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| Armed Assault - Tactics, Missions and Mod Discussions Discussion about Armed Assault tactics, maps, missions and mods. |
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#1 (permalink) |
![]() Join Date: Jul 2005
Location: PA, USA
Age: 39
Posts: 1,163
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6thSense ArmA Mod
Ok Folks..I cannot keep this MOD straight... Do we download the WHOLE 600 meg mod and use only a portion of it by Commenting out the Config?? Or is there a Tracer only portion? Talk to me people.. I wanna see pretty lights..
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#2 (permalink) |
![]() Join Date: Mar 2007
Location: California
Posts: 704
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Re: 6thSense ArmA Mod
i have no idea where you got 600 megs. it's 1.7
http://www.flashpoint1985.com/cgi-bi...T;f=70;t=64542
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#3 (permalink) |
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
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Re: 6thSense ArmA Mod
I used the same link Sticky did and got it to work, here are the little quirks:
-The download is RAR format so you need a RAR extractor -After you DL and extract, there will be several folders, you only need two tracers: Misc_v0.1 & Tracers_v0.1 -Open the Misc_v0.1 folder and copy the @SIX_Misc and dta folders finto your ArmA folder. -Open the Tracers_v0.1 folder and copy the @SIX_Tracers and dta folders finto your ArmA folder. -Each time you do this you will get a message asking to overwrite files in the ArmA dta folder, say yes. -Then follow the instructions in the other thread how to change the config. Let me know if you have any probs
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#4 (permalink) |
![]() Join Date: Jul 2005
Location: PA, USA
Age: 39
Posts: 1,163
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Re: 6thSense ArmA Mod
* 6thSense.eu Mod v0.85 (4 Mirrors) (500MB, Windows NSIS Setup). Please use the Mod Update Check from the 6thSense.eu ArmA startmenu folder for further updates!
* 6thSense.eu Mod Demo MPMissions '''v2''' (4 Mirrors) (Edited BIS ArmA MP Missions and some Demo Missions, incl. AI-Manager Demo Missions) o ArmAHolic Mirro Sorry..I got it from their home page... for their servers... http://trac.6thsense.eu:800/arma/tra...Sense.eu%20Mod Thanks for the Link tho.
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#5 (permalink) |
![]() Join Date: Jul 2005
Location: PA, USA
Age: 39
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Re: 6thSense ArmA Mod
Thanks for the info Guys...
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#6 (permalink) |
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Join Date: May 2007
Location: FL, USA
Age: 24
Posts: 63
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Re: 6thSense ArmA Mod
That thread updates pretty often too, it's on RC8 now and it was 6 just a couple days ago. Make sure you check out the settings file for both tracers and misc (they're under the DTA directory that goes in your arma folder, don't forget to copy those from the mod folder in the pack)
for example the squad leader tracking isn't enabled by default I think, and it doesn't disable radio voices by default (I can't stand them being on)
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#7 (permalink) | |
![]() Join Date: Jul 2005
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Age: 39
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Re: 6thSense ArmA Mod
Quote:
THanks!
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#8 (permalink) |
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
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Re: 6thSense ArmA Mod
Here is how to change those configurable options: In the dta folder, open the SIX_Misc.hpp with notepad (or other text editor). The first several lines should like the following:
Code:
// Comment the following line to disable Radio-Voices
#define SIX_VOICE_ENA
// Change the Chat FontSize
#define SIX_CHAT_FONTSIZE 0.018; // Default: 0.021
// Change the Amount of Chat Rows
#define SIX_CHAT_ROWS_DEFAULT 8; // Default: 4
#define SIX_CHAT_ROWS_OTHER 12; // Default: 8
// Change Y Position of Ingame/Mission/Map Chatbox
#define SIX_CHAT_Y_OTHER 0.68; // Default: 0.75
// Settings used for tracker script
#define SIX_TRACK_sizeX 0.5;
#define SIX_TRACK_sizeY 0.5;
// Comment the following line to disable SIX_Markers and let the tracker script use Original ArmA BIS Markers
#define SIX_MARKERS
class SIX_Misc
{
tracking = 0; // 0 - disable. 1 - enable
bodyR = 0; // 0 - disable. 1 - enable
Code:
// Comment the following line to disable Radio-Voices #define SIX_VOICE_ENA Code:
// Comment the following line to disable Radio-Voices // #define SIX_VOICE_ENA Code:
// Comment the following line to disable SIX_Markers and let the tracker script use Original ArmA BIS Markers // #define SIX_MARKERS To enable SL (and other tracking I think) you must have the SIX_Markers.pbo and do NOT place "//" in front of :#define SIX_MARKERS". You must also do the following (lines shown in blue in the example above): Change: Code:
tracking = 0; // 0 - disable. 1 - enable Code:
tracking = 1; // 0 - disable. 1 - enable
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#9 (permalink) |
![]() ![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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Re: 6thSense ArmA Mod
Your post illustrates why many of us were asking sickboy to keep his SIX_Tracers mod separate from the other Sixth Sense mods. To him, uncommenting a few lines or changing a few options isn't a big deal, but to others, it makes his mod almost unusable. It would be great if he'd make a "drop in" version of the mod for folks who just want to unzip it, modify their ArmA shortcut, and have it work.
In a more general sense (for those wondering about it in other threads), the main reason we haven't built a definitive "TG preferred mod" by assembling several other good mods is because many of these mods keep changing on a regular (sometimes daily) basis. Once these mods reach a stable point in their development, we may combine them into one mod. Keep in mind, though, that other people have created this work, and they may not approve of us picking apart their work piecemeal and including it in a mod that we want specifically for our community's purposes. |
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#10 (permalink) | |
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Join Date: May 2007
Location: FL, USA
Age: 24
Posts: 63
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Re: 6thSense ArmA Mod
Quote:
Also there's really no reason to delete the marker pbo file IMO, I like all the extra markers. It would be nice if everyone had it installed but they'll just see an exclamation point instead of the custom marker on the map. Having them doesn't remove the normal game ones, you just have to scroll through the list in a different direction to get to them faster.
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#11 (permalink) | |
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
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Re: 6thSense ArmA Mod
Quote:
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#12 (permalink) |
![]() Join Date: Jul 2005
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Re: 6thSense ArmA Mod
Good Stuff Guys..Thanks for the Info!!! A commenting I will go.....
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#13 (permalink) |
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
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Re: 6thSense ArmA Mod
LOL, RC9 was release today...it never ends. This time it adds enhanced blood effects and bleeding...
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#14 (permalink) |
![]() ![]() Join Date: Sep 2006
Location: The Gunshine State
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Re: 6thSense ArmA Mod
The last two releases, I don't get tracers with US small arms. While I can live without it in the rifles, I would like the M249 to have tracers. The M240 fires a different ammo type so it works.
I looked through the config file and it has an "enable_tracer" or something for the M16 ammo type of which the M249 inherits its effects from. I changed this from 0(false) to 1(true) but I have not seen any changes. Anyone have any ideas?
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#15 (permalink) |
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
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Re: 6thSense ArmA Mod
New release last night Khan, v0.2RC1 - Have tried that one yet...I have it installed but haven't used it yet...will try soon.
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