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Discussion: Battlefield 2 / Battlefield 2 - After Action Reports - AAR for TGvTG IHS 12/20/08 - Place Holder
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    Portable.Cougar's Avatar

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    AAR for TGvTG IHS 12/20/08

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    Somethng for Everyone
    BRRRRAAAAPPP! & Brum, burm, bum
    10th Guard - We put the sensual in non-consensual

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    Katanama's Avatar

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    Re: AAR for TGvTG IHS 12/20/08

    Should have been called the longest round of fools road ever... I have proof



    Had allot of fun. Great game all
    If people are becoming so bored when playing that they have to resort to this immature behaviour I will give them something to do, call it a project. The project is "appeal a ban". - Wicks




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  5. #3

    shadow85's Avatar

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    Re: AAR for TGvTG IHS 12/20/08

    Excellant round. I'll give a quick recap from the perspective of British Squad 4 - Inf3 Squad.

    |TG-E1st|crawlingeye
    |TG-E1st|_TMAN
    |TG-Irr|Shadow85
    |TG-E1st|Disciple
    |TG|csxgamerz

    ---------

    On rollout, we manned a command truck and proceeded to the Warehouse. Once there, we got on the roof of the east garage. We setup a firebase south across the road, back in the woods. This FB stood up the entire round.

    Shortly thereafter, we headed back to the main to get 2 more crates. We were planning to setup a firebase south of hilltop for the assault. On the way though, a militia technical ambushed us and took out 3 out of 5 of us. We abandoned the truck and stood our ground on the south side of the road as we respawned at the firebase.

    Once we came back, we watched the truck drive back and forth as it took out more of our squad. For a bit, we hunted the ambushers and walked along the south side of the road. We got ambushed by infantry and taken out, but we came back and took them out north of the village. We then blew up 2 of their abandoned technicals and moved on.

    We setup a firebase south of hilltop and started attacking it after a bit. I had the spec ops kit with the commander's blessings, as our squad was the first into hilltop to assess strength and take out a few things. We approached and SLAM'ed the barbed wire, grappling onto the roof of the eastern building, taking fire from the western building's roof. We took the ladder down into the building's second floor and exchanged fire around the staircase. I planted C4 at the western door on the 1st floor and was the last guy alive in the squad. From upstairs, I detonated it and on full automatic, took out a few before being taken out myself.

    We came back and I again got the spec ops kit at the commander's and SL's order. We readvanced from our nearby firebase, and fought our way through the buildings along with 2 other squads. I know I saw a few TG-X guys there, but don't remember names, as we were quite focused. With cover fire from the 2nd floor, I was able to knife the bunker the militia setup before I was gunned down.

    After this, we moved in on helicoptor base for a big fight. All squads took part in some way, and we were pushed back. We as a squad hung around trying to make entry, but the militia was very good at guarding the flag and we were ordered to stop and move down to train, as hilltop was capped by this time by the militia.

    At train, we had a number of face to face infantry baattles until both tanks showed up and put a sto to it. After a bit more fighting, we were all ordered to fall back to warehouse and defend. My squad hung out in the garege with the coal in it until the round ended.

    It was a full round, almost full time, and was a ****load of fun. Thanks guys for all the fun on all parts, and everybody did a great job!
    |TG-AIR| - Gone, but still awesome! **Proud Former Member**

    -------

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  7. #4

    Googol's Avatar

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    Re: AAR for TGvTG IHS 12/20/08



    I was sitting in my command post thinking "Wow, this is the first time a game is gonna end due to the time running out". But Great job by both the Militia and British team! It went back and forth, we came so close to capping Helicopter... Anyway, I think this map should be removed from the maplist for a looong time.
    Googol


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    Re: AAR for TGvTG IHS 12/20/08

    In the brit AT squad we doing everything since charity had one of our hat kits sitting in his command post and when the numbers dropped we couldnt get a new one. We were able to take out quit a few tanks and other things. Definetly one of the longest and funnest games ever. As sonic said I dont want to play Fools Road in a while please.

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    thegreatnardini's Avatar

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    Re: AAR for TGvTG IHS 12/20/08

    Amazing job guys, and a call out to squad India 1!

