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Old 08-02-2009, 03:52 AM   #1 (permalink)
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TG vs BPM: 32 vs 32 PoE2 Scrim AAR

Very intense battle. All four games were close - no blowouts in this scrim.

Things started off quite poorly for us. I mostly chalk this up to the language barrier between the two communities. Apparently we had a sync issue on the start time - we had 4 EST - they had an hour later. So things did not get started for an hour. Somewhere someone screwed up but neither side caught the error despite both communities forums having the scrim time posted for several weeks. There isn't much you can do once it happens so we patiently waited and started at 5EST.

The other major problem we had was we apparently got the sides wrong on the first two maps. We thought we were playing one side - turns out we were the complete opposite. We looked back at the pms quickly and confirmed the error was on our side. Definitely frustrating as you have to scrap two of your plans and make things up on the fly.

Despite these major hiccups both armies showed up in full and the matches went smoothly with no technical difficulties or major player drops.

Zhytomyr: We were very surprised in the planning stage that they choose to play as GER. Turns out we got that wrong and they weren't crazy. They had chosen UKR which has a major advantage with the high ground, flag proximity and better armor. For a while the match was going OK for us - despite receiving a pounding from their armor parked on the high ground we maintained bleed on them. Eventually though they flanked and took a backflag. Things started to fall apart when that happened. We lost another flag not too long after and subsequently were put on heavy bleed for a bit. Our lead vanished quickly.

Slowly we started to come back a bit. The backflag was recaptured and we continued marching right onto the adjacent flag. With tank support that flag fell quickly. BPM countered well though by swarming the center flag - we could not get reinforcements there quick enough and it fell. At this point we finally started to keep them honest by going after their backflags to hopefully capture an undefended flag or at least pull men off the frontline. In retrospect we should have done that much sooner and we did have plans to do that so I'm not sure what happened there. Unfortunately it was too late and the ticket difference grew quickly in the final 5-10 minutes. TG lost this one 87 - 0(tickets start at 600 each)

Scoreboard
Squads

Battle of Sambir: Second map again we planned for the wrong side. This map is quite balanced however with a mirrored flag setup so I don't think this hurt us too much. The army we ended up playing as, Ukraine, has one man bombers so this may have helped us some as it allowed two more boots on the ground. Other than that not much really changes in the intended gameplan.

Like Zhytomyr the round started well - we secured three out of the five flags at start and held bleed for a good 8 minutes or so. After trying various attacks BPM shifted their attack to one of our backflags. It was defended however BPM made very good use of their transport helos - from what I saw on the battle recording it looked like they paradropped two squad leads out of the transport and then between the superior manpower and chopper support they overwhelmed the defense there.

For a good 10 minutes I would say we attempted to recapture that flag. We came close several times but two squads was a tough nut to crack and their chopper support swooped in often to take out our infantry on the barren hills when they really needed them. They held onto that flag for quite a while but the bleed they gained was offset quite a bit by the pounding they took there from our air and armor.

Not long after we finally recaptured that flag(Village) they countered by dropping our other backflag. An even worse flag to hold for them but we took the bait and pulled too many men off the more important center flag. So we traded flags and this proved the deciding blow that lost us the match. It was close though - 600 tickets later we lost 40 - 0. This was the one map I expected we would have trouble with due to poe2's slow decline shedding away our experienced armor and air players and tournaments like BPM typically coordinate their airpower much better then we do here at TG.

Scoreboard
Squads

Crimea: The pressure was on now. Two losses and we find ourselves down 127 tickets. Thankfully we got the sides right on this map and the next so our plan was put to use on this one.

For those not familiar with poe2, Crimea is a dday style landing map where USMC assaults Ukraine on a rocky cliffside village that tiers upward with limited routes for attack. To help USMC they are supported by a nasty Cobra and mobile artillery support. Ukraine have to hold the high ground and push back while withstanding the punishment raining down from above. It has always been one of my favorite maps and it played very well in a scrim environment.

