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12-17-2009, 09:11 AM #31
Re: Recoil Realistic... Yes or No
Recoil and the way it affects the shooter is also very dependent on the shooter. The way the weapon is held and the shooters skill, size and strength can also greatly alter the effects. In the game everyone is the same, which implies everyone who has fired a weapon similar to one in game should have a different opinion, unless the game is a perfect model of them.
Also, while the rounds may be the same the weapon greatly affects recoil. A .308 sporting rifle shoots differently than AK variants. The same with .223, an Armalite AR-15 shoots different than a Colt M-16, at least IMHO and experience. Once comparison I cannot make is I have only fired the Armalite AR-50 so I have no idea how the Barret .50 fires
|TG-12th| tHa_KhAn

XBL GT: Khan58






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12-17-2009, 09:13 AM #32
- Join Date
- Oct 2009
- Posts
- 54
Re: Recoil Realistic... Yes or No
I did some practical shooting with M-70 (AK-47 variant) and I must say that the game represents this rifle recoil pretty well (don't know about full auto though, never fired that way). The M-16 family of rifles seem to have too low recoil though. I have never fired one, but in game it feels like firing .22 mp-5.
I think the worst guns in this game are pistols. I understand that they are not important factor in a game like this (and I never really HAD to use one). But being a pistol shooter myself, I feel like they are totally wrong. They feel like toy guns. Especially my favorite gun, the 1911. It is too big fat and awkward.
I hope ACE includes RH pistol pack which improves them a lot.
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12-17-2009, 09:47 AM #33
Re: Recoil Realistic... Yes or No
^^
The M16/M4 family have very little recoil in RL. (I am speaking from years of military shooting here)
They have no kick to speak of and really no kick back or barrel raise. I have seen ( and actually tried) people putting it on their chins and firing on burst. It doesnt kick back enough to even make your head jerk. It stings but thats about it. So, that being said, the shooting while walking is "fairly" accurate in game. The thing is you have to look at the distances. If its 25-50 meters you wont notice the movement as much because your targets are bigger. At longer ranges it seems like the weapon is moving drastically more because of the long distance to target. It is moving the same amount each time just its just the prespective of the movement thats changing.






Bastion: "I always enjoy it when the mentally questionable are given control of flying the aircraft"
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12-19-2009, 02:15 AM #34
Re: Recoil Realistic... Yes or No
ACE2, that runs on both TG servers, makes recoils pack more punch, and they are more random making quick follow-up shots much more tricky at distance. Still not really true to life due to engine limitations (not much of the recoil that's moddable), but at least it's far better than original ArmA2.





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12-19-2009, 10:27 AM #35
Re: Recoil Realistic... Yes or No
Having a object to support the rifle on is a huge advantage in ACE 2. Even the SKS becomes very deadly at medium range with a support

Playername Sparks444 in BF2
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12-19-2009, 11:48 AM #36
Re: Recoil Realistic... Yes or No
That SKS is tough, it is better than the FN-FAL!
|TG|Ghost02
TG Pathfinder

"I travel alone through the valley of the shadow of death, yet in my heart I carry no fear, for Gods hands will guide me to Truth and Honor."
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12-23-2009, 07:50 PM #37
- Join Date
- Dec 2009
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- 5
Re: Recoil Realistic... Yes or No
Just to clarify, I meant that the reacquisition time is too low. Pistols can be made to hop right back onto target, but I can't imagine doing a doubletap so accurately with a 5.56. The .308 is just to low in my opinion.
Thanks for the feedback on the ACE mod, I'll check it out.
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