Welcome to Tactical Gamer

Page 1 of 2 12 LastLast
Results 1 to 15 of 16
Discussion: Simulation / Armed Assault - Update for TeamSpeak and ACRE - It is that time again.... Go ahead and run Six Updater, there will be and
  1. #1


    WarFairy's Avatar

    Join Date
    Feb 2011
    Location
    Kendallville IN
    Age
    26
    Posts
    534

    Update for TeamSpeak and ACRE

    It is that time again....
    Go ahead and run Six Updater, there will be and ACRE update (v1.4.4), make sure TeamSpeak and ArmA are not running and install or update mods.
    After that update your TeamSpeak (v3.0.6).
    Restart it and everything should be working fine again.
    Last edited by WarFairy; 05-01-2012 at 10:08 AM.

  2.  
  3. #2


    WarFairy's Avatar

    Join Date
    Feb 2011
    Location
    Kendallville IN
    Age
    26
    Posts
    534

    Re: Do NOT update Teamspeak

    If you were in a hurry and you made the mistake and you did update, you can get the old version of Teamspeak here (for x64) and here (for x32). Install over the updated one.
    Last edited by WarFairy; 04-25-2012 at 07:18 PM.

  4.  
  5. #3

    SARGE's Avatar

    Join Date
    Jun 2008
    Location
    Toms River, N.J.
    Age
    66
    Posts
    1,658
    Blog Entries
    4

    Re: Do NOT update Teamspeak

    You can find the link to d/ld 32 bit or 64 bit TS version 3.0.5 here also

    http://freewareupdate.com/messenging...amspeak-client

    We Work as a Team to Build a Team to Grow as a Team

  6.  

     
  7. #4


    LowSpeedHighDrag's Avatar

    Join Date
    Dec 2008
    Location
    Here
    Posts
    4,023

    Re: Do NOT update Teamspeak

    bump for effect!




    TG Pathfinder · TG Mission Dev Team
    "Do not seek death. Death will find you. But seek the road which makes death a fulfillment." - Dag Hammarskjold
    Submit for Nomination · TG Primer · Contact An Admin - ARMA
    Click the links above in my signature for direct links.

  8.  
  9. #5

    ColinM9991's Avatar

    Join Date
    Mar 2012
    Location
    Cork, Ireland
    Age
    19
    Posts
    202

    Re: Do NOT update Teamspeak

    Sticky this topic until you have tested ACRE compatible with the new Teamspeak
    "War is not about what's right, It's about what's left"
    "There is no flag large enough to cover the shame of killing Innocent people"
    "If we don't end war, War will end us"

  10.  
  11. #6



    Unkl's Avatar

    Join Date
    Jan 2010
    Location
    Great White North
    Age
    44
    Posts
    3,594
    Blog Entries
    4

    Re: Do NOT update Teamspeak

    Good plan my man

  12.  

     
  13. #7


    WarFairy's Avatar

    Join Date
    Feb 2011
    Location
    Kendallville IN
    Age
    26
    Posts
    534

    Re: Update for TeamSpeak and ACRE

    It is time to update

  14.  
  15. #8

    SARGE's Avatar

    Join Date
    Jun 2008
    Location
    Toms River, N.J.
    Age
    66
    Posts
    1,658
    Blog Entries
    4

    Re: Update for TeamSpeak and ACRE

    http://forums.bistudio.com/showthrea...Release-Thread

    For those that want to see what is in the updated ACRE

    Go to first post and follow Warfairy's instructions.

    We Work as a Team to Build a Team to Grow as a Team

  16.  
  17. #9

    Athanasa's Avatar

    Join Date
    Nov 2011
    Location
    Playing with Fire
    Age
    21
    Posts
    741
    Blog Entries
    8

    Re: Update for TeamSpeak and ACRE

    Which version of 1.4 are we on? 1.4.1, 1.4.2 or 1.4.3?

    EDIT: NVM, then I read the thread.

    Pepper

    "If you find yourself in a fair fight, you didn't plan your mission properly." David Hackworth

  18.  

     
  19. #10

    Riyker's Avatar

    Join Date
    May 2003
    Location
    Orlando, FL
    Age
    42
    Posts
    413

    Re: Update for TeamSpeak and ACRE

    Curous.

    Will we be using the new acre_api_fnc_setCurveModel = "ACRE_CURVE_MODEL_AMPLITUDE" so we can have more realistic direct communications volume based on how loud the speaker speaks (eg. yelling will travel farther, and whispering will travel very little)?

    Also, the changelog indicates that JayArma2Lib (including beta use) is now included. If that's the case, we don't need to specify JayArma2Lib MOD manually in SU anymore, correct?

    View my profile's Visitor Messages for awarded ribbons.

  20.  
  21. #11


    Join Date
    Nov 2010
    Posts
    74

    Re: Update for TeamSpeak and ACRE

    Does this fix the issue with ruck radios disappearing when you pilot?


    |TG-Irr| Lonewolf80

  22.  
  23. #12

    ColinM9991's Avatar

    Join Date
    Mar 2012
    Location
    Cork, Ireland
    Age
    19
    Posts
    202

    Re: Update for TeamSpeak and ACRE

    Quote Originally Posted by Riyker View Post
    Curous.

    Will we be using the new acre_api_fnc_setCurveModel = "ACRE_CURVE_MODEL_AMPLITUDE" so we can have more realistic direct communications volume based on how loud the speaker speaks (eg. yelling will travel farther, and whispering will travel very little)?

    Also, the changelog indicates that JayArma2Lib (including beta use) is now included. If that's the case, we don't need to specify JayArma2Lib MOD manually in SU anymore, correct?
    That would work great with Zephyrs "IHearYou" script.
    And, it would NOT work great with anybody in my house.
    I don't think it would be uh, well, I don't think it would go down too well with ANYBODY living with family or room mates, shouting at night time on ArmA
    "War is not about what's right, It's about what's left"
    "There is no flag large enough to cover the shame of killing Innocent people"
    "If we don't end war, War will end us"

  24.  

     
  25. #13



    Unkl's Avatar

    Join Date
    Jan 2010
    Location
    Great White North
    Age
    44
    Posts
    3,594
    Blog Entries
    4

    Re: Update for TeamSpeak and ACRE

    @Riyker

    We should give this a try. I wonder if we should be doing this though, my upstairs neighbour is already not too happy with the volumes I get to!

    As far as Jayarma2lib goes, let SU select which one or any you should be running. I'm confident that as changes come down it will be reflected in the Six Updater yml.

  26.  
  27. #14


    Join Date
    Nov 2010
    Posts
    74

    Re: Update for TeamSpeak and ACRE

    This does seem to fix the ruck radio issues, but now I can't hear anyone over ACRE anymore...


    |TG-Irr| Lonewolf80

  28.  
  29. #15

    SARGE's Avatar

    Join Date
    Jun 2008
    Location
    Toms River, N.J.
    Age
    66
    Posts
    1,658
    Blog Entries
    4

    Re: Update for TeamSpeak and ACRE

    @louis0415 This is where your problem should be posted-----Look for the Need Help Link
    http://forums.bistudio.com/showthrea...Release-Thread

    Please don't post any questions or need help request in this thread. It is an ANNOUCEMENT thread only. Other post not related should be posted in their proper threads so as not to undermine the purpose of this thread and your request or statements can be addressed more efficiently in the proper thread. Thank you.
    Last edited by SARGE; 05-01-2012 at 04:46 PM.

    We Work as a Team to Build a Team to Grow as a Team

  30.  

     
Page 1 of 2 12 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  


  
 

Back to top