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Discussion: Simulation / Armed Assault - Patch 1.03 Released *** TG Servers Patched *** - thats right guys 1.03 has been released, servers will be updated asap http://forums.bistudio.com/showthread.php?t=82751 DL links
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    browna3's Avatar

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    Last edited by browna3; 08-06-2009 at 11:06 AM.

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  3. #2

    Delta Five Nine's Avatar

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    Re: Patch 1.03 Released

    Anyone with the Steam version, try to start up the game. Should start updating.
    Gonna have to get a thanks to Bohemia somehow for getting the patch on Steam in good time. Definite thumbs up.


    "It's better to go into a corner slow and come out fast than it is to go into a corner fast and come out dead."
    Sir Sterling Moss

    "An honorable Peace is and always was my first wish! I can take no delight in the effusion of
    human Blood; but, if this War should continue, I wish to have the most active part in it."
    John Paul Jones, letter to Gouverneur Morris, Sept 2, 1782

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  5. #3

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    Re: Patch 1.03 Released

    Sweet

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  7. #4

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    Re: Patch 1.03 Released

    Please don't break the game..Please don't break the game... Fingers Crossed...
    |TG|ARMA Pathfinder
    ..now where did I put my keys?

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  9. #5

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    Re: Patch 1.03 Released

    ----------

    Engine
    ------

    * New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.
    * New: command line option -showScriptErrors introduced to show errors in scripts on-screen
    * New: Direct analogue throttle and brake for airplanes now available.
    * New: More flexible configuration of Flares in the config (brightness, size)
    * New: Mission name (with * indicated unsaved work) displayed in the mission editor
    * New: Keyboard shortcuts in the mission editor
    * Improved: better handling of gravitation for shots (esp. for grenades)
    * Improved: Building destruction
    * Improved: Better airplane HUD visibility both night and day
    * Optimization: Reduced frame stutter near map borders.
    * Hotfix: Players are forced to reconnect after MP Load on server.
    * Fixed: no particles effect when hit object with destructNo
    * Fixed: grenade could destroy a building just by impact
    * Fixed: grenades may explode only on the final impact
    * Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now
    * Fixed: missiles should pass through vegetation
    * Fixed: Player connected to loaded game was sometimes frozen.
    * Fixed: Game crashed when launched on a system with more then 8 CPUs/cores.
    * Fixed: Possible crash with laser designator active.
    * Fixed: Sometimes crew of a close vehicle was visible through the vehicle.
    * Fixed: Infinite looping of commands 'Stop' in radio.
    * Fixed: Leaning 'limits' do not work in TrackIR.
    * Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
    * Fixed: Rainbow could be visible even with sun below horizon.
    * Fixed: 3D Editor - civilian and resistance units did not work correctly
    * Fixed: Sea surface was not rendered in NE area out of map.
    * Fixed: Terrain surface was sometimes using wrong parallax map.
    * Fixed: Grenade could sometimes destroy a building just by impact
    * Fixed: Radio messages sometimes echoed
    * Fixed: Team switch did not work when player died
    * Fixed: Reduced AI detecting slowly moving enemy vehicles by ear.
    * Fixed: Prevent killed AI units reporting who killed them.
    * Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity
    * Fixed: Leaning 'limits' did not work with TrackIR
    * Fixed: MP client frozen in Receiving... screen sometimes
    * Fixed: Problems with saving and loading games in cooperative campaign

    Missions
    ---------

    * Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War)
    * Improved: autosave logic to not save when it was not safe
    * Improved: Eye for an Eye in Scenarios

    Modules
    ---------
    * Fixed: Warfare fast travel on clients was not using logistic values
    * Fixed: Warfare money sending
    * Fixed: Warfare HQ multiple reports
    * Fixed: First-Aid: Action module caused healing scripts to run twice
    * Fixed: Supply drop not ending (wrong vehicle class)
    * New: First-Aid modules work with respawn
    * New: First-Aid ability to stop healing
    * New: Added ability to add Support Requests that do not expire.
    * Improved: First-Aid modules more robust and faster
    * Improved: Better support for side Resistance in SOM / ACM.

    Data
    ---------

    * Fixed: Invisible driver in UAZ (MG and GL)
    * Fixed: AI soldiers were able to hear extremely well
    * Fixed: various minor problems on buildings
    * Fixed: rocks destruction effect changed
    * Fixed: penetrability of some vegetation
    * Fixed: collision geometry of A_BuildingWIP
    * Fixed: react FSM core conversations
    * Fixed: cargo animations in LAV25
    * Fixed: indicators in Ka52 when using NVG
    * Fixed: cargo animations in BTR
    * Fixed: Warfare keypoint on Chernarus
    for all those interested

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  11. #6

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    Re: Patch 1.03 Released

    Holy Shizzle! They added :New: Functions getPosATL and setPosATL to allow controlling position relative to terrain.

    About time.. .. (wtf?) ;-)

    and I laugh

    Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now --Um...Is that Team Kill time..just to make sure it looks right?
    |TG|ARMA Pathfinder
    ..now where did I put my keys?

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  13. #7

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    Re: Patch 1.03 Released

    Ah Cool:
    New: Implemented built in TeamSpeak 3 module. Just like American Army 3.. the free one..

    ...er.. wait... that's not in there...
    |TG|ARMA Pathfinder
    ..now where did I put my keys?

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  15. #8

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    Re: Patch 1.03 Released

    any VON fix news?
    BlackDog1




    "What we do in life... echoes in eternity!"

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  17. #9

    |TG| B's Avatar

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    Re: Patch 1.03 Released

    hope we test VON on again. May be it is improved somehow?

    Fun, fun and more fun. But do not be selfish. Provide some fun and you will receive some fun.

    |TG| B | Spartan 12


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  19. #10

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    Re: Patch 1.03 Released

    probably run another von test on one of the servers and see if any improvements have been made

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  21. #11


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    Re: Patch 1.03 Released

    I agree with B on that idea. I cling to the vain hope that the patch somehow made a consequential fix which resolves the von issue.

    getPosATL and setPosATL, scope it looks like you don't have to do the workaround now for your mission.

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  23. #12

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    Re: Patch 1.03 Released

    Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load.
    All I wanted.

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  25. #13


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    Re: Patch 1.03 Released

    Quote Originally Posted by LT. Razgriz View Post
    Gonna have to get a thanks to Bohemia somehow for getting the patch on Steam in good time. Definite thumbs up.
    And at the same time the steam update is 4.3 gigs.

    <@Dwarden> atm it's transfering each changed file
    <@Dwarden> being investigated
    But, they are looking into it

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  27. #14

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    Re: Patch 1.03 Released

    Upadting right now, would be awesome if the VON works fine afters this patch.

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  29. #15



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    Re: Patch 1.03 Released

    DO NOT PATCH YET


    There are no server.exe files released, so if you patch up you will not be able to play on TG servers until those files are released. Same goes for Steam auto update, turn that off if you intend to play tonight, I will update you guys on when the server is good to go. It is not just us with this issue.......

    Thread locked so people can see this warning....

    Saddam ✓ Osama ✓ Gaddafi ✓ Justin Bieber ☐ Rebecca Black ☐

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