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08-29-2008, 08:19 PM #1
Korengal- An Experience
I got home from school today at around 2 PM, and immediately ran to download the newest version of Project Reality, version .8. After quite a time waiting in queue, and actually downloading the files, I installed it, hopped onto teamspeak, and went right in game. The server that I am a regular at, Tactical Gamer, was having a bit of troubles with the new version (MD5 issues), and so I decided to pop my head into another server, TCombat, which was running Korengal. A friend of mine, Google, and I started up a squad on the U.S. Army side.
I was immediately struck by the level of detail that was put into both the map itself and the new animations/weapons/game-play. Me and Google, who were both experiencing one of our first maps on .8, got our bearings, checked out some of the new animations, hopped into a Humvee, and sped away, looking for caches.
Driving around Korengal is an experience in itself. The map is simply stunning. This is coming from someone who is playing the game on medium-high graphics and no anti-aliasing on. I can only imagine what the map is like on the higher settings. The villages scattered around the middle were intricately designed, and the buildings themselves were beautiful. I was astonished by the level of enter ability, as in: almost all the buildings I saw were enterable. Cache hunting in this map was a series of clearings and breechings. The countryside was beautiful as well, with the swaying high grass and surprisingly serene river that runs through the map.
Now, Google and I had reached our destination, the first cache. We searched high and low for quite a good time, looking in each building, shed, nook and cranny that we could find. I consulted my map, and finally saw that there was one place, a compound, that we hadn’t searched. As we carefully trotted up the road, I experienced my first bit of combat in the “new” Project Reality.
As I walked, I heard a gunshot directly ahead of me, and my screen turned a dark black. I dropped to the ground, and tried to find cover in a road that provided none. I told Google to run and dip into a ditch, which he did, as I looked for the insurgent engaging us. I found him, and began to sight in on him, when another bullet rocked my screen. This time, a burst of red filled my sights, almost blinding me. I jumped up and ran in the only direction I knew, towards a ditch. As I fell in, the red began to appear quicker and harder, completely blinding me at times. Google rushed up and began to heal me, at which time I began to throw grenades into the compound. The explosion startled me, a new sound I had not heard before, a sharp concussion sound, with a loud blast. I was healed, and ran up to the road, popping shots into the wall with my M4. Up went a grappling hook over the wall, and me and Google began to advance into the compound, ready and alert.
We found the cache almost immediately, safely tucked into one of the buildings. I was surprised how easily it blew, a few shots on it from the M4, and it began to smoke and flame. Google, however, decided that it would be intelligent to fire an RPG into the smoking room. Needless to say, it ended in disaster, and I was forced to drive the humvee back to main and pick him up.
25 minutes later, 4 more additions to the squad, and we were off, this time capturing the small base in the western side of the map (of which I can’t pronounce the name). Having set up a rally, we advanced carefully and slowly, capped the base, and held off a few waves of insurgent attack. At this point, we began experimenting with the few vehicles in the map.
The Stryker is an excellent vehicle. Its turret gun, which is controlled from the safety of inside the vehicle, is a deadly weapon. The screen to the gun looked almost like the real thing, and was simply beautiful. Me and a few squaddies piled up into humvees and the Stryker, and took off, looking for yet more caches. At this point, I learned that Korengal is not a very vehicle friendly map. Many blind turns, rough terrain, and hostile places make it a death trap for almost anything with wheels. As I drove the Stryker over what I assumed was a land-bridge, we fell into the water. A trap, set conveniently by nature, had sunk our precious Stryker. Turns out it wasn’t a land bridge at all, but rather more of a piece of land juttying out into the river. Thanks, CodeRed, for tricking us.