    LiquidWatcher
    AlaskanAssassin
    ArPeeGee
    Donrhos
    Skylark

    You guys were awesome. We held Hilltop for the beginning, building up and waiting for an attack. On a side note, my squad had a great warrior run around Fool's Road, we must have walked from train to our main to hilltop to warehouse and back around again at least three times! Nothing felt better than to walk from Hilltop to Train, find a lone guy grab a HAT from the firebase, knife him, steal the kit, and run almost all the way back to our base to give it to some friendlies .

    Again I'm really sorry I had to bail, but by the sound of things you all stuck it to the Brits until the bitter end!

    lTG-6thl NardDawg


    OK, runner ups get 3 months free SM and the winner gets a custom 2012 Dodge Charger with TG decals, built in dashboard laptop with TG as the homepage and an aquarium built into the steering wheel that's filled with japanese fighting fish. - Axis


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  13. #7

    Disciple's Avatar

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    Re: AAR for TGvTG IHS 12/20/08

    I was a member of the run and gun British infantry squad being sent all over the map lol. With Shadow, T-Man and Crawling (our 5th guy dropped out near straight away) we set up fire base after fire base all over the map and then met the militia ambush squad several times which we both had victories from. Playing as medic I had a great round because we were mainly meeting small squads in fire and so there would be plenty of time for me to get my squad mates up. For half the map I only had 1 kill due to my skill in evading (squad members called it cowardise lol).

    I have to say my favorite moment was when attacking hilltop from the south we were just walking along the outside wall and I said "whats that up in front" to which funny man Crawling replys "thats your squad leader" which I could see was obviously not true and I go stand on these two militia (still lying down facing the wall) "Crawling these are two militia lying at my feet" to which the whole team opens up on the bodies lol and I will never let Crawling eye forget it that he walked straight past them.



    "A pessimist sees the difficulty in every opportunity; an optimist sees the opportunity in every difficulty."
    Winston Churchill

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    Re: AAR for TGvTG IHS 12/20/08

    Quote Originally Posted by † Disciple † View Post
    I have to say my favorite moment was when attacking hilltop from the south we were just walking along the outside wall and I said "whats that up in front" to which funny man Crawling replys "thats your squad leader" which I could see was obviously not true and I go stand on these two militia (still lying down facing the wall) "Crawling these are two militia lying at my feet" to which the whole team opens up on the bodies lol and I will never let Crawling eye forget it that he walked straight past them.
    LOL! I have to blame my "have to look at the map every minute" ticks on this one.

    Anyway my squad did a great job the whole round (INF 4 btw shadow). I think almost everything my squad did has been said, but I will still add my moments of glory and moments of extreme frustration.

    My moment of frustration was the militia ambush squad, we met them several times over the map. They were at the road leading west from village, at helicopter airbase (I think) and almost everywhere we went.

    I had some moments of glory against these guys though, my first being when I took them (and their technicals or as Diciple called them "Gypsy wagons"). Me and TMAN were moving north in the village and suddenly saw two technicals moving up the hill north of village. I quickly call for TMAN to follow me to pursue the vehicles (because now we had the element of surprise on them! We began moving up the hill and heard an engine sound there, suddenly it stopped so me and TMAN went into crouch. When we moved further up i saw the technicals being parked, moments later I saw the ambushers about 10m in front of me. I opened up on two of the with full auto successfully taking them out, but there was still one more. The last one shot TMAN (My meat shield) and I started to flank the guy with the pistol and took him out. Diciple got over and revived TMAN. And we all rejoiced over our splendid victory.
    It matters not how strait the gate,
    How charged with punishments the scroll.
    I am the master of my fate:
    I am the captain of my soul.




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  17. #9

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    Re: AAR for TGvTG IHS 12/20/08

    I have to say what an amazing round! My hat goes off to all 10 people who were apart of my squad at some point in the game. The one thing I did not expect was to go from a 6 man squad to a 4 man squad in the middle of an attack. Real life does come before a game and I have had to do the same before. I learned so much in this Scrim it is unbelievable. Any little mistake I made in an attack or defense was exploited by the Brits.