This map was mine to CO - I really wanted this one as it is a fun one to plan - lots of layers(geographically and tactically) to think about. Like any plan it didn't hold up to perfection but we did most of what I wanted to do. Our start went quite well looking back. The initial APC push by USMC met heavy resistance - our armor and a heavy dose of RPGS and mines took down their armor support quickly. Smartly they didn't waste time and secured the beach landing flag right away to secure a spawn point. They then pushed hard on the north approach and pushed their way into the forest up there. We held them off there however one guy snuck past - our troops there missed him and I must have missed spotting him. Sadly this one lone soldier took the Farm flag. He quickly got reinforcements and now our armor was cutoff at the bridge leaving our main.

BPM knew they had an important flag with the Farm and they held onto it dearly. Despite our armor chewing them up from the opposite side of the bridge and repeated infantry attacks they mantained control. Throughout all these attacks our troops on the frontline held on as hard as they could. Constant arty and heavy pushes flipped the two frontline flags a few times but the squads there pushed back every time and kept the other half of the USMC from pushing forward while they held the farm.

Near the last third we ended up trading them the Farm for the Church - not by design but I was happy with that trade. Our armor could finally move up and BPM now found themselves surrounded from the high ground by our armor with mortars coming in as well. As they tried to hold onto the Church flag they pushed hard on the adjacent Lower Village with what must have been 20 men at times. That flag became quite the meatgrinder and we took a lot of tickets away there near the end.

Overall a great effort and finally a good result. TG won Crimea 156-0. Kudos to all those who carried out the minor details in my plan.

Scoreboard
Squads

Raid on Kerch: Final round for this scrim was an infantry assault map called Raid on Kerch. USMC assaults with blackhawks and littlebirds. Our rollout plan was to swarm the Slums flag and we had no problems here. One squad was defending and they were greeted by our entire team mass landing with blackhawk support from overhead.

Our plan then called to push northward. BPM reacted well however and despite a heavy push on the Distribution Center flag they held onto it with vital tank support and heavy manpower. We continued our assault on this flag for a while and our blackhawk support was causing them lots of problems. Still - it took us a long time to take this flag and they ended up retaking it right back shortly later.

Our assaults were not isolated to this one flag however - about a third through we secured the Disco flag and later on we marched into the lightly defended Keep. The key moment in the match however definitely came when we snuck a squad in to capture their main Town Hall flag. The light defense they had there cost them bigtime as with the loss of that flag they lost their tank and AA support. Our infantry now had a much easier time and our blackhawk teams were free to move around without worry of AA. Flags started to turn much easier now. With blackhawks hovering overhead BPM just couldn't move out in strength to recapture a third flag. They bled quickly the rest of the round and TG won the match 113-0. So by rounds we tied but our larger ticket wins put us over the top - an overall 142 ticket win by my count.

Scoreboard
Squads


Overall some lessons learned in regards to the early snafus but great games were had in the end. Kudos to BPM for bringing the pain - I am sure if we had split the matches between home servers as originally intended things might have turned in their favor - the ping advantage surely had a big impact. Like most tournaments of their kind they were very organized and their armor/air worked in tandem with their infantry.

I will probably make a few videos of some of the cool events in this scrim when I have time. Great games though - I hope we can find a way to do another scrim of this size for poe2 at some point.
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Old 08-02-2009, 06:12 AM   #2 (permalink)

 
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Re: TG vs BPM: 32 vs 32 PoE2 Scrim AAR

Brilliant AAR Mantis! And a really great and brilliant scrim!

I had great fun and really enjoyed it. Thanks for organising it and implementing it that well. Great fun, great games and great work TG! Also kudos to BPM - great fighting against you guys.