Skipping a few parts of the story, I would like to talk about a ride we took in the Littlebird over Korengal. Never before had I felt so immersed in a map, so “there”. Flying right over the tree and house tops, searching for caches in the air, the occasional bullet “pop pop”-ing over the rotors and on the metal, really stood out to me. I sensed something unlike anything I have before whilst playing a video game, I felt as though I was there, as though I really was flying over the tree tops. My squad and I extracted from the Littlebird, and began our push back up to the base (which had been earlier re-captured by the insurgents). At this point, I was getting ready to actually leave the game, as I had real-life stuff to do (surprised me, too). However, I felt that I should make this last push memorable. Before we rushed in, I called an artillery strike on the base, to soften it up. I had to run up the road, openly exposed, to get the coordinates for the strike, but I did, and managed to dive into a ditch before getting shot at. As I sat in the ditch, getting suppressed but not hit, I waited for the artillery to begin raining death down upon the base.
It, at first, sounded like the explosion of a grenade: A deep concussion, a loud blast. But it continued, kept at it, and began to get louder. I popped my head up from the ditch, and saw the bunkers in the compound being destroyed, insurgent bodies flying in the air. But I began to see red, began to get blinded by the red. I was too close, I couldn’t run out. The screen turned black, red, and black again. A final blast and I was staring at a screen, simply stating: “dead”.
As I sat there, I was actually stunned. I had actually felt as though I had lost something. This wasn’t my average “just hit respawn” feeling. I felt a sense of sorrow. As weird as that might seem for a video game, I was actually upset at losing my character.
It takes a lot to really immerse a person in a videogame these days. Graphics are getting better, games are getting more immersive. But I must say that I have never experienced something quite like I did tonight. It imprinted a lasting memory on me, a very good memory. I must thank the Devs and all who worked for this, thank you so much. Together, they have managed to make a game, which is completely free, be so much more than your average shoot-em-up, tactical FPS, or RTS. They have made a game based in Reality. A Project Reality.
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08-29-2008, 08:35 PM #2
Re: Korengal- An Experience
Urgg... You just made me want to play soo much... *Messages KOR not to try any of the new maps without me*
The bottom paragraph can be said for PR in general for me.. I consider BF2 an old game.. Ive gone through an entire computer since it came out, and I neither have had such an immersive experience.
This experience intensivied when I struck gold with the TG community, so if I may, a personal thank you to everyone at TG from me.
~Sirsolo|TG-Irr|Sirsolo since 18OCT08.
Carpe Diem


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08-29-2008, 08:44 PM #3
Re: Korengal- An Experience
Reminds me of my first PR experience. I spent half the time in a ditch on Op Greasy Mullet terrified.
Before the effect one believes in different causes than one does after the effect.
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08-29-2008, 08:58 PM #4
Re: Korengal- An Experience
Good read,
Seems like my expectations are going to be more then met.
Thanks, to all the DEVS for this piece of art.
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08-29-2008, 09:17 PM #5
Re: Korengal- An Experience
god i hate the download manager wont let me download the core files and cody u just made me want to play pr so bad i cant take it
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08-29-2008, 10:17 PM #6
Re: Korengal- An Experience
I think cody hired one of those online essay people to write this...
i still got 3 hours left on the download because fileplanet fails at downloads and I really want to play korengal and ramiel after reading this.

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08-29-2008, 10:31 PM #7
Re: Korengal- An Experience
That story is very well done. Like a reviewer on IGN or something. Im drooling over my keyboard in anticipation of this mod. Its got 7 more minutes on the dl manager hoping up and down. Its like its taunting me.
WhEn I dIe sho no pKity, bKrinG my soul 2 Gangsta CiTy

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08-30-2008, 01:04 AM #8
- Join Date
- Mar 2007
- Location
- Edmonton, Canada
- Posts
- 191
Re: Korengal- An Experience
On the subject of first impressions:
I just played two rounds before I had to cut out from this ridiculous lightning storm we're having (running the graphics card for another full round without being plugged into an outlet would drain my laptop dry). The first was on Muttrah on the USMC side, the second was on Sunset City on the chinese side.
