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Old 08-08-2007, 06:18 PM   #1 (permalink)
 
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Exclamation Help: Detecting Completion of Objectives?

Hey all. I'm just starting to finish up a mission I've been working, but I seemed to run into another wall. Just as the title suggests, I need help with detecting if my mission objectives have been completed by the player. Let me start by quickly explaining the missions goal: 3 main objectives; destroy the ammo truck to clear the first objective, destroy the fuel truck to clear the second objective, and eliminate the 3 Shilkas to complete the third and finally objective. *Note that these don't need to be completed in any certain order.

I need to know how to check when the above have been complete. I'll provide more information as needed (because I don't know what information to give ). Thanks in advanced.
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Old 08-08-2007, 10:15 PM   #2 (permalink)



 
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Re: Help: Detecting Completion of Objectives?

It is a trigger that has to be added. It should probably look like this:


Condition: obj1 && obj2 && obj3 obj1,2,3 being whatever you named your objectives earlier

On Act: Base sideChat "The Area is clear!"; end1=true This will show a message before it ends
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Old 08-08-2007, 10:38 PM   #3 (permalink)
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Re: Help: Detecting Completion of Objectives?

In a trigger "on Act" put "1" objStatus "DONE"

If you want to tell players it,s done put "1" objStatus "DONE"; hint "Truck destroyed"

Then you have to check off the objective in the briefing put

</p>
<hr>
<p><a name = "OBJ_1"></a><a href="marker:destroy">Destroy truck</a>.


The best way to see how this works is unpbo a mission.
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Old 08-09-2007, 10:12 PM   #4 (permalink)
 
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Re: Help: Detecting Completion of Objectives?

**** this editor is messing up my mind man... I'm going KWAAAAAAAAAAAAIZEEEE!!!
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