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08-05-2009, 04:18 PM #1
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Patch 1.03 Released *** TG Servers Patched ***
thats right guys 1.03 has been released, servers will be updated asap
http://forums.bistudio.com/showthread.php?t=82751
DL links
http://rapidshare.de/files/48037270/...1_03_.zip.html
http://filecoast.com/?file=xRNfk6fT_...atch_1_03_.zip
http://www.filefactory.com/dlf/f/ahh...Patch_1_03_zip
http://www.axifile.com/mydownload.php?file=1751138
http://www.usaupload.net/d/oy595hlxo4n
7Zip links (in 2 parts)
http://solidfiles.com/d/WR7x (part1)
http://solidfiles.com/d/KQBR (part2)
Torrent
http://www.gameupdates.org/details.php?id=3674
Servers are Patched!
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08-05-2009, 04:22 PM #2
Re: Patch 1.03 Released
Anyone with the Steam version, try to start up the game. Should start updating.
Gonna have to get a thanks to Bohemia somehow for getting the patch on Steam in good time. Definite thumbs up.
"It's better to go into a corner slow and come out fast than it is to go into a corner fast and come out dead."
Sir Sterling Moss
"An honorable Peace is and always was my first wish! I can take no delight in the effusion of
human Blood; but, if this War should continue, I wish to have the most active part in it."
John Paul Jones, letter to Gouverneur Morris, Sept 2, 1782
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08-05-2009, 04:24 PM #3
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08-05-2009, 04:31 PM #4
Re: Patch 1.03 Released
Please don't break the game..Please don't break the game... Fingers Crossed...
|TG|ARMA Pathfinder
..now where did I put my keys?


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08-05-2009, 04:34 PM #5
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Re: Patch 1.03 Released
for all those interested----------
Engine
------
* New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
* New: command line option -showScriptErrors introduced to show errors in scripts on-screen
* New: Direct analogue throttle and brake for airplanes now available.
* New: More flexible configuration of Flares in the config (brightness, size)
* New: Mission name (with * indicated unsaved work) displayed in the mission editor
* New: Keyboard shortcuts in the mission editor
* Improved: better handling of gravitation for shots (esp. for grenades)
* Improved: Building destruction
* Improved: Better airplane HUD visibility both night and day
* Optimization: Reduced frame stutter near map borders.
* Hotfix: Players are forced to reconnect after MP Load on server.
* Fixed: no particles effect when hit object with destructNo
* Fixed: grenade could destroy a building just by impact
* Fixed: grenades may explode only on the final impact
* Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
* Fixed: missiles should pass through vegetation
* Fixed: Player connected to loaded game was sometimes frozen.
* Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
* Fixed: Possible crash with laser designator active.
* Fixed: Sometimes crew of a close vehicle was visible through the vehicle.
* Fixed: Infinite looping of commands 'Stop' in radio.
* Fixed: Leaning 'limits' do not work in TrackIR.
* Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
* Fixed: Rainbow could be visible even with sun below horizon.
* Fixed: 3D Editor - civilian and resistance units did not work correctly
* Fixed: Sea surface was not rendered in NE area out of map.
* Fixed: Terrain surface was sometimes using wrong parallax map.
* Fixed: Grenade could sometimes destroy a building just by impact
* Fixed: Radio messages sometimes echoed
* Fixed: Team switch did not work when player died
* Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
* Fixed: Prevent killed AI units reporting who killed them.
* Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity
* Fixed: Leaning 'limits' did not work with TrackIR
* Fixed: MP client frozen in Receiving... screen sometimes
* Fixed: Problems with saving and loading games in cooperative campaign
Missions
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* Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War)
* Improved: autosave logic to not save when it was not safe
* Improved: Eye for an Eye in Scenarios
Modules
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* Fixed: Warfare fast travel on clients was not using logistic values
* Fixed: Warfare money sending
* Fixed: Warfare HQ multiple reports
* Fixed: First-Aid: Action module caused healing scripts to run twice
* Fixed: Supply drop not ending (wrong vehicle class)
* New: First-Aid modules work with respawn
* New: First-Aid ability to stop healing
* New: Added ability to add Support Requests that do not expire.
* Improved: First-Aid modules more robust and faster
* Improved: Better support for side Resistance in SOM / ACM.
Data
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* Fixed: Invisible driver in UAZ (MG and GL)
* Fixed: AI soldiers were able to hear extremely well
* Fixed: various minor problems on buildings
* Fixed: rocks destruction effect changed
* Fixed: penetrability of some vegetation
* Fixed: collision geometry of A_BuildingWIP
* Fixed: react FSM core conversations
* Fixed: cargo animations in LAV25
* Fixed: indicators in Ka52 when using NVG
* Fixed: cargo animations in BTR
* Fixed: Warfare keypoint on Chernarus
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08-05-2009, 04:35 PM #6
Re: Patch 1.03 Released
Holy Shizzle! They added :New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
About time.. .. (wtf?) ;-)
and I laugh
Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now --Um...Is that Team Kill time..just to make sure it looks right?|TG|ARMA Pathfinder
..now where did I put my keys?


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08-05-2009, 04:38 PM #7
Re: Patch 1.03 Released
Ah Cool:
New: Implemented built in TeamSpeak 3 module. Just like American Army 3.. the free one..
...er.. wait... that's not in there...|TG|ARMA Pathfinder
..now where did I put my keys?


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08-05-2009, 04:49 PM #8
Re: Patch 1.03 Released
any VON fix news?
BlackDog1





"What we do in life... echoes in eternity!"
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08-05-2009, 04:51 PM #9
Re: Patch 1.03 Released
hope we test VON on again. May be it is improved somehow?


Fun, fun and more fun. But do not be selfish. Provide some fun and you will receive some fun.
|TG| B | Spartan 12





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08-05-2009, 04:54 PM #10
- Join Date
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08-05-2009, 04:58 PM #11
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- Jul 2009
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Re: Patch 1.03 Released
I agree with B on that idea. I cling to the vain hope that the patch somehow made a consequential fix which resolves the von issue.
getPosATL and setPosATL, scope it looks like you don't have to do the workaround now for your mission.
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08-05-2009, 05:00 PM #12
Re: Patch 1.03 Released
All I wanted.Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
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08-05-2009, 05:47 PM #13
- Join Date
- Jul 2009
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- 59
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08-05-2009, 05:50 PM #14
Re: Patch 1.03 Released
Upadting right now, would be awesome if the VON works fine afters this patch.
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08-05-2009, 06:21 PM #15
Re: Patch 1.03 Released
DO NOT PATCH YET
There are no server.exe files released, so if you patch up you will not be able to play on TG servers until those files are released. Same goes for Steam auto update, turn that off if you intend to play tonight, I will update you guys on when the server is good to go. It is not just us with this issue.......
Thread locked so people can see this warning....










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