TGU: ArmA2: "Familiarization course in ACE, ACRE & Basic Infantry"
Quick Session Information
Date:"Saturday, 01/07/2012
Time:"2300GMT/1800EST"
Be on Teamspeak By:"2230GMT/1830EST"
Estimated Duration:"90-120 Minutes"
Server: IP/Password Given in Teamspeak
Module:"Familiarization course in ACE, ACRE & Basic Infantry"
Number of Students:"Twelve(12)"
I want to stress that even though it says "Basic Infantry" this is a course that can be a welcome refresher of procedures and tactics for all of you regular and old-timers, where as it is also a small step towards making a minimum standard. Unkl the grey goatte man is going to show up. Heck, Dredge might even pop up. That is both the CO and XO of ArmA.
Join in on it and help make this community more tacticool!
Formations:
Column, staggered column, line, wedge (heavy left/right), echelon left/right, T-formation (squad, platoon, company). Cons and pros of each and when to use them. Security directions.
Manoeuvres:
Successive and alternating bounds. Bound left and right.
Command for bounding: Avertissement (ready for bound forward/backwards),
Next position (direction, distance, object),
Type of bound (Alt. or Successive), distance between each bound (20m bounds),
who will provide cover and/or jump (team 1 cover, team 2 jump) Closest team bounds second when forward and first when moving backwards.
Peeling left/right/back (CQB)
Single Fighter Skills
Battle Check.
Earplugs, glasses, all weapons loaded and ready.
Weapons status.
Red, yellow, green and when you can break them.
Contact report
DDOTD = Direction, distance, object, target, description (target is moving left to right).
DDT = Direction, distance, target. Short version of the above.
Passing on information without using radio.
Goes under radio discipline and keeps the net clear. If the information can passed on effectively on the lowest level of communication possible it is preferable.
Reaction to contact and fire. Threat vs target.
When is an enemy a threat or contact and what is the appropriate way to react?
Threat: If a target suddenly appears 50m from the group the player spotting the threat takes a standing firing stance and engages the target whilst shouting “Contact [direction]”. The rest of the group goes prone and work their way onto a line. Above 50m the spotting soldier can change his stance, but the standard reaction will be the same; get down, get on line facing the direction of contact, acquire the target and engage.
Target: A target is an enemy who does not pose an imminent threat whether he is 100m away and unaware or 400m away. This can make for a few seconds of movement without suppressing the enemy and give the team leader precious seconds to make a decision.
Concealment vs Cover. (Concealment using light, plantation, background and movement <- Deep V.)
Don’t be that guy who stands in the middle of a clearing.
Reloading procedure (deep V!!!)
Too many reload when not in cover or prone.
Deep V basically means when you reload and go prone behind a low wall you move to another position before popping up. The enemy may still have that same spot in their sights. It is called the V because there is a difference to how one moves. Going from side to side and up and down is more eye catching than moving forwards and backwards. Therefore if you are at a tree line and need to change position, move back first until you are properly masked by the terrain or vegetation, then move sideways and finally forward to get into your new position.
Rate of fire
Single, burst, auto and suppression.
Firing left of trees ie right-hand shooters. This is because all ArmA models are right-handed. Therefore they are most likely to be exposing themselves on the right side of a tree. Which to you would be the left side of the tree. This is not meta-gaming as it is also used IRL.
Q&A should be held at course end if the time available to the instructors IRL allows it.
NB! this is all my personal notes for the course, so feel free to ask questions to all of it and I'll explain.
Consider yourselves passed!
Firing left of trees ie right-hand shooters. This is because all ArmA models are right-handed. Therefore they are most likely to be exposing themselves on the right side of a tree. Which to you would be the left side of the tree. This is not meta-gaming as it is also used IRL.
Whoa, hadn't thought of that. Even though I already prefer poking out around the right side of buildings rather than the left, and moving anticlockwise around corners.
Pepper
"If you find yourself in a fair fight, you didn't plan your mission properly." David Hackworth
Simply because you expose less of yourself moving clockwise and leaning right. It is a completely natural behavior by a right-handed person.
Now, I would love to have honest feedback and you can be point-blank with me, so what went well with the course material, did I formulate myself good enough, did my points come across, were I ever rushing ahead, did I leave something out, how was the atmosphere of the course like? Was the course itself built good enough? Especially this last part here I am going to jump on ASAP and change myself.
My own points would be:
Make the lesson plan more structured, tell what it is going to happen in each section of the lesson, post the plan in the course announcement thread to give the students better overview and chance to prepare for the lesson.
Look down at it more as I missed a few points.
I felt it became perhaps a bit too much of a mix between the American and Danish way to do things. Even though they are very similar it became to blurry.
Make a much better firing range where a single grenade doesn't take out all the targets. Perhaps divide it into booths. Also be more clear on when to fire in the instruction at the range.
CHANGE THE TIME SETTING OF THE COURSE! No point in doing NVG-less training in the dark on a introduction course.
More specific data on ACRE and the radios.
Think of ways to involve the students more actively. 2 hours+ is a lot of time spent listening to an enthusiastic Dane.
More pew pew.
And give the students the "templates" for different commands and abbreviations before hand as to avoid timewaste ie Python writing down the command for bounding when I suddenly made him team leader.
Assign team leaders or leaders in the buddy teams and use the right kits when training with live fire.
Just from the top of my head. Now it is your turn.