I see you in the next one
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Old 08-02-2009, 09:45 AM   #3 (permalink)
 
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Re: TG vs BPM: 32 vs 32 PoE2 Scrim AAR

Those first two maps were pretty rough on my squad. Trying to hold Central Farm Flag on Zhytomer was just insanity. We were getting shredded there from a tank that was staying way off in the distance. We did some fast mover attacks on there back flags but to no avail.
I would like to apologize to my squad, CO and Team for leaving and unfortunately losing the Village Flag on Sambir. Google, Maximus, Buckets, Calvin, sorry for my SL on that round. But thanks for sticking with me and never once complaining about my poor decisions.
I needed to get my head out of my ass on Crimea and Kerch and I did. Big props to the HUN crew, Ishotcha and DWB. Freakin awesome job guys. Sneaking in thru the backdoor on Lower Village and capping that flag was flat out spectacular. I gained a huge amount of respect for Nardini from the 6th Devils. He was one of the main reasons we were successful in holding the Lower Village for so long.
I also had a wrecking crew on Kerch. Ishotcha, Squinty, Nietche and Mike54, Thanks for really bringing it on this one. Man we capped Disco, Keep and then City Hall! Hoorah!
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Old 08-02-2009, 11:35 AM   #4 (permalink)
 
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Re: TG vs BPM: 32 vs 32 PoE2 Scrim AAR

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Originally Posted by FBmantis View Post

I will probably make a few videos of some of the cool events in this scrim when I have time
Oh, video please!!!
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Old 08-02-2009, 11:47 AM   #5 (permalink)
 
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Re: TG vs BPM: 32 vs 32 PoE2 Scrim AAR

Well that was my first scrim with TG and it was a blast, it was very well planned even though their was the odd hiccup due to "el communication" but these things happen.

Thanks to all those who put in the effort to make this happen, it was dangerously enjoyable, especially when everyone was going around TK'ing everyone else(jazy)before the game began, bring on the next scrim.

And thanks to all those I ran with in my squads, thanks for putting up with me....

POE rocks!
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Old 08-02-2009, 12:02 PM   #6 (permalink)
 
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Re: TG vs BPM: 32 vs 32 PoE2 Scrim AAR

Sorry I could not make it, I was looking forward to getting knifed too . Something always comes up when I try and plan ahead for these things.
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Old 08-02-2009, 01:10 PM   #7 (permalink)
 
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Re: TG vs BPM: 32 vs 32 PoE2 Scrim AAR

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Thanks to all those who put in the effort to make this happen
Absolutely subscribe to these words.
Also I want to say thanks to my SMs and SLs especially to Zippy and Bear: with great patience you've guided such moron as I am Thanks!
Speak for yourself I wanna say that first word comming about this scrim is ping, freaking ping. It seemed like it was 160-180, but the real one was more then 300 (coz I remmember the same happened on other public servers).
Game's awesome, waiting for vid!
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Sorry I could not make it, I was looking forward to getting knifed too . Something always comes up when I try and plan ahead for these things.
Gahlas, it's pity you weren't there, coz you're one of the strongest fighters I think. Don't do this again.
Thank you everybody! Look forward for the next scrim.. and let's SING god damned as russians do after a good fight!

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Old 08-02-2009, 01:45 PM   #8 (permalink)
 
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Re: TG vs BPM: 32 vs 32 PoE2 Scrim AAR

The scrim was awesome. Even though I found myself a bit frustrated after the two maps (just because we lost), I had a great time on all four. The action was intense. I was really impressed by BPM and by the people on our side who planned our strategies and then re-planned the strategies for the first two maps.

