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Old 06-29-2005, 05:05 PM   #31 (permalink)
 
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Re: UMSC's "TeamWork" squad and lastnight's games

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Although it might be quicker to use the comm channel to request UAV, do try to always use the SL commo rose or the map, as it puts an indicator on the commanders map and all he has to do is right click on that area and say "accept". Of course you might be in a big firefight, but the commander also has half a dozen squads to magane, that is why it is best to use the map whenever possible.
Oh absolutely - if the situation allows it i do this as not only is it easier for the CO, but I can get it exactly where I want it. It's more for situations like you described, when things are hectic, and you don't have time to switch to the map / rose because you are covering your buddies assaulting into a built up area at *exactly* the point in time where the UAV goes down. That split second has made all the difference several times already!
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Old 06-29-2005, 05:25 PM   #32 (permalink)


 
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Re: UMSC's "TeamWork" squad and lastnight's games

The only requests I take seriously from my SLs are for supplies. I use my UAV *constantly*, so it is rarely available for requests. And with the scan and big picture available to me, I know better where the arty is needed.

Sorry, but the commander does know best.
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Old 06-29-2005, 05:27 PM   #33 (permalink)

 
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Re: UMSC's "TeamWork" squad and lastnight's games

I've often realized elevated effectiveness by making tactical decisions in a battle with the assistance of the real-time UAV intel.
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Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future.
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Old 06-29-2005, 05:48 PM   #34 (permalink)
 
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Re: UMSC's "TeamWork" squad and lastnight's games

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Originally Posted by Wyzcrak
I've often realized elevated effectiveness by making tactical decisions in a battle with the assistance of the real-time UAV intel.

Man, you just said a mouthful. I'm beginning to see that the UAV is even more important than arty most of the time... Theres just nothing like KNOWING you've got two bad guys around the corner...grenade time, baby!!

It just seems more effective to give the guys on the ground (who are going to win the battle for you) real-time intel.
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Old 06-29-2005, 05:53 PM   #35 (permalink)
 
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Re: UMSC's "TeamWork" squad and lastnight's games

During the day when only 5 people were on, me and the commander held a flag position in a ruined building because he was continuously giving us UAV feed and we'd know where they were coming from. Otherwise we would have been blind sided and defeated much sooner. They must have tried 10+ times before they finally got it
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Old 06-30-2005, 02:51 PM   #36 (permalink)
 
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Thumbs up Re: UMSC's "TeamWork" squad and lastnight's games

I had a fun time in your squad Jedi, and we were on the ball and holding our positions... Its so frustrating to see your team losing when you seem to be doing your job so well, but you can't win em all!

Looking forward to more frags and flags tonight... Just have to make the grind through the work day... *sigh*
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Old 06-30-2005, 03:02 PM   #37 (permalink)
 
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Re: UMSC's "TeamWork" squad and lastnight's games

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Originally Posted by Tempus
The only requests I take seriously from my SLs are for supplies. I use my UAV *constantly*, so it is rarely available for requests. And with the scan and big picture available to me, I know better where the arty is needed.

Sorry, but the commander does know best.
Yeah, only don't trust his targeting instincts with that arty. The CO likes to cut it close.
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Old 06-30-2005, 03:04 PM   #38 (permalink)
 
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Re: UMSC's "TeamWork" squad and lastnight's games

Intel goes both ways. SLs should be telling the CO what is going on. A quick "CO, teams 2,4, and 7 are engaged at this position" lets the CO know what is up, and whether he needs more artillery or squads in that position.
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Old 06-30-2005, 03:33 PM   #39 (permalink)
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Re: UMSC's "TeamWork" squad and lastnight's games

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Originally Posted by Wyzcrak
I don't know who was leading Squad 4 last night, but I want to shake his hand.

Damn near every time he addressed me on comms, he referenced his squad number. He also was in CONSTANT communication with me, the commander -- a luxury I didn't enjoy with all of the other squads.
Was that me? I know I led 4 at one time, and not sure of the other squad I led... I think it was 2....hell, I can't remember
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Old 06-30-2005, 03:37 PM   #40 (permalink)
 
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Re: UMSC's "TeamWork" squad and lastnight's games

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Originally Posted by TG_Mateo
Intel goes both ways. SLs should be telling the CO what is going on. A quick "CO, teams 2,4, and 7 are engaged at this position" lets the CO know what is up, and whether he needs more artillery or squads in that position.
I'd like to reinforce this. I've called out enemies advancing on other squads to the CO before, and it saved allied squads lots of grief.
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Old 06-30-2005, 06:24 PM   #41 (permalink)
 
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Thumbs up Re: UMSC's "TeamWork" squad and lastnight's games

Hey all, good stuff to read, I played with some of you in demo, was a blast.

Just got retail, looking forward to play some games.

-clanlesss

Last edited by TG_Snap; 06-30-2005 at 06:46 PM.
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Old 06-30-2005, 06:31 PM   #42 (permalink)

 
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Re: UMSC's "TeamWork" squad and lastnight's games

I remember you, clanlesss.

Get them thar SOPs and announcements read in the BF2 announcements forum, and we'll look forward to seeing you in the game!
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Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future.
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