For example's sake, if it's possible, teleport people around the map at different distances from each other, say something, teleport them back and ask them to repeat what you said. Just to prove how ACRE radios deteriorate over range.
Originally Posted by J.B.
Think of ways to involve the students more actively. 2 hours+ is a lot of time spent listening to a enthusiastic Dane.
Examples of ACE features? Maybe actually testing more of them first hand. We heard about backblast, but no-one actually got hurt by it - may actually be worth showing that. Also what happens if you fire a weapon with backblast too close to a wall. Overpressure from tanks, occasional shrapnel wounds (seen people stand 4m from a landmine explosion in ACE and be unhurt, and 20m away in the back of the line I've collapsed form a piece of shrapnel to the chest). Combat deafness. Chopper tail rotors. Fastroping (not particularly important, or fast to teach. But it has a "Dude, that's awesome" value).
Originally Posted by J.B.
More pew pew.
Active examples of certain scenarios? Probably using teleporting / transport about the map again. Maybe activate some sort of script that makes the instructors immune to damage from the AI and invisible to them, but not the trainees (so they can scoot around and watch, rescue trainees if needed?). Use to simulate... what was it? The combat casualty thing. Bounding etc too, perhaps. With some sort of spawn control like that CAS training mission thing that spawns choppers.
Some of this can be safely ignored - I have attention span issues, nothing to with the instructor. I can want to pay attention all I want, but my mind (being a dirty little traitor) will wander about after a while. I think it's because I struggle to hold information in the abstract over time unless I actually do something relating to it, cementing it in memory.
Pepper
"If you find yourself in a fair fight, you didn't plan your mission properly." David Hackworth
Thanks to J.B. for taking a lot of his time for putting this informative and enjoyable training night together. The structure of this lesson was perfect as it taught all the "essentials" needed to be part of a fighting team. Crystal clear instruction, easy to understand and everything was covered to prepare you for deployment into Arma2 the way it should be played.
This lesson should be provided to all new players, its the quickest way to be prepared!!!
If a progression to this lesson is made, with some really excellent teleport ideas implemented, you can guarantee i will be there!
For example's sake, if it's possible, teleport people around the map at different distances from each other, say something, teleport them back and ask them to repeat what you said. Just to prove how ACRE radios deteriorate over range.
Easiest way would be to just teleport myself and use the 343 to demonstrate. Short and to the point.
Originally Posted by Athanasa
Examples of ACE features? Maybe actually testing more of them first hand. We heard about backblast, but no-one actually got hurt by it - may actually be worth showing that. Also what happens if you fire a weapon with backblast too close to a wall. Overpressure from tanks, occasional shrapnel wounds (seen people stand 4m from a landmine explosion in ACE and be unhurt, and 20m away in the back of the line I've collapsed form a piece of shrapnel to the chest). Combat deafness. Chopper tail rotors. Fastroping (not particularly important, or fast to teach. But it has a "Dude, that's awesome" value).
I could certainly go for the back blast kill. Volunteer, Pepper? Now safety distances for firing the AT-4 is important, so good spot there!
The shrapnel scenario you are talking about is just pure coincidence and nothing that can be taught in. We got around combat deafness during the AT part and AR/MG, so I'm only going to talk about it and the importance of remembering earplugs. Tail rotors is common knowledge to avoid (hint, hint) and fast roping belongs to the air assault school.
Originally Posted by Athanasa
Active examples of certain scenarios? Probably using teleporting / transport about the map again. Maybe activate some sort of script that makes the instructors immune to damage from the AI and invisible to them, but not the trainees (so they can scoot around and watch, rescue trainees if needed?). Use to simulate... what was it? The combat casualty thing. Bounding etc too, perhaps. With some sort of spawn control like that CAS training mission thing that spawns choppers.
I am already looking into the teleporting as suggested by you and Orbital.
The rest is a matter of scripting which shouldn't be too hard to achieve. I will make some inquires.
Originally Posted by Athanasa
Some of this can be safely ignored - I have attention span issues, nothing to with the instructor. I can want to pay attention all I want, but my mind (being a dirty little traitor) will wander about after a while. I think it's because I struggle to hold information in the abstract over time unless I actually do something relating to it, cementing it in memory.
Same deal with me. Practical learning is my preference, but it is also more time consuming, so I have to make some compromises along the course.
Originally Posted by orb1t4l
Thanks to J.B. for taking a lot of his time for putting this informative and enjoyable training night together. The structure of this lesson was perfect as it taught all the "essentials" needed to be part of a fighting team. Crystal clear instruction, easy to understand and everything was covered to prepare you for deployment into Arma2 the way it should be played.
This lesson should be provided to all new players, its the quickest way to be prepared!!!
If a progression to this lesson is made, with some really excellent teleport ideas implemented, you can guarantee i will be there!
Thank you very much, Orbital. I am defiantly looking to develop the course further.
I could certainly go for the back blast kill. Volunteer, Pepper?
Of course. Also happy to volunteer teaching people to shoot moving targets by running around the target range like a headless chicken at different speeds if needed. Maybe combine it with medical training. >_>
Originally Posted by J.B.
The shrapnel scenario you are talking about is just pure coincidence and nothing that can be taught in.
True, that. But somehow hillarious.
Pepper
"If you find yourself in a fair fight, you didn't plan your mission properly." David Hackworth
It is not often that I encounter across myself when researching a topic. I found the following in a recent article on the uses of ethnography in virtual environments:
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