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Discussion: Simulation / Armed Assault - *Attention* Special SLX testing 28/11/09-29/11/09 - i didnt refuse them, and basicly your asking for us to use caa1? also, one
  1. #16

    browna3's Avatar

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    Re: *Attention* Special SLX testing 28/11/09-29/11/09

    i didnt refuse them, and basicly your asking for us to use caa1?


    also, one person an a map wont show how it performs on the server will 40+ people

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  3. #17

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    Re: *Attention* Special SLX testing 28/11/09-29/11/09

    Quote Originally Posted by browna3 View Post
    also, one person an a map wont show how it performs on the server will 40+ people
    again, we have to try them first and see, if TG doesn't like to try them then i'm find with that.
    Over and out.


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  5. #18

    Call911's Avatar

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    Re: *Attention* Special SLX testing 28/11/09-29/11/09

    Do we get to run around on fire like in ArmA1? That was great 8) lol Will be there. Already been messing with though not the latest version.
    "It doesn't take a hero to order men into battle. It takes a hero to be one of those men who goes into battle."
    "To show you what a difference retirement makes. Last year when I gave an order, 541,000 men and women jumped," he explained. "Now I can't even get the plumber to come over."
    Norman Schwarzkopf

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  7. #19

    W-Cephei's Avatar

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    Re: *Attention* Special SLX testing 28/11/09-29/11/09

    yay, finally! a semi-ace2 lol!
    I'm with 11GB of addons, if I don't get a crash in the test, no one will get.


    I'm up for the test.

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  9. #20

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    Re: *Attention* Special SLX testing 28/11/09-29/11/09

    Are there going to be any conflicts if we use the TG modpack and SLX together? I guess it's best to add @SLX to your shortcut (or to the "modset" if using AddonSync) right at the end so it has primacy if I remember correctly.
    "Can't waste a day when the night brings a hearse
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  11. #21

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    Re: *Attention* Special SLX testing 28/11/09-29/11/09

    yes, dont add it to your tg mod pack yet, run it as a seperate mod all together

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  13. #22

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    Re: *Attention* Special SLX testing 28/11/09-29/11/09

    What I mean is will I have a problem running them together at the moment and will making sure @SLX is the last to be read by ArmA2 by placing it at the end of the shortcut (iirc) help at all?
    "Can't waste a day when the night brings a hearse
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  15. #23

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    Re: *Attention* Special SLX testing 28/11/09-29/11/09

    that is what were testing

    also its place in the mod line will have no effect what so ever

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  17. #24

    ForGlory&Pain's Avatar

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    Re: *Attention* Special SLX testing 28/11/09-29/11/09

    I dislike that CAA1 is so large, but this SLX mod sounds great. I've been bored at the AI and it needs an amp-up. (especially those lazy frogfoot overflights at the airport, I mean..wtf??!?! what combat pilot would do that?!?)

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  19. #25

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    Re: *Attention* Special SLX testing 28/11/09-29/11/09

    Ok thanks browna, thought it made a difference.
    "Can't waste a day when the night brings a hearse
    So make a move and plead the fifth 'cause you can't plead the first."

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  21. #26


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    Re: *Attention* Special SLX testing 28/11/09-29/11/09

    Quote Originally Posted by InFireBaptize View Post
    Hey socomseal, any chance we can play arma1 maps they give great fps.
    I agree 100% with Sahrani and Avgani.

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  23. #27

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    Re: *Attention* Special SLX testing 28/11/09-29/11/09

    As of now I'd actually recommend NOT to use SLX, simply because the AI is fairly bugged at the moment. Since we don't command AI I guess we won't suffer too much from it, but there are several reports of very... disobedient AI on the BIS forums, with them disembarking seconds after mounting in a vehicle they are ordered to get into, and even dispersing all over the map.

    A lot of stuff in SLX is really awesome, although I'd also recommend to disable several features (i.e. removing the PBOs) since they are, at least in my opinion, quite messed up.

    Solus seem to be working really hard on fixing stuff though. He's churned out four new versions in (1.6, 1.65, 1.66 and 1.7) just in two, three days, so hopefully he'll have cured the worst AI oddities soon.

    A lot of oddities and conflicts in SLX can be avoided while keeping the good stuff, so don't worry people. Just a matter of knowing what to keep in SLX, and what to discard ^^

    I'd love to talk about and help out with setting up SLX to make the experience of it as good as possible, so feel free to either contact me on Skype (You can use the link under my portrait, PM me, or just snatch me when I'm on TS)


    Edit: Oh, and it also seems like weapon damage is screwed up in the current version. Some person at BIF tested and an M16 needed 5 torso-hits to bring someone down, while the AK-107 only needed one. :S
    Last edited by Inkompetent; 11-26-2009 at 08:18 PM.




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  25. #28

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    Re: *Attention* Special SLX testing 28/11/09-29/11/09

    Just downloaded this and had a (very) quick go.
    I have a feeling this is going to be debated, ALOT.

    The AI reactions, weapon damage (blood splats), AI speed were pretty good.

    Unfortunately the sounds are somewhat lacking. For example, the M16 sounds like someone sneezing. And thats not an exaggeration.

    Cant wait to give it a proper go tomorrow/today.
    Nihility

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  27. #29

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    Re: *Attention* Special SLX testing 28/11/09-29/11/09

    Well, there are several modules in SLX that can (and imo SHOULD) be removed to provide the best gameplay. A lot of nice stuff though like faster weapon transitions, using launcher weapons when prone, your dude shouting when reloading, faster grenade throw animation, and things like that




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  29. #30

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    Re: *Attention* Special SLX testing 28/11/09-29/11/09

    We could always find the stuff we like and just put the PBOs into the TGMODPACK. Problem Avoided.

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