As fast as they are moving . . . and in the fog . . .that's gotta be an illegal harvest . . . .but who can argue with that chopper work . . . . (loads ArmA at 10AM to start practicing . . . . . . . op, and he crashed) . . . . lol
what I wouldn't give for a good ropes/sling physics system. towing, slinging, and... wait... for... it..... fastroping! "that's right... I went there). Of course there are a lot of issues in ArmA I'd have them fix first.
not to get too off topic, but on that note of a sling system: that was about the only part that I hated about Domination in A2. Because it would become a "drop-off-the-MHQ,-die-a-lot-and-then-take-it-back," mission. But other than that, there should definitely be a decent, vanilla-based, non-scripted, cargo system (with slings of course). Being able to pull ammo crates off of choppers, or drop them out of cargo planes (which A3 also needs). It's just when it gets weird when a Ghosthawk can fly in a 2-ton slammer tank.
I just love how he has a cooler on the center gauges console . . . . . so smooth . . . . . he's flying right seat (vs our left seat in the littlebird) and his head is out of the cockpit most of the time (even when flying back to drop trees). He flys in a slight slip to the right most of the time (better vis) and slides into the pick up and drop points (CH foot peddles will help here) for good vis and to get the targeting right . . . . . guess I need to drop in and get some practice (ok a LOT of practice . . . . A REAL LOT . . . . lol)
Star Citizen is an upcoming persistent-universe space simulator being created by Chris Roberts (veteran of the Wing Commander...