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Armed Assault - Tactics, Missions and Mod Discussions Discussion about Armed Assault tactics, maps, missions and mods.

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Old 09-26-2007, 04:44 PM   #1 (permalink)
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Adding signature to MODS - anti cheat tools

http://www.flashpoint1985.com/cgi-bi...T;f=73;t=68423

It seems as though we now have some control over cheating

More info at Bis

http://community.bistudio.com/wiki/A...don_Signatures
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Old 09-26-2007, 05:29 PM   #2 (permalink)

 
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Re: Adding signature to MODS - anti cheat tools

This will be great if it works and not easily circumvented.
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Old 09-27-2007, 06:41 PM   #3 (permalink)
 
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Re: Adding signature to MODS - anti cheat tools

This is great. I rarely have fears about those at TG cheating, but if we start running open public sessions this would be VERY welcome!
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Old 09-28-2007, 07:59 AM   #4 (permalink)
 
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Re: Adding signature to MODS - anti cheat tools

One downside with this system though. If it isn't used together with checksum validation it is easily circumvented by people hijacking others' .bisign files.
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Old 09-28-2007, 11:00 AM   #5 (permalink)
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Re: Adding signature to MODS - anti cheat tools

Quote:
Originally Posted by Inkompetent View Post
One downside with this system though. If it isn't used together with checksum validation it is easily circumvented by people hijacking others' .bisign files.
Wouldn't that fail as the new mod wouldn't have the same files as the original mod, thus making it fail its test?
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Old 09-28-2007, 01:41 PM   #6 (permalink)
 
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Re: Adding signature to MODS - anti cheat tools

Yes, and thus the server has to update before the clients, so that it has the checksum for the newest versions too.
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