    My job at the beginning was to build a fire base near train and defend it till our mortar strike became available. We tried to get a good look at train but could not see anything for the APC fire tearing apart my squad every time they stuck their head up. That was when we got permission to to grab 3 technicals and flank the Brits from behind. That would have worked great if I had brought ammo for the Light AT for a second shot at the APC.*smacks head, lesson one* That was when I lost 2 of my squad to real life and our rally point.

    Charity then sends us to Hilltop to take over defense, so a full squad can attack train. I drive my guys into Hilltop and realize I have 4 guys and two of them have AT kits. I do not want to lose the AT kits, so I keep them at the expense of medic kits. *smacks head, lesson two* You do not need AT at Hill top when all the entrances are heavily mined. Lucky for me I lose another player due to real life and Charity orders Cry's squad to disband and join mine, to make a full squad. This makes me very happy because all 3 of them are XV members like me.

    We defend Hilltop for a while but we lose the fire base, rally and get wiped out. I'm not going to say anything about my APC prescrim warning, because it had no bearing on my squad losing Hilltop. The excellent plan of attack by the Brits and me having 2 useless AT kits were the contributing factors. (THE KITS NOT THE PLAYERS)

    We were next employed to take back/defend Helicopter Airbase. We go to take an APC thinking it would help clear out any infantry. Wrong, they got a HAT kit back and destroyed the APC and half the squad before we even got close to the Airbase. That did not slow us down though. We regrouped, ran in the front gates and cleared out the entire base without losing a single man.

    After the enemy fire base near Airbase was destroyed we were told to attack Hilltop. Our squads plan of attack on Hilltop from Airbase was Disco's and came off very well. Thanks to a stolen spec ops kit, we were able to get inside Hilltop undetected. We pretty much stayed at Hilltop or the surrounding area the rest of the game. We had orders to take Warehouse a few time but could never get there fast enough before Train fell again, or when we could the APCs guarding it made it a stupid idea.





    Sig by Sonic


    A good leader requires both character and strategy. If he is to be with out one, let it be strategy. - General Rick Hilliar, Former Canadian Chief of Defence

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  19. #10

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    Re: AAR for TGvTG IHS 12/20/08

    I was the driver/SL for APC squad 1 which was |TG-Irr|Serjikal and me. Our job was to support INF 1 which was Ollie's infantry squad. Taking a warrior, our goal was go immediately proceed west of Train to hold the western road while other squads secure and hold Train. Just as we approached Train, we immediately took two RPG hits, which surprised me that the Militia could get there so quickly. Fortunately we weren't tracked so we proceeded to our destination to unload our troops and wait for the AT squad to arrive.

    It wasn't long until I heard the sound of tanks to the west. Fortunately, I don't believe they heard us, but to be safe, I took the warrior into the woods north of Train to clear out that RPG squad that hit us earlier. Ollie did a great job providing infantry support as we cleared out the woods and positioned to overlook Train.

    If there was one thing that I could describe about our round, it was hurry up and wait. The entire game seemed like it was a giant lull punctuated by high intensity firefights. We did a lot of defending while the infantry did their best to take on the armor.

    Eventually Ollie was able to call in an artillery strike on the tanks while they were waiting on the road north of Warehouse. They were able to track them both. Not wanting to wait until they get repaired, my APC rushed up to take on the tanks in a direct assault while they were wounded. We rushed straight up the road and began unloading AP rounds into first tank which quickly caught fire and exploded. We then went up to the next tank and began firing again, however we ran out of rounds and needed to reload. While damaging the tank, we were not able to destroy it before some RPG rounds took us out with great haste. I believe Ollie was finally able to destroy the second tank with a LAT.

    After we grabbed a second warrior, sabre_tooth_tiger was able to join the game and became our engineer. We positioned our tank in a beautiful hull down position north of warehouse to overlook Hilltop. From there I grabbed an officer kit and began spotting targets. There must have been three RPG rounds that went to the APC, but none of them even scratched the paint. We were able to take down the bunker in Hilltop to allow Ollie and another infantry squad to successfully assault hilltop. However, a militia squad was able to sneak up behind us and take us out with some RPGs.

