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| Armed Assault - Tactics, Missions and Mod Discussions Discussion about Armed Assault tactics, maps, missions and mods. |
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#1 (permalink) | ||||
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
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TG ArmA Platoon Commander Tactics Discussion
As I stated in the Gameplay Style Conflict thread, I plan on jumping into the Platoon Commander role a lot more now that I have SL’d quite a bit and have a better overall feeling for the flow(s) of this game. I want to do this because I think it would be a good experience to help deepen my understanding of the dynamics of the game/mission and because it may help ensure that different styles of play can be used successfully if moderated/coordinated. But, in order to do the latter, but there needs to be a clear point of contact for this...ideally, that POC is the Platoon Commander.
As such, I wanted to discuss tactics for filling this position (I only briefly touch on strategy though). What follows below if what I plan on trying out if the circumstances merit. I would very much like your opinions. Does this sound plausible? Is this accommodating enough to different playing styles and preferences? Does this follow all TG SOP's, rules, and guidelines? This is not meant to be a SOP per se, but if enough input, discussion, and consensus is achieved it could help lead to developing one. Overall, I see a primary and secondary role for the commander: Primary Role: Planning and Commanding Combined Arms Operations to Complete Mission Objectives Secondary Role: Orient and Assign Newly-Arrived Players Here is how I envision fulfilling these roles based on my limited knowledge of military operations, ArmA game play, and TG SOP’s/Rules/Evo Server Guide. A. Primary Role - Planning and Planning and Commanding Combined Arms Operations to Complete Mission Objectives The Evolution Commander has two areas of focus in commanding combined arms operations: Overall objective planning and coordination of combined arms operations. I. Overall Objective Planning The Platoon Commander has the responsibility for determining which objectives should be met and what methods/assets are employed to meet the current objective. All planning should be done in consultation and coordination with the various element leaders (infantry, armor, and air). Specifics objectives should be set for each element group to achieve the overall objective. 1. Determining Objectives - Primary Objectives primarily include the attacking and clearing of the applicable towns and cities on the Island. Although no specific order is mandatory (the southern portion should be cleared in its entirety first though as to unlock the fixed wing aircraft) certain considerations must be made when establishing objectives: proximity of the objective to current BLUFOR locations, viable land and air routes, etc. Secondary city/town based objectives (radio tower, capture officer) should also be discussed. Side missions should also be considered and assigned as appropriate as well (It is disheartening to clear the 11/th town/city and come to find you still have 10 side missions to complete). 2. Squad and Element Assignments - After the primary objective has been selected, individual squad and element assignments should be made (again under consult with the appropriate leaders). Each type of element currently active should be given an assignment for each objective (whether it be to support the clearing of the town/city, the associated secondary objectives, or a combat support mission (reconnaissance, transport, engineering, medical & vehicle recovery). Different types of elements can be single or multi-purpose and every type of unit can accomplish almost any mission. Example Scenario Quote:
Not only should the Commander ensure that each active element has a current assignment, he/she must also ensure they all work together to accomplish the mission and that active forces are balanced. Whenever possible, Infantry, Armor, and air assets should work together to achieve an objective. The commander should be present near the current area of operations of the objective in order to see first hand that all units are working in concert. The commander may also find it useful to have dedicated A.I. units to drive, provide emergency medical care, and provide close-in security. 