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| Battlefield 2 - After Action Reports Discussions regarding BF2 AAR on Tactical Gamer Servers. |
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#31 (permalink) | |
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Join Date: May 2005
Location: Norwich, UK
Age: 29
Posts: 4,236
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Re: UMSC's "TeamWork" squad and lastnight's games
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That split second has made all the difference several times already!
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#32 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,272
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Re: UMSC's "TeamWork" squad and lastnight's games
The only requests I take seriously from my SLs are for supplies. I use my UAV *constantly*, so it is rarely available for requests. And with the scan and big picture available to me, I know better where the arty is needed.
Sorry, but the commander does know best.
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Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#33 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,155
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Re: UMSC's "TeamWork" squad and lastnight's games
I've often realized elevated effectiveness by making tactical decisions in a battle with the assistance of the real-time UAV intel.
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#34 (permalink) | |
![]() Join Date: Jun 2005
Location: Oklahoma
Age: 37
Posts: 260
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Re: UMSC's "TeamWork" squad and lastnight's games
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Man, you just said a mouthful. I'm beginning to see that the UAV is even more important than arty most of the time... Theres just nothing like KNOWING you've got two bad guys around the corner...grenade time, baby!! It just seems more effective to give the guys on the ground (who are going to win the battle for you) real-time intel. |
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#35 (permalink) |
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Join Date: Jun 2005
Location: Georgia
Age: 28
Posts: 2,187
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Re: UMSC's "TeamWork" squad and lastnight's games
During the day when only 5 people were on, me and the commander held a flag position in a ruined building because he was continuously giving us UAV feed and we'd know where they were coming from. Otherwise we would have been blind sided and defeated much sooner. They must have tried 10+ times before they finally got it
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Telorn |
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#36 (permalink) |
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Join Date: Jun 2005
Location: California, USA
Age: 33
Posts: 29
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I had a fun time in your squad Jedi, and we were on the ball and holding our positions... Its so frustrating to see your team losing when you seem to be doing your job so well, but you can't win em all!
Looking forward to more frags and flags tonight... Just have to make the grind through the work day... *sigh* |
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#37 (permalink) | |
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Join Date: Aug 2004
Age: 37
Posts: 6,483
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Re: UMSC's "TeamWork" squad and lastnight's games
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#38 (permalink) |
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Join Date: Aug 2004
Age: 37
Posts: 6,483
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Re: UMSC's "TeamWork" squad and lastnight's games
Intel goes both ways. SLs should be telling the CO what is going on. A quick "CO, teams 2,4, and 7 are engaged at this position" lets the CO know what is up, and whether he needs more artillery or squads in that position.
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#39 (permalink) | |
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Join Date: Jun 2005
Age: 37
Posts: 4,077
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Re: UMSC's "TeamWork" squad and lastnight's games
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#40 (permalink) | |
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Join Date: Jun 2005
Posts: 2,472
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Re: UMSC's "TeamWork" squad and lastnight's games
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#41 (permalink) |
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Join Date: Jun 2005
Posts: 108
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Hey all, good stuff to read, I played with some of you in demo, was a blast.
Just got retail, looking forward to play some games. -clanlesss Last edited by TG_Snap; 06-30-2005 at 06:46 PM. |
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#42 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,155
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Re: UMSC's "TeamWork" squad and lastnight's games
I remember you, clanlesss.
![]() Get them thar SOPs and announcements read in the BF2 announcements forum, and we'll look forward to seeing you in the game!
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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