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Discussion: Simulation / Armed Assault - TG Mod Pack Testing And Conflicts - Please list here any known conflicts you encounter with the TGM pack and also any
  1. #1

    HOTMACHINA's Avatar

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    TG Mod Pack Testing And Conflicts

    Please list here any known conflicts you encounter with the TGM pack and also any mods that you find work well with it.

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  3. #2

    HOTMACHINA's Avatar

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    Re: TG Mod Pack Testing And Conflicts

    FPS: Frames per second modifier works fine no known issues.

    CBA: Works fine, however I beleive this is already installed, no need to run seperately.

    GMJ SightMod : No confliction seems stable.

    JTD: Caused weird visual glitches when chinook explodes.

    VOP: No conflict

    Landtext : No conflict.

    SOWmod: No conflict.

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  5. #3


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    Re: TG Mod Pack Testing And Conflicts

    This mod does not work with my Barbie GI Jane texture mod, I am really upset because I can even get the pink convertable texture for the HMMWV working. Please fix TG admins

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  7. #4

    GeneralCarver's Avatar

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    Re: TG Mod Pack Testing And Conflicts

    Ok, we got a big, big problem in this mod pack.... its full of British gear and units... hahahahahah!

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  9. #5

    Pistolfied's Avatar

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    Re: TG Mod Pack Testing And Conflicts

    MGs on british vehicles don't give off tracers, working on fix now for my tracer mod.

    Damnit Blizzard, fix ZvT already >.<
    In Soviet Russian, Arma admins are nice to you!

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  11. #6

    Ghost02's Avatar

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    Re: TG Mod Pack Testing And Conflicts

    Ehh. I use your mod and they do give off tracers.
    |TG|Ghost02
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  13. #7


    LowSpeedHighDrag's Avatar

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    Re: TG Mod Pack Testing And Conflicts

    TG Mod pack

    Logged onto the server with the mod pack on. Game crashed with PC fully locking up all 3 times.
    When tried without it, the issue was completely gone.
    I will need to test it individually to find the offending addon.



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  15. #8

    InFireBaptize's Avatar

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    Re: TG Mod Pack Testing And Conflicts

    I had the same problem as LowSpeed above, the system hung and crashed, what gives?


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  17. #9

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    Re: TG Mod Pack Testing And Conflicts

    server isnt running the mod pack yet.

    SUNDAY NOVEMBER 8TH is official Launch.

    you were given the link early so you could download it ready for this time

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  19. #10

    Pistolfied's Avatar

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    Re: TG Mod Pack Testing And Conflicts

    You should be able to load into the server with the mod pack. I've been doing so recently without any conflict. I really don't know what could be causing this crash you guys are talking about since these addons are simply addons, not replacements for anything. If the addons aren't called then they shouldn't ever be activated which means they shouldn't be causing crashes (doesn't mean they don't).

    Damnit Blizzard, fix ZvT already >.<
    In Soviet Russian, Arma admins are nice to you!

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  21. #11

    Fincuan's Avatar

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    Re: TG Mod Pack Testing And Conflicts

    What Pistol said

    The only thing I could think of is CBA. It's included in the TG pack, and if you already have it but forget to remove it there's no telling what happens.

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  23. #12


    LowSpeedHighDrag's Avatar

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    Re: TG Mod Pack Testing And Conflicts

    Quote Originally Posted by Fincuan View Post
    What Pistol said

    The only thing I could think of is CBA. It's included in the TG pack, and if you already have it but forget to remove it there's no telling what happens.
    As for CBA, only thing I can think of is the "CAA1."
    Is this what you were referring to?

    Quote Originally Posted by Gaia BIS team
    CBA addon is not compatible with latest ARMA2 version (1.04)!
    Dated on "10-05-2009" from BIS forum.
    Whats up with that?



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  25. #13

    Fincuan's Avatar

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    Re: TG Mod Pack Testing And Conflicts

    CBA = Community Base Addon. The incompatibility with 1.04 has to do with BIS modules, and is not grave.

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  27. #14

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    Re: TG Mod Pack Testing And Conflicts

    Just use the updater tool that comes with CBA (at least with the independant download of it) and the incompatability is fixed. It was just a problem with the version of CBA that was in use when 1.04 was released afaik.




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  29. #15


    LowSpeedHighDrag's Avatar

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    Re: TG Mod Pack Testing And Conflicts

    Found out the problem was the mod folder stucture of the files.
    I had no idea that I had to make a separate @CBA mod folder to load the TG's own.
    Maybe add this info to the future ReadMe files/pdf's.



    TG Pathfinder · TG Mission Dev Team · ArmA Irregular Platoon - Ensign · TG ArmA Admin
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