Great job to everybody and thanks for a great time.
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Old 08-02-2009, 03:56 PM   #9 (permalink)

 
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Re: TG vs BPM: 32 vs 32 PoE2 Scrim AAR

Excellent AAR Mantis. Thanks to Mantis and Bear for helping to organize the scrim. I apologize for the screw up with the maps. Khareus you did a great job CO'ing under difficult circumstances. Win or lose, most importantly I hope everyone had as much fun as I did. I love the camaraderie when we plan and play.
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Old 08-02-2009, 06:01 PM   #10 (permalink)
 
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Re: TG vs BPM: 32 vs 32 PoE2 Scrim AAR

had fun,thanks.They always seem to have ten medics around when one of theirs died
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Old 08-02-2009, 06:03 PM   #11 (permalink)
 
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Re: TG vs BPM: 32 vs 32 PoE2 Scrim AAR

We did a damn good job to only be down 126 tickets after planning for the wrong side on 2 maps. I thought we had a real chance on Sambir. I wish I could have gotten the SAM into better position in the middle of the map. BPM did a good job keeping the armor support pushed back making the poor SAM a sitting duck. I'm thankful their Tornado pilots aren't as good as ours or I would have had a lot more than 6 deaths.

Crimea was a pure joy. I thank my squad a lot for hanging on the back flag. We didn't see the thick of action, but we did stop a few small attempts to take the flag. Shelling Lower Village was a tough job especially with friendly's in the area (sorry for the TKs). I had a good bead on the bridge and kept shelling their armor and infantry trying to cross. Every time I saw bodies flying I giggled like a little school girl.

Kerch was crazy fun. I was a bit distressed with the ease in which they took back the Distro. after all the trouble we went through to finally cap it. Trouble kept us pounding on it until the sneaky squad took City Hall. At that point it was time to dig in and bleed them dry.
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Old 08-03-2009, 12:49 AM   #12 (permalink)

 
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Re: TG vs BPM: 32 vs 32 PoE2 Scrim AAR

Awesome job guys! Special thanks to the CO's and my squad members for putting up with my general noobness with PoE, besides that one night of practice I haven't played it in over a year... I had a print-out of the plans sitting on my desk complete with overlays so I would know which map was which .

The last two maps especially were a blast, holding the house at lower village with the other squad was amazing, and there was nothing more exciting than being on the verge of destruction and seeing that arty come down and wipe their team off the flag (both friendly and enemy arty ).

They were good at locking down flags, but I think while they had great armor we had strength in infantry, and it definitely showed during those last two maps.

If there's a rematch I'll definitely be there!
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Old 08-03-2009, 10:00 AM   #13 (permalink)
 
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Re: TG vs BPM: 32 vs 32 PoE2 Scrim AAR

I'm not sure what was better, the Scrim, or watching the way this fine community came together for the common goal. The preparation, and planning were great, and I'm sure we'd have won Zhytomer if we had planned for Germany. Sambir we got beat. I haven't watched the BR yet, but I know BPM used there transports to move SL around better than us, and were able to overwhelm us 1 flag at a time. Not to mention their air in general. Crimea was the most fun of all as my armor squad tore em up real good at Farm. It was me, Khan, in our tanks,and Calvins wrench vs 2 squads of AT/Spec ops. Good Times! Kerch was fun too. My four man squad (me, Zew, DrMaximus, and Calvin) were tasked with Slum Defense, but After watching the horrific battle at Distro, I took a 3 man team to help with the assault, and I think helped with its final capture. Then we were able to run up to City Hall, and Support Hitest's assault there, and got some baddies trying to counter attack. All while defending Slums. Everyone did a great job.

I think a rematch is in order
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Old 08-03-2009, 10:22 PM   #14 (permalink)
 
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Re: TG vs BPM: 32 vs 32 PoE2 Scrim AAR

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Originally Posted by FBmantis View Post
Battle of Sambir:
Not long after we finally recaptured that flag(Village) they countered by dropping our other backflag. An even worse flag to hold for them but we took the bait and pulled too many men off the more important center flag. So we traded flags and this proved the deciding blow that lost us the match.
Ugghhh. Ill take the blame for that. Im a sucker for bait.
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Old 08-03-2009, 11:01 PM   #15 (permalink)

 
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Re: TG vs BPM: 32 vs 32 PoE2 Scrim AAR

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Ugghhh. Ill take the blame for that. Im a sucker for bait.
You're not alone, I should have left some armor there but we were too far up the front to fall back in time .
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