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Old 10-28-2007, 08:35 PM   #1 (permalink)
 
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AAR 10/27 Orel

Due to other game titles, I have not been playing PoE2 as much. Hopped on the server last night and had a great bunch of players in my squad. We did pull off a win and best squad for the round. Regardless of the score the squad was doing an awesome job, changing kits when needed, moving to head off all attacks and hitting the flag hard when we lost it countless times to the same squad, only to take it right back.

We were on the German side and started off taking and holding the "Church". We were then ordered to take the "Lumbermill" by the CO, even though I had reported to him he was about to loose the "Backyard" to mantis' squad. We encountered some stiff resistance at first, until the "Backyard" fell. I think some of the enemy squads then moved to the "Backyard" leaving the "Lumbermill" lightly defended. Was easily taken on our first attempt from the west. As we defended the flag from the same squad we took it from. They tried many tactics, many were well played out. They used the Dingo many times, many different ways.. From trying to back-up down the hill from the west using the dingo as a spawn point and fire platform, to the quick insert platform, to the "everyone spawn in the vehicle and run over a mine tactic" (my person favorite LOL). Each time they would flip the flag quickly, only to get plowed over and us take the flag back.

All the congrats go to the squad members, for the quick revives, quickly hitting the flag, spotting those attackers, GREAT communication, quick movement to counter the attacks, adjusting to the kit loadouts we needed to counter those attacks and mostly for not playing sniper basically doing everything needed to get the job done like a team.

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Old 10-29-2007, 11:41 AM   #2 (permalink)

 
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Re: AAR 10/27 Orel

From the Dingo raping us to the lone annoying sniper in the hills, it was a hectic time at Lumbermill.
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Old 10-29-2007, 01:00 PM   #3 (permalink)
 
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Re: AAR 10/27 Orel

Dingo and Dozer with zoom is just nasty.
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Old 10-29-2007, 01:14 PM   #4 (permalink)



 
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Re: AAR 10/27 Orel

I wish mouse sensitivity affected the gunner positions the same as it does the driver... My "land vehicle" sensitivity is cranked-up pretty good so I can move the turret when driving APC's and MBT's. Unfortunately when I then hop in a gunner seat (heavy jeeps or armor) the gun sight moves WAY to fast
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Old 10-29-2007, 02:10 PM   #5 (permalink)

 
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Re: AAR 10/27 Orel

Quote:
Originally Posted by WhiskeySix View Post
I wish mouse sensitivity affected the gunner positions the same as it does the driver... My "land vehicle" sensitivity is cranked-up pretty good so I can move the turret when driving APC's and MBT's. Unfortunately when I then hop in a gunner seat (heavy jeeps or armor) the gun sight moves WAY to fast
In BF2142 I was having the same trouble. Jacked up the sensitivity of vehicles so I could swing the gun implacements decently only to find that vehicle turrets became uncontrollable. I bought one of those nifty Logitech mice with the on the fly adjustable mouse sensitivities for just these kinds of needs. Works great!
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Old 11-02-2007, 04:28 PM   #6 (permalink)
 
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Re: AAR 10/27 Orel

Yep, Logitech G7 FTW.. and a HUGE Razer Mantis mouse pad (17.6 inches wide).. I can get my soldier to do 17 full spins in one drag across the pad, and Im covering a good 3 inches with my keyboard.

The mouse has the ability to change the dpi from 2000 down to 400, you set up three settings you can then change on the fly. The fastest for tank turrets, the slowest for sniping.
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