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04-23-2012, 06:16 AM #1
Update for TeamSpeak and ACRE
It is that time again....
Go ahead and run Six Updater, there will be and ACRE update (v1.4.4), make sure TeamSpeak and ArmA are not running and install or update mods.
After that update your TeamSpeak (v3.0.6).
Restart it and everything should be working fine again.Last edited by WarFairy; 05-01-2012 at 10:08 AM.
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04-23-2012, 04:24 PM #2
Re: Do NOT update Teamspeak
Last edited by WarFairy; 04-25-2012 at 07:18 PM.
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04-25-2012, 07:06 AM #3
Re: Do NOT update Teamspeak
You can find the link to d/ld 32 bit or 64 bit TS version 3.0.5 here also
http://freewareupdate.com/messenging...amspeak-client
We Work as a Team to Build a Team to Grow as a Team
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04-26-2012, 10:29 PM #4
Re: Do NOT update Teamspeak
bump for effect!












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04-27-2012, 03:07 AM #5
Re: Do NOT update Teamspeak
Sticky this topic until you have tested ACRE compatible with the new Teamspeak
"War is not about what's right, It's about what's left"
"There is no flag large enough to cover the shame of killing Innocent people"
"If we don't end war, War will end us"
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04-27-2012, 06:27 AM #6
Re: Do NOT update Teamspeak
Good plan my man
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05-01-2012, 09:10 AM #7
Re: Update for TeamSpeak and ACRE
It is time to update
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05-01-2012, 09:56 AM #8
Re: Update for TeamSpeak and ACRE
http://forums.bistudio.com/showthrea...Release-Thread
For those that want to see what is in the updated ACRE
Go to first post and follow Warfairy's instructions.
We Work as a Team to Build a Team to Grow as a Team
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05-01-2012, 10:04 AM #9
Re: Update for TeamSpeak and ACRE
Which version of 1.4 are we on? 1.4.1, 1.4.2 or 1.4.3?
EDIT: NVM, then I read the thread.

Pepper
"If you find yourself in a fair fight, you didn't plan your mission properly." David Hackworth
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05-01-2012, 01:23 PM #10
Re: Update for TeamSpeak and ACRE
Curous.
Will we be using the new acre_api_fnc_setCurveModel = "ACRE_CURVE_MODEL_AMPLITUDE" so we can have more realistic direct communications volume based on how loud the speaker speaks (eg. yelling will travel farther, and whispering will travel very little)?
Also, the changelog indicates that JayArma2Lib (including beta use) is now included. If that's the case, we don't need to specify JayArma2Lib MOD manually in SU anymore, correct?
View my profile's Visitor Messages for awarded ribbons.
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05-01-2012, 01:37 PM #11
- Join Date
- Nov 2010
- Posts
- 74
Re: Update for TeamSpeak and ACRE
Does this fix the issue with ruck radios disappearing when you pilot?

|TG-Irr| Lonewolf80
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05-01-2012, 01:40 PM #12
Re: Update for TeamSpeak and ACRE
"War is not about what's right, It's about what's left"
"There is no flag large enough to cover the shame of killing Innocent people"
"If we don't end war, War will end us"
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05-01-2012, 01:45 PM #13
Re: Update for TeamSpeak and ACRE
@Riyker
We should give this a try. I wonder if we should be doing this though, my upstairs neighbour is already not too happy with the volumes I get to!
As far as Jayarma2lib goes, let SU select which one or any you should be running. I'm confident that as changes come down it will be reflected in the Six Updater yml.
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05-01-2012, 03:18 PM #14
- Join Date
- Nov 2010
- Posts
- 74
Re: Update for TeamSpeak and ACRE
This does seem to fix the ruck radio issues, but now I can't hear anyone over ACRE anymore...

|TG-Irr| Lonewolf80
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05-01-2012, 03:44 PM #15
Re: Update for TeamSpeak and ACRE
@louis0415 This is where your problem should be posted-----Look for the Need Help Link
http://forums.bistudio.com/showthrea...Release-Thread
Please don't post any questions or need help request in this thread. It is an ANNOUCEMENT thread only. Other post not related should be posted in their proper threads so as not to undermine the purpose of this thread and your request or statements can be addressed more efficiently in the proper thread. Thank you.Last edited by SARGE; 05-01-2012 at 04:46 PM.

We Work as a Team to Build a Team to Grow as a Team





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