Thread: Mech Infi
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11-24-2008 03:50 AM #1
Mech Infi
This is only about ten min's of a epic 2+ hr Ramel round. SL are Zaboo (infi) Wearhouse (infi) Portable.Cougar (APC) SuperCobra (air support)
This was not planned. We did not go into this round with the intention of running a 22 person controlled convoy. We all just happend to be in TeamSpeak. We used teamspeak to rally eatch other and just destroy the insurgent team. Round end was 225-0 US victory.
Sweet Jump (unrealited)

Headed out to help House's squad who are pinned in the city center

On location securing area for pick up


Oscer Mike



At the Cashe location, Infi dismounts (fun side game, find the red guy whos about to be f*cked)


.House's squad securing the east side

Job is done, SuperCobra scouts the route for bad guys

Rearm Regroup replan on to the next one

Stuff we need to work on. No one is at fault, and I am by no means trying to single one person of squad out. I just like to do this in AAR's to remind myself of lessions learned.
When its time to mount up.. IT IS TIME TO MOUNT UP. Our few casulitys were a result of wating too long.
We need to try and ween ourselfs off of grid and keypad locations when in closely spaced groups like we were. In the time it takes to pull your map up and place a move marker the target has moved on, or worse has fired on friendlys. "south east, 100m out 2 story building, roof left side" I know that sounds longer but as the firesupport / security guy it works better for us.
Patience. On the Insurgent maps people seem to have a need to rush in to the city / cashe area. Staying back and observing while mainting a useable and defendable stand off distance is key. Insted of staying out in the city, we withdrew after eatch cashe was destroyed. Getting ammo and supplys was one reason, the other being it was a safe place to regroup and plan our next assult.
Thats really it. The whole team worked togther minus 3 guys who were crashing choppers and heading into the city alone.
GG all thanks for joining us.
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11-24-2008 07:22 AM #2
Re: Mech Infi
TS should be used a lot more, not only when Hackers require you to log unto it. And pls in house squads, out of the in house channels into the team organisation channels ^^.
IN GAME NICK cap_Kilgore

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11-24-2008 11:42 AM #3
Re: Mech Infi
Was a great round, this is how i believe the Devs want PR played. Just like in real life, you don't send a lone hummvee into the city, you send a convoy. Well done to Cougar for organising this in TS, and Zaboo and 'House on their inf, as well as SuperCobra on recon.
I do believe TS is used a lot more now than it used to be, i often see 10+ people in each channel, but when you are there, you need to know how to use it. Learn from this guys, i think it will be a long time before you see such a convincing win by US on Ramiel.|TG-1st|Jeepo
TG-1st 2IC | ArmA GO | TG Pathfinder
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11-24-2008 11:50 AM #4
- Join Date
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Re: Mech Infi
it was an excellent teamwork, like on a scrim.
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11-24-2008 05:20 PM #5
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11-24-2008 11:32 PM #6
Re: Mech Infi
yea this is how i prefer to play insurgency and i think alot of players prefer this method of play as well.
I've done this a few times and witnessed it a few times, insurgency is prety much built around this kind of play style in mind, I find its so much more invovled and interesting gameplay to the stock tard rush...
One thing we are still looking at is giving the insurgents some more interesting things to do when a BLUFOR convoy is not currently engaging them in the city. One idea is ability to build roadblocks... they also have ability to deploy up to 10 IED's each, which I think insurgents very rarely use to its full potential
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11-25-2008 12:16 AM #7
Re: Mech Infi
10!! Did not know that!! Will rethink my plans for being Insurgent now i think!!
|TG-1st|Jeepo
TG-1st 2IC | ArmA GO | TG Pathfinder
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11-25-2008 04:18 AM #8
Re: Mech Infi
Road blocks would stop a Mech unit in a heart beat.
Something along the lines of large sand bags, or destroyed car statics would work great.
more mortors would help this as well. The hr wait and long inpact time make it hard to hit a good US patrol as they rairly stay put.
Cant wait to see what you come up with
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11-25-2008 09:53 PM #9
Re: Mech Infi
Actually mortars are on a 30 minute timer for insurgents, but are rarely used because of the pre-concieved notion that insurgents are not organised and there dont need a commander
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11-29-2008 10:08 PM #10
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12-01-2008 12:20 PM #11
Re: Mech Infi
Congrats guys nice to see TG at it's best.
"Volatilis Quod Mactabilis"






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12-01-2008 04:22 PM #12
Re: Mech Infi
it really was a great site to see, glad to have been apart of it, showed how you don't have to rush to areas and taking your time pays off more than you think.


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12-02-2008 03:10 PM #13
Re: Mech Infi
that was by far the best game of ramiel i have played. i enjoyed the mech inf then we added co trucks then final humvees. it was an amaing site to watch the whole of the us side dismount and take down all the cache's and insurgents!
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12-02-2008 09:20 PM #14
Re: Mech Infi
This was a while back, but was probably the best time I had on Ramiel. Best Team Work and Coord. I have seen on that map to date. Great work!

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12-03-2008 10:37 AM #15
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