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Old 08-07-2005, 02:16 PM   #16 (permalink)
 
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Re: Strike at Karkand: how to break the stalemate (8/5)

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Originally Posted by Alpocalypse
Agreed, if it was 10 seconds and out it would be ok. What was described at the top of the thread though was a way of circumventing the 10 second rule. The driver of the vehicle was the only one getting the countdown so the passengers were able to take over when the driver died and they kept on going through the red until they got across the red zone outside the line of sight of any potential enemies. Don't get me wrong, it was clever, but it pretty much fits the definition of the term "exploit". That's what using a game bug or design flaw to unfair advantage is.

-Alpoc
oh.... I guess I skipped over the part about the passengers not receiving any damage... ???? Wonder if that's only in certain vehicles? I remember some a-hole taking me in a jet off the map and I bled out as a passenger after the 10 seconds were up.
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Old 08-07-2005, 02:18 PM   #17 (permalink)
 
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Re: Strike at Karkand: how to break the stalemate (8/5)

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Originally Posted by Legato895
im with you guys, but just to clarify. its not that only the driver gets hurt, its that after i died, apparently the 4 remaining crew in the apc could heal each other faster than the red could take away. it was as if 5 was too much, but 4 could be self sustaining. since i was the driver both times, i wasn't sure exactly what was happening, but i was just being told from the rest of my squad that they were losing no health.
hmm did they have more than one medic in the vehicle? interesting..
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Old 08-07-2005, 03:10 PM   #18 (permalink)
 
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Re: Strike at Karkand: how to break the stalemate (8/5)

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Originally Posted by Joebar
hmm did they have more than one medic in the vehicle? interesting..
yeah, we were all medics. it seemed as if 5 people was too many, so i, the driver would die, but 4 seemed to be self sustaining
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