6thSense ArmA Mod

I don't know if "FAIR" has anything to do with it. If it's an Acceptable mod for the TG players then it's good enough for me. If we start getting visitors with the "XRAY VISON" mod or something like that then we can start the Kickin and a Bannin' .. But the Mods we allow now (FDF, MODWAR and the Tracers) are Player tested and no Cheat approved.

PLUS it's fair that you (any general player) can go and install the mods and use them..
__________________
Have a great day! 2008!!!


TG - SOP
-- TeamSpeak Server Information - REQUIRED READING
peardog is offline   Reply With Quote
Old 07-08-2007, 01:32 PM   #20 (permalink)
 
ANGELofDEATH's Avatar
 
Join Date: Oct 2006
Location: Las Cruces, NM
Age: 38
Posts: 675
Re: 6thSense ArmA Mod

I have the tracers mod running... It works some of the time... Sometimes not.. Dont know if this is what you all are seeing,or if it just me. I have never seen them come from my rifle, sometimes from friendly rifles... Most of the tracers I see are from enemy infantry and armor from both sides.
__________________
theeANGELofDEATH -F5-ANGEL
Sarcasm is just another free service I offer
COD4 text binds
ANGELofDEATH is offline   Reply With Quote
Old 07-11-2007, 10:30 PM   #21 (permalink)



 
WhiskeySix's Avatar
 
Join Date: Oct 2005
Location: Gillette Stadium, Section 309, Row 12, Seat 24
Age: 33
Posts: 8,007
Re: 6thSense ArmA Mod

You won't see them with small caliber rounds... m16's, m4's or m249's for example...
__________________



WhiskeySix is online now   Reply With Quote
Sponsored links
Old 07-12-2007, 12:40 AM   #22 (permalink)
 
Shafik's Avatar
 
Join Date: Nov 2005
Location: Israel
Age: 27
Posts: 1,556
Re: 6thSense ArmA Mod

Quote:
Originally Posted by WhiskeySix View Post
You won't see them with small caliber rounds... m16's, m4's or m249's for example...
If this can be changed server side, it should. If I remember correctly, in a mag with 30 bullets, every 10th bullet is a tracer, till the last 3, which are all tracers. When you fire two tracers in a row, you have one bullet left. Tracers should be removed from silenced variants only.
__________________



Shafik is offline   Reply With Quote
Old 07-12-2007, 12:45 AM   #23 (permalink)



 
WhiskeySix's Avatar
 
Join Date: Oct 2005
Location: Gillette Stadium, Section 309, Row 12, Seat 24
Age: 33
Posts: 8,007
Re: 6thSense ArmA Mod

^^^ sexy
__________________



WhiskeySix is online now   Reply With Quote
Old 07-12-2007, 04:37 AM   #24 (permalink)
 
loyalguard's Avatar
 
Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
Re: 6thSense ArmA Mod

I also support server setting change to enable rifle tracers.
__________________
|TG| LoyalGuard

loyalguard is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT -4. The time now is 03:12 PM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved