Welcome to Tactical Gamer

+ Reply to Thread
Page 5 of 6 FirstFirst 123456 LastLast
Results 61 to 75 of 85
Discussion: Simulation / Armed Assault - Beta patches since 1.04 - Originally Posted by Inkompetent Also, it comes with longer object draw distance, and working vehicle
  1. #61

    Merula's Avatar

    Join Date
    Nov 2009
    Location
    Somewhere in the italian alps
    Age
    25
    Posts
    663

    Thumbs up Re: Beta patches since 1.04

    Quote Originally Posted by Inkompetent View Post
    Also, it comes with longer object draw distance, and working vehicle laser designators in multiplayer![/url]
    It's about time BI started looking into improving the DrawDistance, and now the Kiowa can be finally used for what it was meant to do.

    Quick question: since the beta is loaded like any other mods, that means that if I have it running I can use it normally on TG's servers?

  2.  
  3. #62

    Inkompetent's Avatar

    Join Date
    Jan 2006
    Location
    Sweden
    Posts
    848

    Re: Beta patches since 1.04

    Yes, plenty of us stubbornly play the beta all the time at the TG servers. Heck, I even refuse to play without it!




  4.  
  5. #63

    Merula's Avatar

    Join Date
    Nov 2009
    Location
    Somewhere in the italian alps
    Age
    25
    Posts
    663

    Re: Beta patches since 1.04

    Quote Originally Posted by Inkompetent View Post
    Yes, plenty of us stubbornly play the beta all the time at the TG servers. Heck, I even refuse to play without it!
    Good to know. Time to no longer being able to see prone enemies, then

    Btw, I was surfing on the BI forums earlier and apparently there's a little problem with the way the long distance grass layer is simulated: unlike ArmA1, the unit "sinks" into the normal geography of the map, but the target hitbox remains above-ground. As such, if you see an enemy you should, after having already compensated for the bullet drop, aim slightly above the visible model.

    Edit:
    here's the link to the post where this effect is shown: http://forums.bistudio.com/showpost....7&postcount=49

  6.  

     
  7. #64

    Inkompetent's Avatar

    Join Date
    Jan 2006
    Location
    Sweden
    Posts
    848

    Re: Beta patches since 1.04

    Good post. I do understand why BIS has done so though, since otherwise the ground would absorb lots of the hits if the Fire LOD was lowered into the ground as well. Grass isn't supposed to protect against bullets after all ^^

    Non the less, nice to know to aim half a meter higher or so!




  8.  
  9. #65

    Inkompetent's Avatar

    Join Date
    Jan 2006
    Location
    Sweden
    Posts
    848

    Re: Beta patches since 1.04

    And BIS continues with their ongoing work on AI improvements, now with build 60718! Definite improvement for player-lead AI squads!

    [60718] Changed: AI now goes to Combat behaviour automatically only when under fire, not when player is prone.
    [60718] Changed: AI follows leader stance, but does not switch to combat behaviour when player is prone.
    [60711] Changed: Units now never enter cover while moving in compact (Delta or File) formations.




  10.  
  11. #66

    Inkompetent's Avatar

    Join Date
    Jan 2006
    Location
    Sweden
    Posts
    848

    Re: Beta patches since 1.04

    And yet another beta patch! Build 60803. There is nothing in the change log, but hopefully they have solved the performance issues that seemed to be in 60718.




  12.  

     
  13. #67

    Merula's Avatar

    Join Date
    Nov 2009
    Location
    Somewhere in the italian alps
    Age
    25
    Posts
    663

    Re: Beta patches since 1.04

    New update: build 60819 is out, with a changelog update as well.

