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Discussion: Battlefield 2 / Battlefield 2 - After Action Reports - Fools FSG - 8 -M-Inf moves to high ground with veiw of known Russian troops. -At this point
  1. #1

    Portable.Cougar's Avatar

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    Fools FSG

    8-M-Inf moves to high ground with veiw of known Russian troops.







    -At this point enemy postions are known. M-Inf selects targets while holding fire. Technical is brought up from its coverd postion. M-Inf ordered to engage once the .50 begins.



    -Violance of action. In order to maintain fire supriority all squad members fire on enemy postions. Those who move to cover are actively suppressed by riflemen. Sandi's role of "grenader" is able to wound / kill enemy using cover ie: logs and trees. Once the target is supressed and marked Sandi is able to place a rocket behind the covered postion.













    -With overwelming fire M-Inf is able to remove all enemy presance in the area. M-Inf remains to overwatch untill friendly forces take old enemy postions. M-Inf then returns to the Technical and moves on.

    -Phase 2



    -M-inf takes up rear guard for [KTA] RangedRecon. Ranged is activly covering front with M-Inf coveing flanks and rear.



    -Tank and M-Inf take postions for interceting fires.



    -The enemy controls the right side of the road and the flag itself. M-Inf at this point is reciving light unaimed fire from the Russian RP postion.



    -M-Inf is able to place down large ammounts of fire via .50, LAT, and small arms activly suppressing the enemy. This in turn also spots hostile forces for the tank using tracer and LAT rounds. The tank is then able to bring HE rounds to bare on conciled russian postions.





















    -



    -This Russain LMG gunnner begins to place accurate fire on M-Inf. Due to the location the Tank is unable to provide fires. Using rifle fire and light .50 M-Inf is able to force the enemy to move from his postion. In doing this the LMG gunnner is unable to return fire. Allowing rifle and .50 fire to "sight in" and accuratly fire on him. The LMG is dispatched.










    -McGann is able to push the Russian force into M-Inf firing arcs.




    -At this point M-Inf holds all fires and pulls sightly back off the fireing postion to a concield location. In doing so the remaing Russians begin focusing soly on firing on M-inf. This allows |TG-X| McGann to move in to postion above the remaing Russians using thier rlfle fire to hear their postion.

    -All russians are eleminated and the flag is capped by McGann.





    Lessons learned (wip)


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  3. #2



    Warlab's Avatar

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    Re: Fools FSG

    Great pics !
    And thank you for guiding me thru this AAR on teamspeak today.
    This is really cool
    Tactical Gamer Content Development Manager


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  5. #3

    MarineSeaknight's Avatar

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    Re: Fools FSG

    The essense of Tactical Gamer.

    Cool AAR Coug!

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    Pistolfied's Avatar

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    Re: Fools FSG

    Great use of tactics and strategy, I'll need to keep this in mind for any similar engagement (as both the attacking and the defending team ).

    Damnit Blizzard, fix ZvT already >.<
    In Soviet Russian, Arma admins are nice to you!

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    chrisweb89's Avatar

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    Re: Fools FSG

    Wow, I would of hated being the russian team fightings you guys. Really good use of tactics, teamwork and coordinated firepower.
    |TG-69th|chrisweb89


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  11. #6

    Taip3n's Avatar

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    Re: Fools FSG

    Great post Cougar. Great job!

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    mp40x's Avatar

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    Thumbs up Re: Fools FSG

    That read like a compelling David McCullough historic narrative. Excellent pics and story as well. Nice post.


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    Re: Fools FSG

    Cougar, you could work at the War College. Great AAR. +rep
    What's weird about a young goats head, smoking a joint, tied with a scarf to a mobile artillery gun? - Jeepo


    Killing threads since 2007


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