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10-31-2009, 11:03 AM #1
TG Mod Pack Testing And Conflicts
Please list here any known conflicts you encounter with the TGM pack and also any mods that you find work well with it.
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10-31-2009, 11:06 AM #2
Re: TG Mod Pack Testing And Conflicts
FPS: Frames per second modifier works fine no known issues.
CBA: Works fine, however I beleive this is already installed, no need to run seperately.
GMJ SightMod : No confliction seems stable.
JTD: Caused weird visual glitches when chinook explodes.
VOP: No conflict
Landtext : No conflict.
SOWmod: No conflict.
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10-31-2009, 11:34 AM #3
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Re: TG Mod Pack Testing And Conflicts
This mod does not work with my Barbie GI Jane texture mod, I am really upset because I can even get the pink convertable texture for the HMMWV working. Please fix TG admins
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10-31-2009, 06:52 PM #4
Re: TG Mod Pack Testing And Conflicts
Ok, we got a big, big problem in this mod pack.... its full of British gear and units... hahahahahah!
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10-31-2009, 06:57 PM #5
Re: TG Mod Pack Testing And Conflicts
MGs on british vehicles don't give off tracers, working on fix now for my tracer mod.

Damnit Blizzard, fix ZvT already >.<
In Soviet Russian, Arma admins are nice to you!
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10-31-2009, 10:38 PM #6
Re: TG Mod Pack Testing And Conflicts
Ehh. I use your mod and they do give off tracers.
|TG|Ghost02
TG Pathfinder

"I travel alone through the valley of the shadow of death, yet in my heart I carry no fear, for Gods hands will guide me to Truth and Honor."
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11-01-2009, 08:20 PM #7
Re: TG Mod Pack Testing And Conflicts
TG Mod pack
Logged onto the server with the mod pack on. Game crashed with PC fully locking up all 3 times.
When tried without it, the issue was completely gone.
I will need to test it individually to find the offending addon.


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Boom
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11-04-2009, 09:57 AM #8
Re: TG Mod Pack Testing And Conflicts
I had the same problem as LowSpeed above, the system hung and crashed, what gives?


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11-04-2009, 10:08 AM #9
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11-04-2009, 06:19 PM #10
Re: TG Mod Pack Testing And Conflicts
You should be able to load into the server with the mod pack. I've been doing so recently without any conflict. I really don't know what could be causing this crash you guys are talking about since these addons are simply addons, not replacements for anything. If the addons aren't called then they shouldn't ever be activated which means they shouldn't be causing crashes (doesn't mean they don't).

Damnit Blizzard, fix ZvT already >.<
In Soviet Russian, Arma admins are nice to you!
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11-04-2009, 09:42 PM #11
Re: TG Mod Pack Testing And Conflicts
What Pistol said
The only thing I could think of is CBA. It's included in the TG pack, and if you already have it but forget to remove it there's no telling what happens.
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11-05-2009, 11:33 PM #12
Re: TG Mod Pack Testing And Conflicts



TG Pathfinder · TG Mission Dev Team · ArmA Irregular Platoon - Ensign · TG ArmA Admin
"Do not seek death. Death will find you. But seek the road which makes death a fulfillment." - Dag Hammarskjold
Submit for Nomination · TG Primer · Contact An Admin
Boom
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11-06-2009, 05:57 AM #13
Re: TG Mod Pack Testing And Conflicts
CBA = Community Base Addon. The incompatibility with 1.04 has to do with BIS modules, and is not grave.
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11-06-2009, 06:16 PM #14
Re: TG Mod Pack Testing And Conflicts
Just use the updater tool that comes with CBA (at least with the independant download of it) and the incompatability is fixed. It was just a problem with the version of CBA that was in use when 1.04 was released afaik.





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11-07-2009, 02:58 PM #15
Re: TG Mod Pack Testing And Conflicts
Found out the problem was the mod folder stucture of the files.
I had no idea that I had to make a separate @CBA mod folder to load the TG's own.
Maybe add this info to the future ReadMe files/pdf's.


TG Pathfinder · TG Mission Dev Team · ArmA Irregular Platoon - Ensign · TG ArmA Admin
"Do not seek death. Death will find you. But seek the road which makes death a fulfillment." - Dag Hammarskjold
Submit for Nomination · TG Primer · Contact An Admin
Boom
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