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Old 07-21-2005, 12:26 PM   #31 (permalink)
 
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Re: Another Karkand doozy

Quote:
Originally Posted by TG_Rizzo
It probably was our squad but for all we knew we *were* following the CO's orders. IOW, only the SL knows what the CO's orders are. The squaddies get their orders from the SL and most of the round our orders were to attack or defend the NE flag.
I point the finger only at the SL, not the squaddies, so no worries there.
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Old 07-21-2005, 12:31 PM   #32 (permalink)
 
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Re: Another Karkand doozy

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Originally Posted by SmokingTarpan
I point the finger only at the SL, not the squaddies, so no worries there.
I know, I just wish there was a way to tell when the SL declines the CO's orders. Had I known I'd have done something about it...
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Old 07-21-2005, 12:36 PM   #33 (permalink)
 
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Re: Another Karkand doozy

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Originally Posted by asch
LOL. If you knew my CSS nade abilities, you would never have thought I could hit the broad side of a barn.

All I was thinking at that point was the ticket were VERY close and there were a bunch of enemy infantry running around... I just kept tossing nades down on your location(s) and reloading, hoping to get your tix down.
We were doing good there until our squads weren't able to hold your onrush from the west and we had to pull down to the flag. That's when you USMC started picking us off like a shooting gallery.
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Old 07-21-2005, 01:27 PM   #34 (permalink)
 
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Re: Another Karkand doozy

Karkand was really crazy. Our squad got beat up pretty bad, so much so that I figured we would lose it, but we didn't, somehow we kept fighting back - and as much as we died, we killed even more.

This was definitely one of those battles where you are surprised you won. In all the others I was in last night, I was not surprised we lost. No offense to anyone, but the lack of commanders and the fact that I never got in with a good SL made it a not-so-fun evening for old Mosely. Why can't we get the whole commander thing worked out? Without one, unless you have a semi-intelligent SL, the game can really suck.

I would have been a commander but I had to keep quiet on the mic on the account of visiting in-laws sleeping
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Old 07-21-2005, 02:22 PM   #35 (permalink)
 
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Re: Another Karkand doozy

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Originally Posted by AMosely
Why can't we get the whole commander thing worked out? Without one, unless you have a semi-intelligent SL, the game can really suck.
I think I'm a far better SL than a CO, but I may give up the SL job due to the general lack of CO's. I'll be sitting in the command chair more often from now on.
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Old 07-21-2005, 02:24 PM   #36 (permalink)
 
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Re: Another Karkand doozy

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Originally Posted by SmokingTarpan
I think I'm a far better SL than a CO, but I may give up the SL job due to the general lack of CO's. I'll be sitting in the command chair more often from now on.
We shall miss you! I was looking for you last night - only to see you in the commander chair. Agh!
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Old 07-21-2005, 02:58 PM   #37 (permalink)


 
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Re: Another Karkand doozy

Quote:
Originally Posted by SmokingTarpan
I think I'm a far better SL than a CO, but I may give up the SL job due to the general lack of CO's. I'll be sitting in the command chair more often from now on.
You are good at both, but you are more sought-after as a SL. Besides, when you are CO, that forces me to be a trooper, and I usually prefer being CO.
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Old 07-21-2005, 03:00 PM   #38 (permalink)


 
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Re: Another Karkand doozy

When that game came down to 20-20 or so, I switched my kit out to Medic and endeavored to keep as many troops alive as possible. Since I saved more than 2, I'd say it was worth it!
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3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.
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Old 07-21-2005, 03:10 PM   #39 (permalink)
 
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Re: Another Karkand doozy

Sounds like a good time, sorry I missed it. I do think the Medic kit is undervalued as far as Tickets savings go. Especially late in a close game people should consider loading their squads up with extra medics and the priority should be on keeping people alive, not taking cps.
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Old 07-21-2005, 03:28 PM   #40 (permalink)
 
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Re: Another Karkand doozy

Quote:
Originally Posted by Tempus
You are good at both, but you are more sought-after as a SL. Besides, when you are CO, that forces me to be a trooper, and I usually prefer being CO.
Trust me, I prefer leading a squad instead of sitting in the big chair. But I'm getting really tired of seeing the timer at 20min left and still no CO. I've also noticed that most CO's only average 2 rounds in the chair, and I have no problem with staying in longer. Only reason I left after the Oilfields is because I needed some food.
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Old 07-21-2005, 03:32 PM   #41 (permalink)
 
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Re: Another Karkand doozy

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Originally Posted by SmokingTarpan
Trust me, I prefer leading a squad instead of sitting in the big chair. But I'm getting really tired of seeing the timer at 20min left and still no CO. I've also noticed that most CO's only average 2 rounds in the chair, and I have no problem with staying in longer. Only reason I left after the Oilfields is because I needed some food.
I was looking for you after that map...hoping you'd form a squad I'm lucky in the fact that my PC loads the maps quickly, so I'm usually one of the first one to get a seat on a good squad if someone quit/got dropped during map change. I think it's just about been this way every time that I was able to make it in your squad. It's always full otherwise.
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Old 07-21-2005, 04:05 PM   #42 (permalink)
 
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Wink Re: Another Karkand doozy

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Originally Posted by Clorox
Plisskin-

You did a mighty fine job!

Thanks a lot. Good squaddies make it easy, and you guys made it great. I wish I had a 'slap/spank' button for the pub guys who climb in every now and then. I realize that I can kick them out, but that doesn't have the same 'oomph' of communicating that I am pissed.

I have a pretty flexible playing style, but when a squad member jumps into an APC for a flag that we are defending and drives to the other side of the map, heck, I start looking for the C4. (happened last week).

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Old 07-21-2005, 04:48 PM   #43 (permalink)
 
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Re: Another Karkand doozy

Quote:
Originally Posted by SmokingTarpan
Fushe Pass was a mess for two reasons:
1. No commander until about 30min in.
2. A squad that got capture-hungry and refused to follow orders.
The mess on Daqing, Oman, and then Fushe forced me to quit for the night and then I missed the great Karkand game.

On all three of those maps, I kept wondering if there were still 64 people on the server. I had no fun on either team. By the time Oman rolled around, the USMC side was in total disarray.
Some kind of refresh or team scramble was really needed after the balance problem became obvious. Especially given the long games which happen on those huge spread out maps.

I suspect that the natural cycle of players leaving and joining balanced things out eventually, but I wish I could have that time of my life back. :P
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Old 07-21-2005, 04:53 PM   #44 (permalink)


 
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Re: Another Karkand doozy

We actually talked about switching up the teams, but it's so hard with the server full and the autobalance working.
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Old 07-21-2005, 06:56 PM   #45 (permalink)
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Re: Another Karkand doozy

Quote:
Originally Posted by Tempus
When that game came down to 20-20 or so, I switched my kit out to Medic and endeavored to keep as many troops alive as possible. Since I saved more than 2, I'd say it was worth it!

I did the same exact thing, and I revived 2 guys. I told my guys "Don't worry about getting shot, just shoot people!" They fell right on me (behind a wall) and I revived them. I actually saw you on the ground below us by the trains running around
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