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| Armed Assault - Tactics, Missions and Mod Discussions Discussion about Armed Assault tactics, maps, missions and mods. |
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#1 (permalink) |
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Join Date: Jun 2007
Location: NORTHERN California
Posts: 45
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Hey all. I'm just starting to finish up a mission I've been working, but I seemed to run into another wall. Just as the title suggests, I need help with detecting if my mission objectives have been completed by the player. Let me start by quickly explaining the missions goal: 3 main objectives; destroy the ammo truck to clear the first objective, destroy the fuel truck to clear the second objective, and eliminate the 3 Shilkas to complete the third and finally objective. *Note that these don't need to be completed in any certain order.
I need to know how to check when the above have been complete. I'll provide more information as needed (because I don't know what information to give ). Thanks in advanced.
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#2 (permalink) |
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: Around
Age: 36
Posts: 2,932
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Re: Help: Detecting Completion of Objectives?
It is a trigger that has to be added. It should probably look like this:
Condition: obj1 && obj2 && obj3 obj1,2,3 being whatever you named your objectives earlier On Act: Base sideChat "The Area is clear!"; end1=true This will show a message before it ends
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#3 (permalink) |
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Join Date: Apr 2006
Posts: 26
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Re: Help: Detecting Completion of Objectives?
In a trigger "on Act" put "1" objStatus "DONE"
If you want to tell players it,s done put "1" objStatus "DONE"; hint "Truck destroyed" Then you have to check off the objective in the briefing put </p> <hr> <p><a name = "OBJ_1"></a><a href="marker:destroy">Destroy truck</a>. The best way to see how this works is unpbo a mission.
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