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Old 10-31-2009, 03:29 AM   #1 (permalink)
 
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AAR - Jabal 10/31/09

US won 3-0

Good job on command for Mix he took a lot of flack from the US team which was not right.

I am not sure but maybe Jabal should be removed from rotation. It seems that this map is played the same by the US side 90% of the time now. Just get and hold East and don't worry about the rest of the map and don't worry about how the defenses are setup at east. This tactic makes for a fun 10 minutes at the end of the map but does not exercise the TG idea of playing realistically. If it was truly a defense map then we would only need the eastern half of the map, just because the game allows the US this luxury of just holding one flag is that the way it should be played with no other tactic taken?

US let West go, lost APC's (at least 4), lost Helos (2 transports early, I believe a couple more), Lost both CAS (a couple of times I believe). Really is not a good sign of a team working together. APC's went off alone without infantry support. 3 squads just sat at East talking on mumble and building, burning, rebuilding stuff with no purpose. Supply truck driving around without purpose dropping crates in foxholes and anywhere else it could.

I don't mind being patient in PR if it has purpose. But the first hour and a half did not have purpose. Just watched MEC take all flags and then sit for a while.

Not a great tactic not a great round.
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Old 10-31-2009, 03:49 AM   #2 (permalink)
 
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Re: AAR - Jabal 10/31/09

Correction, Bullseye was U.S. CO that round.

I was gunning a LAV with spitfire and got d/c'ed in the middle of a brawl with 2 BTRs (sorry!)
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Old 10-31-2009, 06:56 AM   #3 (permalink)

 
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Re: AAR - Jabal 10/31/09

If I'm on US I never turtle at East, you are seting yourself up for a long slow failure. Best policy get the high, central ground asap as US and put the MEC on the back foot old chap!
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Old 10-31-2009, 07:21 AM   #4 (permalink)
 
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Re: AAR - Jabal 10/31/09

Quote:
Originally Posted by brettwad View Post
I am not sure but maybe Jabal should be removed from rotation.
Don't worry, Jabal 2 is coming with .9.
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Old 10-31-2009, 11:36 AM   #5 (permalink)
 
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Re: AAR - Jabal 10/31/09

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Originally Posted by Mix0lydian View Post
Correction, Bullseye was U.S. CO that round.

I was gunning a LAV with spitfire and got d/c'ed in the middle of a brawl with 2 BTRs (sorry!)
Sorry Mix and Bullseye.
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Old 10-31-2009, 01:42 PM   #6 (permalink)
 
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Re: AAR - Jabal 10/31/09

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Originally Posted by A.WICKENS View Post
If I'm on US I never turtle at East, you are seting yourself up for a long slow failure. Best policy get the high, central ground asap as US and put the MEC on the back foot old chap!
The thing was, everything was very disorganized and f'ed up from the start, with no one going to west beach except one LAV. 2 squads tried to retake it together mutliple times, but they were without LAV support after 1 LAV went down and the 2nd LAV was forced to play defensively against 4 BTR's.
Oh and the Hueys were an absolute fail as well, putting us in a deep ticket hole which could only be regained and overcome through turtling...
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Old 10-31-2009, 01:49 PM   #7 (permalink)

 
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Re: AAR - Jabal 10/31/09

This is an issue with almost every map in PR, not just jabal.
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Old 10-31-2009, 05:26 PM   #8 (permalink)
 
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Re: AAR - Jabal 10/31/09

We lost 2 APC's that whole round. Bulls went down from a HAT chasing the Gaskin and I died in 3 on 1 fight against BTR's (Got 2 of them). (And I lived after you got DCed Mix. We shot each other up so bad, that we both took off running to get repaired, he didnt know my gunner left.)


The problem was, no one went to DAM, and no one went to West but 1 APC. Everyone wanted to be the squad to "stay and defend east."
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Old 11-01-2009, 06:58 AM   #9 (permalink)


 
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Re: AAR - Jabal 10/31/09

we had a really bad rollout.

My apc got west beach, then we were going to dam, sitting there alone, seeing that they were capping dam.

I went commander cause i was sick seeing one chopper flying into death after another near dam and west beach. Also our full team was at east.

really my fault that i was not able to command the team to cap out the mec.
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Old 11-01-2009, 11:21 AM   #10 (permalink)
 
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Re: AAR - Jabal 10/31/09

Quote:
Originally Posted by Spitfire14 View Post
We lost 2 APC's that whole round. Bulls went down from a HAT chasing the Gaskin and I died in 3 on 1 fight against BTR's (Got 2 of them). (And I lived after you got DCed Mix. We shot each other up so bad, that we both took off running to get repaired, he didnt know my gunner left.)


The problem was, no one went to DAM, and no one went to West but 1 APC. Everyone wanted to be the squad to "stay and defend east."
You should have gotten an STD from humping that repair station for 45 minutes :P

Both the MEC HATs were over at West Beach and they refused to come over for a good 30 minutes, which is why you were able to stay up so long near the end.
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Old 11-01-2009, 11:49 AM   #11 (permalink)
 
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Re: AAR - Jabal 10/31/09

Everytime I left I had to deal with a wave of BTR's and INF crawling all over the East. Plus the LAT guy spamming rockets the whole time from the hill. Eventually I rolled out to kill a BTR, and while fighting him and the INF around it, got shot at by 2 HAT's. My repair station was my comfort zone.
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Old 11-03-2009, 08:27 PM   #12 (permalink)
 
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Re: AAR - Jabal 10/31/09

Quote:
Originally Posted by Bullseye2550 View Post
we had a really bad rollout.

My apc got west beach, then we were going to dam, sitting there alone, seeing that they were capping dam.

I went commander cause i was sick seeing one chopper flying into death after another near dam and west beach. Also our full team was at east.

really my fault that i was not able to command the team to cap out the mec.
I think you're being sarcastic, but lol just in case you are not:
NO no no not your fault; like you said it was a really crap roll out. The helicopter losses had already put us in a deep enough ticket hole that the only hope to win was to turtle.

An average US Jabal team has 3 full infantry squads. At the start of the round 2 of those squads need to get huey dropped in the mountains east of West Beach. One of those squads builds a FOB and starts overwatch/secure Dam. The other squad overwatches West Beach and kills/suppresses the MEC HAT rusher, so both LAV's can secure West Beach and kill the BRDM (if the MEC rush that). Once West Beach is secure the LAV's climb the mountain and assist the two infantry squads with DAM. One infantry squad defends the FOB and provides support along with the LAV's while one infantry squad secures the interior and lower levels of the DAM.

Our team that round actually had decent SL's and players-->the problem was that everyone somehow still carries the misconception that East Beach is easily rushed by MEC.....while it's really not. East beach only needs one huey-dropped squad to secure it at the beginning of the round. By the time the MEC gets any truck or the BRDM there in an attempt to rush, any half-decent US LAT or HAT gunner should already be in position to **** them up. That single US squad should be able to cap East and build a FOB, etc.

Unless the MEC team sends EVERYONE to Dam right off the bat, any US team that isn't absolutely terrible should be able to at least capture and hold DAM with the rollout strategy above. The squad defending East beach can then be flown to help defend DAM or whatever.
At least then a good round of jabal can be enjoyed by both sides, regardless of who wins.
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Old 11-12-2009, 08:17 AM   #13 (permalink)
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Re: AAR - Jabal 10/31/09

i was on that round, good game.
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