  14.  
  15. #68

    Inkompetent's Avatar

    Join Date
    Jan 2006
    Location
    Sweden
    Posts
    848

    Re: Beta patches since 1.04

    Sweet! Documented changes for build 60819 as follows:
    [60818] Fixed: AI no longers switches to aware when player leader turns in in an armored vehicle, it only goes prone/crouch.
    [60818] Fixed: AI groups never went to "combat" when player was a tank commander, resulting in multiple "under fire" messages.
    [60818] Improved: AI subordinates in player's group now report Clear as appropriate unless player has given Danger command.




  16.  
  17. #69

    OFPmonkeyspanker's Avatar

    Join Date
    Feb 2009
    Location
    Cleveland, OH
    Age
    34
    Posts
    121

    Re: Beta patches since 1.04

    All I know is that I have been able to push my cp graphics much harder since Ive updated to the new beta patches. Much better FPS as well especially in certain towns. This game is starting to get polished.

    |TG-Irr| OFPmonkeyspanker
    Socialism is upon us. Wake up and take back the freedom our country was founded on!

  18.  

     
  19. #70

    Merula's Avatar

    Join Date
    Nov 2009
    Location
    Somewhere in the italian alps
    Age
    25
    Posts
    663

    Re: Beta patches since 1.04

    Yet another beta build release: 60890 is out with the following log updates
    [60886] Improved AI subordinates should now respect formation more when choosing a cover.
    [60852] Fixed: After revert, year was restored to 1985.
    [60838] New function x intepolate [xFrom,xTo,resultFrom, resultTo] can be used in simple expressions.
    Edit:
    apparently any time I try to access the Multiplayer menu, the game crashes.
    All the other menus work fine, however.
    Last edited by Merula; 12-04-2009 at 01:51 PM.

  20.  
  21. #71

    Jorge.PT's Avatar

    Join Date
    May 2008
    Location
    Portugal
    Age
    30
    Posts
    754

    Re: Beta patches since 1.04

    Quote Originally Posted by Merula View Post
    Edit:
    apparently any time I try to access the Multiplayer menu, the game crashes.
    All the other menus work fine, however.
    Check your firewall, mine as the nasty habit to lock my computer, if I don't give ArmA2 permission before acceding the multiplayer menu.

  22.  
  23. #72

    Inkompetent's Avatar

    Join Date
    Jan 2006
    Location
    Sweden
    Posts
    848

    Re: Beta patches since 1.04

    Merula are you shure that the load order of your addons is correct, with beta first and the rest after, preferably beta;@TGModpack;restofthestuff ?




  24.  

     
  25. #73

    Merula's Avatar

    Join Date
    Nov 2009
    Location
    Somewhere in the italian alps
    Age
    25
    Posts
    663

    Re: Beta patches since 1.04

    Quote Originally Posted by Inkompetent View Post
    Merula are you shure that the load order of your addons is correct, with beta first and the rest after, preferably beta;@TGModpack;restofthestuff ?
    Yup, checked everything, turned off all mods and yet the game still crashes.
    However I can by-pass this issue simply using Yoma's Tools and connecting directly to the server.

  26.  
  27. #74

    Inkompetent's Avatar

    Join Date
    Jan 2006
    Location
    Sweden
    Posts
    848

    Re: Beta patches since 1.04

    Please post your issue on the BIS forum, with the beta build number in the thread title. Better keep them aware of it. At least as long as rolling back to the previous beta doesn't cause the same issue.




  28.  
  29. #75

    Merula's Avatar

    Join Date
    Nov 2009
    Location
    Somewhere in the italian alps
    Age
    25
    Posts
    663

    Re: Beta patches since 1.04

    Quote Originally Posted by Inkompetent View Post
    Please post your issue on the BIS forum, with the beta build number in the thread title. Better keep them aware of it. At least as long as rolling back to the previous beta doesn't cause the same issue.
    Done and done: I've registered on the BI forums and created a new thread with the bug report

    Edit: and build 60896 is out with no log update. Downloading now, will edit this post to tell you if this bug appears again

    Edit2: yup, works like a charm now
    Last edited by Merula; 12-04-2009 at 05:20 PM.

  30.  

     

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top