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09-28-2008, 02:10 AM #1
TG vs. TTP Round 2 - Muttrah City AAR
Placeholder - yeah, we'll be talking about this one for a while
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09-28-2008, 02:14 AM #2
- Join Date
- Jul 2008
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- 17
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Re: TG vs. TTP Round 2 - Muttrah City AAR
Oops maybe condense my thread in the main PR forums into this one... Dang you're fast.
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09-28-2008, 02:15 AM #3
Re: TG vs. TTP Round 2 - Muttrah City AAR
The super hammer of doom fell hard tonight.
Oh yeah, and I epipen'd a guy. It was awesome.Last edited by Ferris Bueller; 09-28-2008 at 02:32 AM.
|TG-6th|Ferris Bueller
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09-28-2008, 02:16 AM #4
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09-28-2008, 02:23 AM #5
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09-28-2008, 03:15 AM #6
Re: TG vs. TTP Round 2 - Muttrah City AAR




Somethng for Everyone
BRRRRAAAAPPP! & Brum, burm, bum
10th Guard - We put the sensual in non-consensual
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09-28-2008, 03:47 AM #7
Re: TG vs. TTP Round 2 - Muttrah City AAR
Cougar, would that have been the match both rounds in 4 screenshots? =P
I heard it was... uhm.. not so fun for them.
~Sirsolo|TG-Irr|Sirsolo since 18OCT08.
Carpe Diem


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09-28-2008, 04:05 AM #8
Re: TG vs. TTP Round 2 - Muttrah City AAR
The horrible thing is, thats not the first time Ive fallen for that "Screenshot" gambit...
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09-28-2008, 05:58 AM #9
- Join Date
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Re: TG vs. TTP Round 2 - Muttrah City AAR
Well played guys, especially you Cougar!













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09-28-2008, 07:40 AM #10
Re: TG vs. TTP Round 2 - Muttrah City AAR
Good job guys. Too bad I couldn't be there

Can someone (randy) post the USMC plan I would like to see what you where doing.If people are becoming so bored when playing that they have to resort to this immature behaviour I will give them something to do, call it a project. The project is "appeal a ban". - Wicks









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09-28-2008, 11:14 AM #11
Re: TG vs. TTP Round 2 - Muttrah City AAR
i'd love to know how far you've outcapped them!

Life's too short to live it fast.






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09-28-2008, 11:21 AM #12
Re: TG vs. TTP Round 2 - Muttrah City AAR
Here's the US Strategy and our intel so everyone can see the amount of effort and detail put into planning for this portion of the scrimmage.
------------------------------------------------------------------
Squad Assignments:
32 Total Players
Squad # Player #
0 1 CO
1 2 APC-1
2 2 APC-2
3 6 Mech-1
4 6 Mech-2
5 4 Cobra
6 3 Trans
7 6 Defence
8 2 Spec
Roll Out Kits
Squad # Discription / Kit
0 CO - O' Kit
1 APC driver / gunner - Crewman x2
2 APC driver / gunner - Crewman x2
3 Attached to APC 1 - O', LAT, Engi, (Tac P) Engi, Medic, Medic
4 Attached to APC 2 - O', LAT, Engi, (Tac P) Engi, Medic, Medic
5 CAS Cobra / Huey Gunship / Recon - O', SAW / HAT / Medic, Pilot x2
6 Trans Squad two Huey in air one stand by - Pilot x3
7 Build / Defend Squad - O', Engi, Engi, HAT, Medic, AMMO
8 Main Base Attackers - Spec, Medic / Ammo / Spec
Squad # Squad Members (kits coincide with order)
0 Randy Shugart
1 Bamboo (driver) - Cola (Gunner)
2 Skud (driver) Zaboo (Gunner)
3 Portable.Cougar, Desciple, Paine, McGann, Ferris,
4 Disposable, Mp40, Pancho, AFSoccer, DocZoidIV, Warlab
5 Marine, Google, Wearhouse (co-pilot), [PR]supercobra
6 Saber_Tooth_Tigger, Tralic, Sonic
7 Charity_Case, mr_Figter_99, Masterjack, A.Wickens, FFLaguna, Bullseye
8 thegreatnardini, Magicfloatingorb (this squad is subject to change, depending on the need to consolidate, or depending on if a spec ops squad will be created during the match)
TeamSpeak Channel
1 APC Channel
2 CAS Cobra pilot / gunner - Tacp x2 - Spec SL
3 Public Scrim
Operation Dinner out Phase 1:
The initial deployment of our forces and the construction of these fire bases must be precise.
The location of the docks fire base is well protected and not obvious. While it will eventually be discovered, we're hoping the location will be obscured enough that we can get a humvee or maybe both to spawn in.
The location of the N. City fire base is well concealed. So well, in fact, that it can't be seen from the roof of any buildings nearby, and from the hotel roof to the east you must use binocs from the ladder and know exactly where to look to see it. This location is crucial to our chances of holding North City.
We must drop crates so we can build exactly where these fire bases are shown due to the 400m restrictions.
The street names, while it may seem overwhelming, will dramatically aid in our communications and pin-pointing contacts and points of importance. Please try to print these out and study them, especially for the areas where your squad will be operating.


Practice putting down this FB even if you are not going to be the Squad doing it. You never know when you will be called upon.


Initial Quick FB if needed or wanted

Study up fellas, thursday night will be the roll out practice for phase I codenamed "Operation Dinner Out."


Good area's to set some mines/roadblocks and also some Choke Points:

Main Choke Points that wee need to consider near the docks and second flag, also include the hotel even though it is not listed on this schematic:

North Muttrah City

Central Muttrah City

South Muttrah City


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09-28-2008, 11:29 AM #13
Re: TG vs. TTP Round 2 - Muttrah City AAR
that is it!
WE ARE PROFFESIONALS NOW!
RELEASE THE HOUNDS!!!
TAKE THESE TTP GUYS OUT OF MY FRONT YARD!!![PRLA] Elemanoel
De la cuna de Fangio





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09-28-2008, 12:16 PM #14
Re: TG vs. TTP Round 2 - Muttrah City AAR
holy damn! nice work on the tactics, i would've probably printed the street names and put them next to the keyboard.
dispo did you do all the plan alone?
Life's too short to live it fast.






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09-28-2008, 12:38 PM #15
Re: TG vs. TTP Round 2 - Muttrah City AAR
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