Welcome to Tactical Gamer

Results 1 to 7 of 7
Discussion: ArmA - Archives / Armed Assault - Tactics, Missions and Mod Discussions - sight adjustment, and realisitc ballistics - Both of these can be found in the ArmA- Addons & Mods: Complete section on
  1. #1


    Join Date
    Jun 2007
    Location
    Myrtle Beach, SC
    Posts
    303

    sight adjustment, and realisitc ballistics

    Both of these can be found in the ArmA- Addons & Mods: Complete section on the official forums. I would post a link but it's giving me an error message because I have less than 15 posts :/

    These are two really cool mods that have been on the official forums for a little while. the first one adds the ability to adjust windage and elevation when sniping. Other people in the thread are also making in game range cards and I believe someone made a spotter script that gives out range and windage data. Pretty cool stuff.

    The thread is called: SightAdjustment (windage+elevation)

    This one Modifies the ballistics for every round in the game to make them close to identical to their real life counterparts. It also changes their dispersion values at range. Two properly calibrated ACOG scopes are included with this as well. He even threw in a mod for range finding bino's, no idea how to use them though

    Thread is named: Realistic Ballistics

  2.  
  3. #2

    Shiner's Avatar

    Join Date
    Jul 2005
    Location
    Dallas, TX
    Age
    34
    Posts
    2,380

    Re: sight adjustment, and realisitc ballistics

    Thanks for the tips fiddle. I will link them here for you

    Sight Adjustment: http://www.flashpoint1985.com/cgi-bi...ightadjustment

    Realistic Bullets: http://www.flashpoint1985.com/cgi-bi...ightadjustment

    I should note that the admins are researching how we can support an "open" environment that takes advantage of these many addons & mods without compromising our ability to ensure a fair environment for everyone. As we increasingly integrate TvT into the play sessions here, I don't think we want everyone playing with different "levels" of the game.
    |TG-12th| SHINER


  4.  
  5. #3


    Join Date
    Jun 2007
    Location
    Myrtle Beach, SC
    Posts
    303

    Re: sight adjustment, and realisitc ballistics

    Both of these have been updated

    Windage + elevation
    http://www.flashpoint1985.com/cgi-bi...0;t=65706;st=0
    Added an ingame range card feature that is customizable to your liking with the ability to add range adjustments for any weapon at any range for reference.


    Realistic Ballistics
    http://www.flashpoint1985.com/cgi-bi...T;f=70;t=66195
    Updated ballistics for rockets and small arms, new scope reticules, range finding binos with the proper zoom, and integration into the Windage and Elevation adjustment mod.

    Good news for snipers

  6.  

     
  7. #4

    Atomic Dog's Avatar

    Join Date
    Mar 2005
    Location
    City of Angels
    Age
    34
    Posts
    4,166

    Re: sight adjustment, and realisitc ballistics

    With these mods, can anyone just add them on and get the full use of their functionality on either of our servers? Or would their use have to be enabled within the mission via scripting or something?

  8.  
  9. #5


    Join Date
    Jun 2007
    Location
    Myrtle Beach, SC
    Posts
    303

    Re: sight adjustment, and realisitc ballistics

    They are Client side, which is better in my opinion since it would royally screw up the AI's ability to aim.

  10.  
  11. #6

    Atomic Dog's Avatar

    Join Date
    Mar 2005
    Location
    City of Angels
    Age
    34
    Posts
    4,166

    Re: sight adjustment, and realisitc ballistics

    Neat, I'll have to check these out then. I was under the impression that certain functions in mods like XAM had to be written into the mission in order to get full functionality out of them.

  12.  

     
  13. #7
    Coz
    Coz is offline

    Coz's Avatar

    Join Date
    Jul 2007
    Age
    31
    Posts
    30

    Re: sight adjustment, and realisitc ballistics

    Might be interesting to read the earlier thread about "How to snipe in ArmA using the M24". You should find some links there that include useful info not found in the official forums.

    I'm still trying to custom code the M107 zeroing distance and exceeding ranges into the mod though. It seems to be slightly off still. :/
    “The rule is perfect: in all matters of opinion, our adversaries are insane”.

  14.  

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top