This round of Barracuda ranks all the way up there among the best rounds I have participated in. What made it so good was that all infantry leaders (except the leader of a 2 man squad) were in the SL channel with the transport squad and the commander. The flags that were in play were North rock Fort, The beach flag between the forts (B6) and air strip.
Commander: Bullseye (15th)
Squad Leaders: AFsoccer (6th devils), james-d, STealthBanana, R3dcobr@ and me + some german guy I cant remember.
Transport Pilots: Wookie (6th MD), shrivaldo and one that I have forgotten.
CAS Pilots: hipcraka and SuperflyEnt
The previous round had been pretty equal and therefore I was surprised how well this round turned out for the USMC. When I loaded in I was expecting the usual chopper crash and having trouble getting to shore. Safe to say it turned out a bit different...
There is a map with the relevant flag further down and I have also drawn in the initial assault plan as I remember it.
Bullseye started by going commander, Wookie (2)* made a transport squad and hipcraka (1) a CAS squad. Soccer (4), james (5) and me (3) were the only squad leaders in the beginning of the game. Bullseye ordered 2 to take everyone to where the swamp flag would be if it had been on the map. This would be our staging area from where we would move out. When we landed my squad moved south to secure that flank while 4 or 5 build a FoB.
Then my squad and 5 were to attack supplies while 4 moved down to around C5. The attack on supplies was executed by my squad moving up to provide overwatch from E6 for squad 5 that was coming in from the straight north of the flag. Supplies was empty so it was secured and a FoB build. Squad 5 stayed and defended the FoB while my squad moved to link up with 4 for an assault on north rock fortification.
This assault was executed with an air strike and then infantry moving in. Some of my squad and Soccers squads moved in while the heavy weapons (SAW, grenadier, LAT) stayed back. We took down the enemy FoB and killed the enemy there quickly and then started to fortify our position there. When we had capped fort the TEAM had a KD of ~20-1.
We were now defending against sporadic attacks for the next 30-40 minutes until we had an area attack up. This time was spent consolidating our position and hunting down enemies. The enemy had build many defences on the hill facing north rock by south rock and these defences were slowly killed off. It was in this time that most of the other squad were created and they helped flesh out our team. They were patrolling around the areas around the north rock while me and 4 were holding on the rock and 5 was on supply.
During this defence period my squad moved around. First we were on the south-east side killing anything that moved here all the spotting was really good communications between me and soccer was right on he told me everything I needed and I think I did the same (maybe I forgot to tell him about some contacts but thats just because I wanted the kills for my squad

). After having been there for a while I was tasked with taking out a rally on the south-west side. This didn't take long and then I made what was probably my biggest mistake of the round. I set my squad (- AR up un the pillbox in B5k3 from where we were engaged by sporadic sniper/marksman fire we suffered some casualties but nothing major (2 or 3).
when the area attack was up I called it in on the B6 flag and when it had hit me squad 6 (redcobra) and 7 (the german squad) moved in while 4 and 8 (STealthBanana) defended the rock. My squad was wiped out on our first attempt where I called in CAS on a few targets but it never went thru (don't really know why). We went in again where 5 was coming in from south rock to support and this made the difference. When the german squad had been killed they had spawned by the air strip and was sitting on the flag when we had capped (I think). As soon as we had capped the B6 flag 5 and 6 moved to airstrip while my squad stayed and defended the flag. The air strip was capped in quick succession and when we started neutralising it Bullseye was quick to call in a helo to bring 4 to the enemy main to attack that. They did this successfully and we had them capped out
During the round no transport and 3-4 attack hueys were lost (by my count). This have to be an all time low for this map. I would like to think that it was because we were quick to identify threats to the helicopters and take them out but I don't know.
So I would like to say thanks to the other leaders involved on the US side this round because it was a pleasure being part of this assault. I would also like to say thanks to my squad (GoreZiad, Reddish_Red, SingS1ng, bigsam656 and Harlequin (55th)) for being nice to work with and making leading them the easiest thing in the world. In squad communication was good really enjoyed the round.
Lessons Learned:
since I think every AAR should have a conclusion on what was good or bad I better write one

. My biggest grief was that I was on multiple occasions had problems getting thru with CAS requests. This was annoying but not critical but it is seriously the only thing that I can see kept this round from perfect. 6 of my squads deaths (11 total) were due to bad luck (sniper shoots the revived thru the smoke/stuck in walls that kind of stuff) and the other 5 were because we were all but one wiped out on our first assault on the B6 flag because I was not able to get my CAS request thru so they could kill the guys keeping our heads down. I refused to make a second push if I could not get CAS because it would just end up wasting more tickets. I would say the patient strategy paid off and this is a perfect example that attacking all the time is not the correct answer.
I think I better stop now I will just end by saying that this AAR is not just here to say good game to my team/squad. But instead to highlight how big a difference good coordination can do. When the round started I would have guessed the teams were about even. If I look at pure skill (squad leading and shooter) of the people I knew on the two teams. I would say they were even when we were half way thru the game. But because We had a commander with a solid strategy and every squad leader was willing to play ball we wiped the other team off the map, literally.
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*Indicates the squad number