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Armed Assault - Tactics, Missions and Mod Discussions Discussion about Armed Assault tactics, maps, missions and mods.

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Old 09-18-2007, 09:10 PM   #1 (permalink)
 
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maddmats effects mod

does anyone use this? looking at it with CSM sound mod, it looks pretty awesome

Last edited by rcpro8; 09-18-2007 at 09:10 PM. Reason: 1
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Old 09-19-2007, 03:49 AM   #2 (permalink)
 
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Re: maddmats effects mod

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Originally Posted by rcpro8 View Post
does anyone use this? looking at it with CSM sound mod, it looks pretty awesome
Yes I have tried it out and it is very nice, but I have temporarily disabled it since there are some conflicts with the Sixth Sense Tracers mod causing the tracers to sometime not show up. A fix for this is in the works and then I plan on adding maddmatt's mod for sure!
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Old 09-21-2007, 07:51 AM   #3 (permalink)
 
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Re: maddmats effects mod

I've been using this for a while with no problems at all. It rocks.
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Old 09-21-2007, 06:52 PM   #4 (permalink)
 
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Re: maddmats effects mod

Link?

I'd search for it but unfortunately I think the mod wasn't spelled right. The only hit I get is this thread...
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Old 09-21-2007, 08:16 PM   #5 (permalink)
 
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Re: maddmats effects mod

i cant post a url but its on the armaholic site under misc. and then ists called arma effects mod
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Old 09-22-2007, 01:37 AM   #6 (permalink)
 
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Re: maddmats effects mod

Is this the correct one?

http://www.flashpoint1985.com/cgi-bi...T;f=70;t=65714
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Old 09-22-2007, 09:18 AM   #7 (permalink)
 
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Re: maddmats effects mod

Yeah, Fiddle. That's it.
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Old 10-23-2007, 03:43 PM   #8 (permalink)
 
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Re: maddmats effects mod

I was talking earlier about this mod with Jex and it sounds decent, but I alread have DMSmokeEffects, which is really decent, has anyone tried running the two mods at the same time? There seems to be an overlap of the effects, e.g. grenades.

DMSmokeEffects.
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Old 10-24-2007, 12:37 AM   #9 (permalink)
 
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Re: maddmats effects mod

I used to use Chammy's sound mod, Arma Effects and Six Sense mods, but I've switched to this new strange named mod, "Fromz's Feeling Arma Melioration Mod"

The mod uses modded versions of Arma Effect and Six tracers mod with an included sound mod as well. I definitely like the sounds and the smoke effects are very nice.

http://www.armedassault.info/index.p...=addons&id=199
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Old 10-24-2007, 01:51 AM   #10 (permalink)
 
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Re: maddmats effects mod

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Originally Posted by GinSoakedBoy View Post
I was talking earlier about this mod with Jex and it sounds decent, but I alread have DMSmokeEffects, which is really decent, has anyone tried running the two mods at the same time? There seems to be an overlap of the effects, e.g. grenades.

DMSmokeEffects.
You can run them both however depending on which one is loaded first certain effects will be overwritten by the other. but they can be run together with no problems
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Old 10-24-2007, 04:01 AM   #11 (permalink)
 
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Re: maddmats effects mod

I had a look on the forum posts for both mods, and it appears the designers have worked them so they do compliment each other and work together.

Which order do I need to load them in to have DMSmokeEffects override ArmAEffects? I'm happy with DMSmokeEffects but would like the extra stuff added by ArmAEffects.
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Old 10-24-2007, 09:44 AM   #12 (permalink)
 
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Re: maddmats effects mod

then load dmsmokeffects after you load arma effects and it should work how you want it.
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Old 10-24-2007, 03:15 PM   #13 (permalink)
 
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Re: maddmats effects mod

Cheers man.
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