1. Ground Operations - Due to the nature of ArmA Evolution, when server population is supportive of it, ground operations should be the primary force for accomplishing primary objectives. a. Infantry - The commander must ensure that infantry squads are fully equipped and capable of their given assignments. Frequent communications are required to further ensure that infantry squads stay on track with their objectives and are supporting and are supported by the other elements as required. The Commander should have a role in determining the size and loadout of a squad only as it affects achieving the objective and to maintain balance among all the current active elements. Support for full squad size, loadout, and organization should be considered whenever possible (Current U.S. Army squad size is 9 soldiers: 1 SL and two fireteams of 4 (not including ICV carrier teams where applicable)) however multiple understrength squads may often be better suited for a specific objective than one full-size squad (1 squad of 9 or 2 squads of 4/5). Each infantry squad communicate amongst themselves in a dedicated TS channel and should have one representaive (either the SL or a RATELO (Radio operator)) in Channel Commander b Armor - The Commander must also lead armored elements as he does infantry units (differences noted as applicable). An ideal Armor element would be a two tank section (at least 2 (ideally 3) crewmen per tank. Since most of the primary objectives in Evolution are operations in/near urban terrain, most armor assignments will be to support the infantry assault by protecting a flank(s), eliminating armored or soft OPFOR vehicle targets, etc. Each armor section should communicate amongst themselves in the dedicated armor TS channel and should have one representative in channel commander. 2. Air Operations - Due to the unique capabilities of Air assets in Evolution they can serve as the primary force in accomplishing primary objectives but most likely will be used for supporting ground operations. The section below breaks out possible roles for air assets a. Transport & Combat Support - Transporting infantry, vehicles, and gear b. Close Air Support - Engaging targets identified by advancing infantry in order for infantry to carry-out their mission. c. Air-to-Air - Engaging enemy rotary and fixed-wing aircraft threats d. Air-to Ground (Interdiction) - Engaging high priority ground targets not in proximity to or inhibiting infantry. Specific engagement areas should be identified to avoid conflicts with infantry objectives (give grid coordinates). ***The above guidance should determine that the mission is accomplished and different styles of play, roles, and player preferences are accounted for.*** B. Secondary Role: Orient and Assign Newly-Arrived Players In order to make sure the team is balanced (squad are sized evenly or as appropriate to the mission, ground/armor/air are in proper proportions, etc.) that unsanctioned actions are minimized, and new players can sooner get into the fight, the commander should be responsible for orienting and assigning new players. Some assistance might be needed from other non-front line personnel, but overall should be manageable by the commander. Orientation and assignment duties may need to be delayed if pertinent and timely combat leadership duties require commander involvement. I. Initial Contact and Orientation 1. When a new player connecting message is seen on the screen, the Commander should be prepared to reach out to that player once connected to make contact, brief them on current operations, and inquire as to their desired assignment (infantry, armor, or air). This can be done with in-game chat, TS, or most likely both: Example: Quote:
II. Assignment After contact is made with a new player the commander should seek an assignment for him by evaluating team balance and contacting the appropriate squad or element. The SL should then pass to the Commander required weapons and other gear to the commander to pass to the player or agree to handle internally with the player. III. Orientation and Link-Up After the new player has an assignment,the Commander should pass the relevant SL instructions to him, give him a new TS channel to communicate with the SL, and arrange for transport to the rest of his new squad/element and required. ************ As I stated above, I would like your opinions on the ideas of above and I hope to see you from AND you in the CO's chair soon!
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|TG| LoyalGuard Armed Assault Admin
ArmA - Announcements & SOPs | Coop Server Mission List Question/Complaint about ArmA? PM me! Last edited by loyalguard; 07-13-2007 at 04:05 PM. |
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#2 (permalink) |
![]() ![]() Join Date: Sep 2006
Location: The Gunshine State
Age: 27
Posts: 2,128
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Re: TG ArmA Platoon Commander Tactics Discussion
Nice post. Something I have found sitting in that chair for a session or two, is there is so much logistics involved in a campaign style mission like Evolution. With the numbers we now have this job is more than a BF2 style go here, go there assignment. Great work Loyal.
Something I find useful in the command element is a repair/resupply convoy. This can be assigned to a PL assistant with an A.I. squad. Works well responding to downed vehicles from the armor group or mechanized infantry. Also provides a point to set down FARP's as Rally's with full support after an engagement. This worked well in the last session I PL'd on the Evo server.