    The rest of the round was pretty much driving around preventing Train and warehouse from falling. We sat in Helicopter to neutralized it after we grabbed a scimitar, but we were not able to hold it and we came back to train to turtle for the rest of the round. It was difficult as Serjikal had to leave and Sonic (thankfully) came to gun for me. By the end of the round I could barely focus on driving and kept running into trees However, the tanks eventually got us in the last 10 minutes after we ran away several times. I spent the rest of the round laying mines near warehouse trying to get the tanks to run over them.

    The militia were a formidable force and I don't think I had ever been so afraid of those tanks on Fool's Road.



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  21. #11

    shadow85's Avatar

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    Re: AAR for TGvTG IHS 12/20/08

    Quote Originally Posted by † Disciple † View Post
    I have to say my favorite moment was when attacking hilltop from the south we were just walking along the outside wall and I said "whats that up in front" to which funny man Crawling replys "thats your squad leader" which I could see was obviously not true and I go stand on these two militia (still lying down facing the wall) "Crawling these are two militia lying at my feet" to which the whole team opens up on the bodies lol and I will never let Crawling eye forget it that he walked straight past them.
    That was indeed awesome. All of a sudden we realize it's 2 militia guys that are laying prone and facing the wall. Four British guns open up at full automatic within like 4 feet of them. Was very funny to watch.
    |TG-AIR| - Gone, but still awesome! **Proud Former Member**

    -------

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  23. #12

    ollie_fool's Avatar

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    Re: AAR for TGvTG IHS 12/20/08

    Just want to say thanks to the 3 consistent guys in my squad, |TG|Rtoups, |TG|Blade and Sandiford, you guys did a great job, we did an awesome job out there.

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  25. #13

    Golgo13's Avatar

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    Re: AAR for TGvTG IHS 12/20/08

    Was a great round indeed, I got mercifully recruited halfway through the game. Was with Kata. We had a good run. Wondered why so many left.


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  27. #14


    Delta*RandyShugart*'s Avatar

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    Re: AAR for TGvTG IHS 12/20/08

    sounds like it was a very hard fought scrim. From what I heard it was a very looooooooooooooooooooooooooooooooooooooooooong scrim as well.
    Randy = Ace ! - Warlab






    Randy/Bob/Magnum
    RSS Feeds:Bamboo | |TG-31st| LR IHS Info | 9/11 - Never Forget |
    Apophis - "TG was created to cater to a VERY specific type of gamer rather than trying to appeal to the greater gaming population.
    Tactical Gamer is not mainstream.
    We are not trying to attract mainstream gamers."


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  29. #15

    DiscoJedi's Avatar

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    Re: AAR for TGvTG IHS 12/20/08

    Indeed I believe that "EPIC" is the only word that can appropriately describe that scrim. It was unfortunate that the teams kept shrinking as the round wound down, but can you really expect everyone to book away 4 hours of their life?

    I began the match as a part of Crywolf's squad, assigned to harass and flank the Brits at Train, and hopefully knock down some Brit Armor. My hat is off to the Brit APC drivers; they played a solid game and rarely ever made themselves into easy targets. Also let me give praise to the Brit infantry squad which patrolled the forests North of Train, you were our bane for the first 30 - 40 minutes of that game. My squad started the match undermanned and were soon down to 4 members, one of which was running an RPG. So slamming into a full squad of Brit infantry time and time again was, needless to say, a disheartening experience. I'm not proud to note that after the first 100 tickets from our team were lost, my squad had accounted for fully half of them: 50 deaths between 5 people.

    The rest of that round is just a blur to me, so much was happening and so many things changed; eventually my squad was re-assigned to join MasterJack's depleted force and the only thing I remember after that was a couple of incidents involving C4. In the first case, myself and two squadmates were racing to Warehouse when someone in Ollie's brit squad detonated a well placed Road Trap. In the second case, I paid Ollie back in kind when my C4 exploded at his feet when he tried to enter Hilltop via the south gate.

    All in all, quite possibly one of the best rounds of PR I've ever played... Now let us never play Fool's Road again, until 0.85 comes out and we can play it as it was meant to be played: Drunk... er... I mean, as Russians!

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