Welcome to Tactical Gamer

User Tag List

Results 1 to 12 of 12
  1. #1

    Golgo13's Avatar

    Join Date
    Aug 2008
    Location
    Cologne its 3 hours east of amsterdam
    Posts
    465
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Arma 2 max player count

    What is the maximum player count in Arma 2 ?


  2.  
  3. #2

    OzyTheSage's Avatar

    Join Date
    Jul 2009
    Age
    24
    Posts
    278
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Arma 2 max player count

    More than you would ever need. I.E. there is none

    It is only limited by how good the server is. Better servers can hold over 100 players.


  4.  
  5. #3

    Soupy_Norman's Avatar

    Join Date
    Feb 2008
    Posts
    1,046
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Arma 2 max player count

    HOTMACHINA has a CO-OP 93 player mission uploaded. Its good but i think the most ive ever seen on it is about 40. Most ive ever seen on a TG server at one time was 64, and it ran fine. Id love to see someone buy a godzilla of a computer and run a 200 player mission. Commanding nightmare
    Nihility

  6.  

  7. #4


    Join Date
    Jan 2008
    Location
    Ontario, Canada
    Posts
    734
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Arma 2 max player count

    Technically it is around here:

    144 * 4 (144 groups per side, 4 sides) * 400. I got sick of copy-pasting units and adding them to a group after around 400, so, it might be higher.

    Something makes me doubt that anything would be able to handle more than 230,400 players though ...

  8.  
  9. #5

    TomDackery's Avatar

    Join Date
    Mar 2009
    Location
    Michigan
    Posts
    49
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Arma 2 max player count

    Quote Originally Posted by Soupy_Norman View Post
    HOTMACHINA has a CO-OP 93 player mission uploaded. Its good but i think the most ive ever seen on it is about 40. Most ive ever seen on a TG server at one time was 64, and it ran fine. Id love to see someone buy a godzilla of a computer and run a 200 player mission. Commanding nightmare
    By then you could probably do a few weapons sections, a few rifle platoons, 2 company CO's, then a CO to set orders for the Company CO's, for them to set about completing with their Platoons...

    Or you could just have a cluster of people and the mission is to wait for an Ordinance Delivery... or...

    The possibilities are endless.

    PR - ArmA2
    "Enemy machine gunner in a field of pink flowers, over" - azzwort

  10.  
  11. #6

    Pistolfied's Avatar

    Join Date
    Apr 2007
    Location
    Milky Way Galaxy
    Posts
    899
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Arma 2 max player count

    I believe the server is set to a maximum of 64 players. I've seen it running missions with numbers higher than that but it still says x/64.

    Damnit Blizzard, fix ZvT already >.<
    In Soviet Russian, Arma admins are nice to you!

  12.  

  13. #7

    1longtime's Avatar

    Join Date
    Jul 2009
    Location
    near DC
    Posts
    588
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Arma 2 max player count

    I think realistically any server will fall apart at around 80 players in a coop game, and that is pushing it.

  14.  
  15. #8
    Achievements:
    SocialRecommendation Second ClassVeteranCreated Album picturesCreated Blog entry

    browna3's Avatar

    Join Date
    Jan 2008
    Location
    France
    Age
    24
    Posts
    2,702
    Blog Entries
    27
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Re: Arma 2 max player count

    the server says /64 when there is no mission loaded.

    if the mission has more than 64 then there will be more than 64 slots

  16.  
  17. #9

    Golgo13's Avatar

    Join Date
    Aug 2008
    Location
    Cologne its 3 hours east of amsterdam
    Posts
    465
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Post Re: Arma 2 max player count

    oOo sweet. I play PR right now, but if it can support 62 players and more it sounds like serious competition


  18.  

  19. #10
    Achievements:
    Recommendation Second ClassVeteranCreated Album pictures5000 Experience Points

    FrankManik's Avatar

    Join Date
    Feb 2008
    Location
    Minneapolis
    Posts
    647
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Arma 2 max player count

    *runs off to go steal an IBM supercomputer and test the theory*

  20.  
  21. #11


    Join Date
    Aug 2006
    Age
    24
    Posts
    524
    Blog Entries
    2
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Arma 2 max player count

    Does anyone have any estimates on the max number for the new server? I'd say the old servers could hit about 50. Anyways, maybe we should RV with some other ARMA communities and get a large game in a few months or whatever.

  22.  
  23. #12
    Banned

    Join Date
    Mar 2006
    Location
    TX
    Age
    31
    Posts
    859
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Arma 2 max player count

    Quote Originally Posted by Sam Hoy View Post
    Does anyone have any estimates on the max number for the new server? I'd say the old servers could hit about 50. Anyways, maybe we should RV with some other ARMA communities and get a large game in a few months or whatever.
    New server can do approximately this:
    Coop: 70-80, assuming very streamlined and high-playercount-oriented mission design. 80 may be optimistic; I've seen it up to 70 in A1 and A2 with playable results, but I don't know if it would scale much past that.
    Adv: 100-130, again assuming the above.

    It'd be nice if the game's netcode and server were a bit beefier and could handle beyond that, but at present that does not appear to be the case. It's very easy for things to "fall down go boom" once you get up to those kinds of playercounts, unfortunately, and there are some aggravating weird things that can happen in the 50-60 player range (and up) that can make the process more painful than it should be.

  24.  

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Back to top