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#3 (permalink) | |
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
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Re: TG ArmA Platoon Commander Tactics Discussion
Quote:
I'd say I used about 85% of what I wrote about above on Friday night. My two biggest failings were pre-planning objectives and squaring away assignments. I left Sam Hoy hanging for quite some time due to commo probs (he couldn't read my text chat for some reason) and I was tied up with other things...sorry Sam! I'll have to figure out how to better accomplish those areas. One neat trick I used near the end of my session was using the map to take notes. I did this is the "group chat" channel so as not to fill up the global map, but there are applilcations for that to. Basically, to better track who what doing what more dynamically (I was using a pen and paper but it's easy to lose track) I would type on the map who was doing what. Here's a mock-up (not from actual in-game) sample: ![]() When someone new came in, or left, or changed status, I would write it in the map. Very helpful to keep track. I suppose the global channel could be used as well depending on where you placed the text so everyone could see who was doing what.
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|TG| LoyalGuard Armed Assault Admin
ArmA - Announcements & SOPs | Coop Server Mission List Question/Complaint about ArmA? PM me! |
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#5 (permalink) | |
![]() Join Date: Jul 2005
Location: PA, USA
Age: 39
Posts: 1,168
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Re: TG ArmA Platoon Commander Tactics Discussion
Quote:
Why oh Why didn't I think of this...This is like the Post it Notes or something simple that others get rich off of!! Geez... GREAT TIP>>!!!! \ And you said nothing good ever came out of Iceland.. ;-)
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#7 (permalink) |
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
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Re: TG ArmA Platoon Commander Tactics Discussion
John C was inquiring the very same thing a couple of weeks ago (or he was at least seeking some kind of custom mod to take notes). I haven't messed around with any type of ArmA editing yet, but I have three weeks of vacation coming and was going to look into this. Thanks for the reminder!
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|TG| LoyalGuard Armed Assault Admin
ArmA - Announcements & SOPs | Coop Server Mission List Question/Complaint about ArmA? PM me! |
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#8 (permalink) |
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Join Date: Jun 2007
Location: Denver, Colorado - St thomas, USVI - St. Petersburg, florida
Age: 45
Posts: 368
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Re: TG ArmA Platoon Commander Tactics Discussion
Great read Loyal. I read it twice to make sure I didn't miss anything.
I like the way you say (without saying it), that leadership has to lead. The CO has to assign people and get them down stream and tell them which channel etc. Then the next level of leadership is expected to pick up the ball. I couldn't agree more. The notes thing is brilliant in its simplicity. Did you have any issues with people deciding to remove your notes? I notice all the time that markers were being removed from maps by people who had no business "cleaning the map". Of course, yours are all over the ocean. So people are less likely to try and remove them....... Great Write up. I look forward to playing in a large scale EVO run with you at the helm.
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Sleepdoc My typos are legendary. I choose not to correct them as a form of unique signature (and because forum spell checkers are a hassle) : ) I actually spell just fine. But my typing skills are the pits. |
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#9 (permalink) | |
![]() Join Date: Apr 2006
Location: Reykjavik, Iceland
Age: 36
Posts: 1,333
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Re: TG ArmA Platoon Commander Tactics Discussion
Quote:
Erasing other people's markers can be a problem. I admit I have done it though. If someone marked a T72 and I know for a fact that it is since been destroyed yet the marker is still there 20 mins later, I will erase it. Otherwise I think the CO/leadership should just broadcast an occasional "marker cleanup", review your markers and delete any that are OBE.
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|TG| LoyalGuard Armed Assault Admin
ArmA - Announcements & SOPs | Coop Server Mission List Question/Complaint about ArmA? PM me! |
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#10 (permalink) |
![]() Join Date: Jun 2007
Location: Stourport - Worcestershire -UK
Age: 64
Posts: 542
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Re: TG ArmA Platoon Commander Tactics Discussion
Excellent topic & thread Loyal
Us grunts need A good leadership structure so that we can move on up it too. I have always felt that the LEADERS would set the game style by their tactics deployed and the numbers engaging will show its popularity. At this time I can only offer support and a prefernce for the style etc posted here. Later I hope to input more and as my confidence and familarity grows also lead more following these procedures. Barnaby out
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