Holy crap has it ever gotten harsher... and the need for teamwork has increased an incredible amount (with a corresponding increase in teamwork displayed). The last vestiges of run-and-gun BF2 are gone... try advancing aggressively or trying to return fire on an entrenched opponent and you'll get spanked. Suppressing fire and proper cover has been emphasized more than ever. The street to street fighting in Muttrah was... a whole new kind of urban warfare. The longer equipping times for weapons is also a non-trivial change, so you now have to think about when you switch to your binocs, or even when you decide to sight in. In particular, being rushed by a vodnik and fumbling to get the AT out in time was a little nerve-wracking! Ironsights weapons are actually preferable in CQB since you sight in far, FAR faster, so grabbing the scoped rifleman is no longer a no-brainer choice.
The new medic mechanic is also a huge and very welcome change... there's no rush to revive anyone, but the revives are an important piece of not losing tickets. I was playing as a medic for most of Sunset (which is more of a bloodbath than ever, by the way) and there was always time for cooler heads to prevail and assess/control the situation before rushing in to heal.
I've also seen some of the more painful consequences of the less restrictive asset deployment system: the MEC drove a full supply truck right into the middle of our beachhead on Muttrah and built a bunker right on top of our flag. That was a... brutally successful manuever on their part.
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08-30-2008, 02:53 AM #9
Re: Korengal- An Experience
Building a bunker on someone elses flag seems a tad rude tbh, I did wonder how that was ok
What happened to the usmc cobra, I think in time they will be harder to overcome at that point since they have a good background in the docks not just a shoreline
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08-30-2008, 04:30 AM #10
- Join Date
- Mar 2007
- Location
- Edmonton, Canada
- Posts
- 191
Re: Korengal- An Experience
There was a lot of chaos with the choppers that round, so I wouldn't be surprised if the cobra was one of the wrecks on the carrier deck. With that kind of close air support, it would have been much different...
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08-30-2008, 07:46 AM #11
Re: Korengal- An Experience
mmm wow, it's been a while since i've had any appreciable level of sophistication from a forum thread. not saying you guys are dumb and simple or something, i actually find TG members to have a much much higher standard than normal, but this is something else entirely.
yesterday, i spent about 6 hours (after my eighteen hour wait for 0.8 i might add) just messing around in a local training server getting a feel for the game so i haven't had a chance to try any online play or the new maps and now, thanks to your excellently written essay (random side-note: it's funny how i (or people in general i guess) tend to be more formal when talking about something formal..) i am sorely regretting that decision. although i did get to see the vast majority of the new 0.8 arsenals, i very obviously missed out in the most important changes.
unfortunately i won't be able to right this mistake until monday, when my brother brings back the only useful computer in my house from his LAN party with some friends.
hopefully i'll be able to experience atleast a portion of your gaming epiphany when i finally get a chance to play online.
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08-30-2008, 11:17 AM #12
Re: Korengal- An Experience
I think its possible for them to defend that first flag without air support because helis generally do get wasted on any map, a more solid strategy is needed.
I like that they can use those hills so well
Firebases would capitalise that
Can you say at what point usmc bleed tickets and how fast
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08-30-2008, 11:33 AM #13
Re: Korengal- An Experience
It seemed like a good idea at the time...
But yeah, it is one of the beautiful levels seen in .8. What really surprised me on this map was the level of detail put into the altitudes of the map. And by that, I mean all the mountains, valleys, and caves. Often times there were little compounds tucked away into the mountainside which was really cool.
Coderedfox did mess up on one thing though:
Nice post cody!Googol








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08-30-2008, 12:47 PM #14
Re: Korengal- An Experience
Excellent description Cody, I had a very similar experience also. I felt like it was Christmas morning. +1 rep
Sometimes I rip, other times I RIP.
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08-30-2008, 01:16 PM #15
Re: Korengal- An Experience
Corporal_Cody, great story man. There are a few things on that map that needs to be fixed still because it's so damn complicated. The amount of time and effort put in that one map alone is off the scale. Some of the spawns still need to be fixed but for the most part it's a amazingly fun map. Oh and the first time you guys experience grenades or IEDs or C4 of SLAMs or Artillery or Mortars or the JDAM... you better hold onto your seats. It's a BIG BADA-BOOM! Kicks my ass every single time I hear it.
.
"Young gamers assault while Older gamers flank."
"When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis
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