-
11-26-2009, 11:24 PM #31
Re: *Attention* Special SLX testing 28/11/09-29/11/09
Last edited by Inkompetent; 11-27-2009 at 01:38 AM.





-
11-27-2009, 01:20 AM #32
Re: *Attention* Special SLX testing 28/11/09-29/11/09
I think if SLX is being considered it should be in relation to specific features and not the whole pack. I know I personally wonder if it is necessary given that there are a number of smaller addons that add similar functionality. I would also ask for pretty extensive testing, given that it seems likely to disagree with a number of the addons people use.
-
11-27-2009, 02:52 AM #33
Re: *Attention* Special SLX testing 28/11/09-29/11/09
Is this going to be mandatory like the Tg modset? This is starting to suck. Where does it stop? When everyone gets everything they want? Go with my first suggestion... go dl everything on Armaholic and be done with it. We are going to running so much crap it will take forever to figure out whats messing up your game. Why is this addon necessary to play Arma 2 ?
Hard Core. Old School. Deal With It.
Armed Assault Spartan7
-
11-27-2009, 03:49 AM #34
- Join Date
- Jan 2008
- Location
- Leicester, United Kingdom, United Kingdom
- Age
- 21
- Posts
- 2,987
- Blog Entries
- 27
-
11-27-2009, 08:04 AM #35
Re: *Attention* Special SLX testing 28/11/09-29/11/09
Its mandatory in that when you connect to the server you must have it on other wise the server will crash. After we test all the features on Saturday we will review the ones we do not like and remove them for Sunday. A feed back thread will be created on Saturday morning.
|TG-18th|Socomseal
Former TG Irregular ArmA Platoon Leader| Former TG ArmA Admin XO| TG Pathfinder - Spartan 1 |TGU ArmA Instructor |TG-18th Member| |Former TG-1st Member|
"Tell command our squad died during a heroic charge through an open field"-MarineSeaKnight
Carver you will be cut off for a long time before reinforcements can reach you "I am the reinforcements the main force is only coming to bring me body bags and to clean up the mess Im about to make" - General Carver




-
11-27-2009, 08:20 AM #36
Re: *Attention* Special SLX testing 28/11/09-29/11/09
SLX was just updated to version 1.8: http://forums.bistudio.com/showpost....&postcount=473
What version are we going to use in the testing?
-
11-27-2009, 08:24 AM #37
Re: *Attention* Special SLX testing 28/11/09-29/11/09
Heh, was just about to post that myself, Finc! Seems like he's more or less sorted most of the worst recent issues that people had with the post-1.5 versions.

Also, I can quickly suggest some things to skip, and why. I won't bring up things I think are debateable or that I think are good, just what I think there's no doubt about that they should be removed.
SLX_AISkill: Conflicts with Zeus.
SLX_Alpha_Numbers: Changes people's 'number' in a unit to a word instead, so that #3 becomes 'Charlie'. Very confusing, and directly counter-productive considering squad callsigns.
SLX_Alpha_Teams: Same reason as above.
SLX_Anim_Crawl: Speeds up the crawl animation to something ridicilous. I'd like to see someone in combat gear crawl like that for more than 5-10 meters.
SLX_Anim_Jump: Stupidly fast jump/climb-over animation. The old one is nice.
SLX_ModWeapons_Sounds: Solus shouldn't tinker with sounds. Seriously. He's a good coder, but some stuff here can make people turn in their graves. Also conflicts with sound mods.




-
11-27-2009, 10:05 AM #38
Re: *Attention* Special SLX testing 28/11/09-29/11/09
We will use SLX 1.8. Inko, we will test tommrow with everything on then on sunday remove what ever is bugged or is not wanted.
|TG-18th|Socomseal
Former TG Irregular ArmA Platoon Leader| Former TG ArmA Admin XO| TG Pathfinder - Spartan 1 |TGU ArmA Instructor |TG-18th Member| |Former TG-1st Member|
"Tell command our squad died during a heroic charge through an open field"-MarineSeaKnight
Carver you will be cut off for a long time before reinforcements can reach you "I am the reinforcements the main force is only coming to bring me body bags and to clean up the mess Im about to make" - General Carver




-
11-27-2009, 10:17 AM #39
Re: *Attention* Special SLX testing 28/11/09-29/11/09
So, tomorrow we'll be testing SLX? Alrighty.
I only need something clarified: do we have to d/l ArmA1 maps too? And if so, which ones?
-
11-27-2009, 10:33 AM #40
-
11-27-2009, 10:36 AM #41
-
11-27-2009, 12:16 PM #42
Re: *Attention* Special SLX testing 28/11/09-29/11/09
Have the problems with weapon damage that Inkompetent mentioned been fixed yet? I don't see anything in the 1.8 changelog about it.
"Can't waste a day when the night brings a hearse
So make a move and plead the fifth 'cause you can't plead the first."
Interesting Articles__________News
tinyurl.com/PipelineGeopolitics_____prisonplanet.com
tinyurl.com/USTrainGeorgia_______globalresearch.ca
tinyurl.com/Rumsfeld-GeorgianDM__engdahl.oilgeopolitics.net
tinyurl.com/Georgia3rdinIraq
-
11-27-2009, 12:27 PM #43
Re: *Attention* Special SLX testing 28/11/09-29/11/09
According to some posts on the BIS forum the problem persists, but was cured by removing SLX_Mod_Veh_Armor.pbo, if I recall correctly. Probably just the infantry that has very high armour levels, and that the damage is supposed to be treated by the HandleDamage eventhandler, but I guess it's broke/not working as intended =/





-
11-27-2009, 02:04 PM #44
- Join Date
- Oct 2009
- Location
- East Coast
- Age
- 33
- Posts
- 326
Re: *Attention* Special SLX testing 28/11/09-29/11/09
I'll try and join you guys. The only things I really dont see as needed are anything that changes sounds or graphics.
Sound changes over the vanilla game should be left up to the user unless its a needed fix. (ie:l85 sounds). Myself and Im sure others would prefer the vanilla sounds over someone elses idea of what should sound like what. Plus, I've just gotten to the point where I can identify weapons based on sounds.
Graphical changes should be like the sounds. Left up to the user. In order to run this game at a decent framerate (avg 25-30fps) I have to run everything at low or med with post processing off. Given how some missions overwrite the vegetation settings my frames drop down into the teens on certain maps. Anything that adds unnecessary effects is gona bog the game down for alot of people.The greater the power, the more dangerous the abuse. EDMUND BURKE 1771



-
11-27-2009, 02:08 PM #45
Re: *Attention* Special SLX testing 28/11/09-29/11/09
Heh, yeah. It's pretty fun to see a .50 machine gun kick up 10 meter high smoke plumes when shooting at grass :P





Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)




Reply With Quote











Bookmarks