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| Battlefield 2 - After Action Reports Discussions regarding BF2 AAR on Tactical Gamer Servers. |
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#1 (permalink) |
![]() Join Date: Feb 2006
Location: Vancouver, BC
Age: 41
Posts: 2,638
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Al Kufrah, Sunday 4-Nov ~3pm EST
Al Kufrah, MEC - "DEVILS"
|TG-6th|eGoatBoy, |TG-6th|DarkestSpade, [TG] broomish, [TG] OLDirti, A_Grounded_Pilot, deathcracker66 What a spaztic round for the USMC! What an excellent round for our squad! It's amazing that so many gamers still seem allergic to defending. Defense helps you win a game...and yes for you kill-whores, you can still get kills as well. Anyway, rant aside, onto what Squad 1 was up to today on Al Kufrah: A quick rollout plan was communicated to the squad that essentially consisted of getting a hummvee, a H-AT kit (fallback to L-AT if not available) and expediting to Oil Storage. We got a hummvee and a H-AT and headed to claim our precious black gold...pausing briefly to set-up a rally point north of the flag (which happily survived ~45 minutes). Expecting that the MEC would likely also bound a team up to Oil Storage we went in expecting to have to fight for it. We parked our humvee on the north and went in over the fence. A_Grounded_Pilot was our combat engineer for the round and he set straight away to mining the south east entrance. We did get there a few seconds ahead of the MEC and had to repel their initial attack...which we did. I told the guys we were defending here and to dig in...mining entrances, establishing fireteams to patrol for incoming infantry attacks, OLDirti working threatening armor with the H-AT. I called for back-up a couple times as we were getting pummeled and had to fight like mad to hold onto Oil Storage. I was glad to see that the calvary arrived just in time...I had told our CO that we needed help in a bad way, and we did get it...with little time to spare! The rest of the team grabbed Oil Production and then made their way to Oil Refinery. I ordered the guys to stay on defense at Oil Storage until Oil Refinery was capped...once it was (and Oil Storage and Oil Production Facility were out of play) we went down to defend there. At that point the USMC went like rabid dogs at MEC Base...the score was basically even at that point but MEC was now on bleed. Once again at Oil Refinery we started to button up the entrances with mines. Each time we closed of an entrance with mines I advised the CO by voip, and we announced it in team chat...despite that, we still had friendly vehicles try to drive through at times. There is no such thing as "friendly" fire. Irritating...watch for friendly mines please, beause they actually are not that friendly. Our CO started to sound exasperated as the team seemed intent on collecting kills at MEC Base instead of clearing the armoured threat trying to recover Oil Refinery. The MEC managed to get an SL on one of the roofs at Oil Refinery and that squad did a lot of damage to us. Eventually, the defense at Oil Refinery faltered (although bleed gave us a 60pt lead by then), and was capped by MEC. This took MEC Base out of play and our now furious CO ordered the SLs to pull off MEC Base and not to fire on it. Our team was way out of position at this point...however, once the defense at Oil Storage was imminently failing I had my guys spawn back at our RP at Oil Storage and go back to defense there...we set up for defense just as the flag came into play (it was nice timing). Nobody defended Oil Production Facility. The team kept on the attack trying to reposition to take back Oil Refinery. The MEC guys were kicking butt fighting from the proverbial corner and were killing us faster than we were killing them. Of course Oil Production fell to MEC as is the case with ALL UNDEFENDED FLAGS in this game. You want to shoot bad guys? Go to the flag that your team is not defending...because bad guys are there now, or will be shortly. Anyway...it was frustrating at times to see how our team played this round, but the bleed we gained for awhile gave us the game. Probably the most frustrating moments were seeing squads come out of US Deployment Zone or Village and roll right past the undefended-and-in-play Oil Production Facility... My guys did bloody great though:
![]() Oh yeah...Oil Storage never fell into MEC hands once during the game. Nice work on "D" guys It was a darn fun squad to work with! Thanks for the round guys! Cheers,
__________________
|TG-6th| eGoatBoy ![]() ![]() "I can't commit to anything anymore..." Belhade
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#2 (permalink) |
![]() Join Date: Aug 2007
Location: Chicago!
Age: 25
Posts: 511
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I was gonna come in here and just post a quick thanks to eGoatBoy for being a fantastic SL and Spade, broomish, Dirti and deathcracker for being great squaddies. Looks like our fearless leader beat me to the punch, and then some. This was the best (most fun) round on Kufrah that I personally have ever had. Sure, I've racked up more kills in a tank camping a flag, but big deal. How hard is that? Yesterday, oil storage was OUR HOUSE and NOBODY was going to take that away from us. By the end of the round, we were surrounded by 4 tanks, several APCs, and a couple of infantry squads. We held.
We were able to do so because our SL had an excellent Plan A, a damn good Plan B, and an equally good Plan C (just in case things went all to hell). There was never a "so... what's the plan now, SL?" We all knew exactly what to do in the event things didn't work out. I had never been in a squad with eGoatBoy before; I'll seek him out in the future. Also, we worked together ALL the time. If I asked for smoke, I had four smoke grenades on that spot within ten seconds. If I asked for ammo, I immediately had a bag on my location and, amazingly, 3 bags were at my fallback location FOR THE REST OF THE ROUND. Because of all of that support, whenever Goat asked for a wrench on broomish's Big Gun, I was already there and it was halfway repaired. It made all of our jobs so much easier. When the CO sealed the southeast entrance with razorwire, it was suddenly inaccessible to troops as well as vehicles. This allowed me to concentrate my fire on the north entrance for a while until some USMC troop tried to drive a Humvee out the southeastern side. There were 5 mines there, sandbags and razorwire. This guy blew out all of the sandbags and the razorwire, allowing MEC infantry access in both entrances again. Let me repeat what Goat said... if you see little red skulls & crossbones, DON'T DRIVE THERE. I racked up 3 or 4 TKs despite constant warning over chat and text. Luckily I had enough teamwork points to keep me from getting booted. Again, thanks to eGoatBoy, DarkestSpade, broomish, OlDirti, and deathcracker. Great teamwork; great round. Also, thanks to whoever was the CO. The razorwire, bunker and AA gun were huge. Finally, kudos to the MEC squad who kicked us out of Refinery. You guys did a hell of a job digging in while the rest of your team was busy getting slaughtered in your main. Contrary to what some say, the more I play on this server lately, the better it gets. Thanks guys. |
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#3 (permalink) |
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Join Date: Nov 2006
Location: Canada
Posts: 663
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Re: Al Kufrah, Sunday 4-Nov ~3pm EST
nice AAR....
i seen this happen often, teams get too overextended, the enemy breaks through a teams lines and they just shurg it off... moments later flags are falling and the attacking team doesnt seem to notice until they get pushed right back.... i love to be on the underdog team when this happens as you can usually steamroll them right back to their main, and then if your team is coordinated enough, hold the line until you push them right off the map. |
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