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11-30-2009, 04:30 AM #31
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Re: Recent level of play, realism and general notes
I don't think the communication in-game should be restricted to the point of complete seriousness. I feel that joking around and ambient talking adds to the immersion. For instance taking a transport truck to an objective and you have room to talk a bit and it'd be pretty interesting if someone is in the middle of a joke or a story and they get shot through the canopy of your truck. You have to be listening to your FTL and SL on their rules of chatter though; if he tells you to shut-up you shut your yapper. That's the way I've played ArmA 2, I'll joke around and talk when everything is calm and relaxed and we're not in immediate danger but the second we are, I'm focused, my mouth is in check, and I'm in no-bulls*** mode. The problem with that though is that some people might forget the latter part and continue to be idiotic while in combat.
Another thought of mine - and something I've reiterated many times on the server and on TS - is that there should be persistent squads. Whenever there's a chance I feel there should be squads that are predetermined by familiarity. That way everybody knows their role and they know the role of the person beside of them. Although I'm sure this would be very difficult to do considering the schedules of different people and the squad composition of different missions. I still think it would help raise the level of play that has been lessened as people have mentioned in this thread (I don't know personally, I haven't played ArmA 2 in a couple of months).
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11-30-2009, 04:35 AM #32
Re: Recent level of play, realism and general notes
Jaze, the problem with your suggestion is that it more-often-than-not devolves into a (perceived, perhaps) feeling of favoritism. Besides, for whatever combat reasons maintaining a persistent team may support, ain't it just a little bit anti-social?
I always ended up eating by myself in the cafeteria...
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11-30-2009, 08:42 AM #33
Re: Recent level of play, realism and general notes
Given that it took you 3 minutes to formulate a distaste for complex ideas and respond with a formulaic sentence equaling 'TL/DR', I'll say it's damn obvious that you don't learn anything from reading books. I'll try making a youtube video next time to illustrate my point.

I'll respond fully when I'm back from class.
If the leader is filled with high ambition and if he pursues his aims with audacity and strength of will, he will reach them in spite of all obstacles.
-Carl Von Clausewitz

'The Great Game' -Blog on War in Afghanistan: www.afghanistanjournal.blogspot.com
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11-30-2009, 11:11 AM #34
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Re: Recent level of play, realism and general notes
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11-30-2009, 11:44 AM #35
Re: Recent level of play, realism and general notes
*drags thread back on track*
Well here is my view, and please note I am not doing any ego stroking...
The main problem I and other admins face is the issue of dominating the leader positions, we know are are capable of running solid events with a "real" command structure but we instinctively want to let other people have a crack at the whip.
I find myself in a tricky situation that I know when a newish player takes a CO role that in all honestly things are going to suck, however I also know that everyone has to learn at sometime.
I guess I am not entirely sure how to procede, the admins and vet players can offer a good TG experience but the players end up with the same old faces running the show in game or we let other people have a go at command but need to repect they may need time to learn the ropes.
Tricky...tricky...
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11-30-2009, 11:49 AM #36
Re: Recent level of play, realism and general notes
On the command issue, could we create a system where "new commanders" are invited ahead of time to spend some number of games as "co-commanders", mentored and trained on what that means in a live game by a veteran?
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11-30-2009, 11:59 AM #37
Re: Recent level of play, realism and general notes


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let freedom ring with a shotgun blast

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11-30-2009, 12:00 PM #38
Re: Recent level of play, realism and general notes
Well, as you say Hotmachina, people will have to learn some time, and they'll never learn without practice. Thus inherently we will get rounds with less experienced commanders, but it's all part of the process of achieving a higher goal. We'll simply need to have the experienced and inexperienced take turns

Always good to start small though. Start out as fire team leader, and get used to what you like and don't like about what the SL does, then try to do a just as good/better job. Then do the same as SL in regard to the CO/XO.
Also a good point by ellF. One could always be the RCO or Staff Sergeant if such a position exists, and partake and assist with the leadership of the force, without actually being the commanding and top-of-hierarchy coordinator.
Edit: Also a very good point by InFireBaptize. Perfect practice ground. Especially since I'm sure many of the new people are happy that there is *any* form of centralized coordination (opposite to most public servers)





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11-30-2009, 12:01 PM #39
Re: Recent level of play, realism and general notes
Touching on the no JIP or Respawn:
Is there a way we could make squad leve respawn a possiblity? Like if everyone in your whole unit died you respawn all at once in the same spot. That'd make respawn/JIP's a non issue as far as organization goes.
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11-30-2009, 12:06 PM #40
Re: Recent level of play, realism and general notes
Not entriely true Hot. If you need more on that PM me please.
We need to start getting more classes going in TGU. That would also help out alot with what Falcon has mentioned. But, the only problem is we run the class and no one shows up. Then the people that dont show up complain that we dont do this well or that well. My opinion. You want to have good comms and good command knowledge and start working as a team. Come to class. We can teach you the basics and you can learn to work as a small fireteam, then you slowly make your group bigger and bigger.
*I await the mob*






Bastion: "I always enjoy it when the mentally questionable are given control of flying the aircraft"
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11-30-2009, 12:16 PM #41
Re: Recent level of play, realism and general notes
Dredge: classes could probably benefit from more publication/marketing. Even as someone actively looking for training, I don't know how to get involved in formal training.
One approach that might help to boost attendance: schedule a training session a week ahead of time, publicize it and require that folks sign up to attend, and note who does and doesn't actually show up. I find that type of approach creates a sense of expectation within the attendees, rather than an "open house" mentality where showing up or ditching class is perceived as irrelevant.
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11-30-2009, 12:19 PM #42
Re: Recent level of play, realism and general notes
All that stuff is already done, ellF. Look back a page or so in this forum and you'll see multiple threads about Air Assault training that was held last weekend.

Oh, and Dredge, I doubt a mob will come for you for that! I do agree wholeheartedly that more training and more peopel attending to trainings would be awesome, and needed to get everyone on the same page about what procedures are used (since they differ between every single military force, even within the same country). Personally I just think it's a bummer I got home just as the Air Assault training started, missing it by a hair thin margin




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11-30-2009, 12:24 PM #43
Re: Recent level of play, realism and general notes
Inkompetent: good to know. Maybe something worth putting in a sticky thread (with a suitably descriptive title) so that new players don't need to dig through the forum to find when the next class is being held?
Of course, if I'm just being lazy, call me out.
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11-30-2009, 12:27 PM #44
Re: Recent level of play, realism and general notes
We do and people still dont show up. Some do and they have a real good time. I know for a fact that you can tell when you are playing who has been through my Air Assault School. The problem is when people see a training sign up sheet they roll their eyes and look elsewhere in the Forums.
Dont worry
We will have another one.
When there is a sign up sheet it will be at the top of the General Discussion Forum






Bastion: "I always enjoy it when the mentally questionable are given control of flying the aircraft"
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11-30-2009, 12:29 PM #45
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Re: Recent level of play, realism and general notes
Look in a way respawns and jip is kinda realistic if we control it k mean the military does have reinforcments guys. We just need jips and RS members to wait and form new groups
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