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Old 08-30-2005, 11:37 AM   #16 (permalink)
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Re: good rounds 8/29

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Originally Posted by Ludlow
Santa,
Bragging about cleansweep is nothing to be proud of. For alot of that map we had an inept commander (before wolf took over), and you had taken both of our jets.

Legato, I have no idea who was mining your runway, but I can bet it wasn't the normal TG players. I made the comment about being you guys being lame. Read the rest of this and you'll know where I was coming from.

Being constantly bombarded by 4 jets is no fun, no wonder people were complaining. When the opposing team is losing as badly as we were there is no reason to do what you guys did. It was unecessary. I can't tell you how many times I've been squad leader and had the commander tell us to back off when we are winning by an overwhelming margin. It's the right thing to do, everyone is here for fun and when alot of the good players get on one side (not to mention those who chose to switch sides when the going gets tough) it's just no fun...

But like I said last night, there are only a few maps where the MEC have no UCB, so it doesn't happen often. Though I expected more from you guys. Otherwise you earned the right to brag

-Ludlow
While I agree that continual bombings suck, I have to put in a word for Santa here. Maybe he was just doing what he was told, maybe not. However, this is not his CO attitude. Last night on Mashtuur he was CO, I was a SL under him. When we got enough flags, he told ALL squads to stand down and defend current positions since we had a ticket bleed. That shows a lot of class, IMO. He could've told us to put a full attack on their remaining position, but he didn't.
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Old 08-30-2005, 12:33 PM   #17 (permalink)
 
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Re: good rounds 8/29

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Originally Posted by Ludlow
Being constantly bombarded by 4 jets is no fun, no wonder people were complaining. When the opposing team is losing as badly as we were there is no reason to do what you guys did. It was unecessary.
Were the USMC troops just running in and taking your jets, or had they captured/were trying to capture the airfields? In essence, were they "stealing" or legitamately acquiring the assets?
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Old 08-30-2005, 12:42 PM   #18 (permalink)
 
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Re: good rounds 8/29

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Originally Posted by SmokingTarpan
Were the USMC troops just running in and taking your jets, or had they captured/were trying to capture the airfields? In essence, were they "stealing" or legitamately acquiring the assets?
i only took the bomber from the second runway, but it was constantly changing hands. i don't think an effort was ever made on their main base, and if it was i didn't see it, although there was often heavy fighting on the one right by it.
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Old 08-30-2005, 12:45 PM   #19 (permalink)
 
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Re: good rounds 8/29

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Originally Posted by TG_Santa
in karkand i led a usmc squad with legato, dark viper, wolf blitzer, stupid awesome, and...someone else. We first took the NW base without any opposition, and defended against a few easy-to-destroy attacks. Within minutes we were sent to the WW1 battle. Within about 5 minutes a squad took the mec main (i have no idea how) and i immediatly suicided and respawned at the mec main to defend with the other squad. We held against a lot of enemy, and held it for probably a good 20 minutes. An enemy squad attempted to get on the crane to the south, but after several failed attempts at climibng the ladder my squad killed em all off eventually.
OK how did Oman get left out of that summary? I was proud of my boys being able to control the arty so effectively after being pounded half the game by it and down by over 100, only to come back and win it. I actually grabbed another 'squad pic' sitting on the arty, but shut down my laptop in disgust after Karkand.

As for Karkand, I've gotta take at least partial (if not all) responsibility for that map. My squad was defending the south crane for the first 1/3 of the game, with zero contact. I tried to send out a fire team with DrunkenSoul to cross and take out enemy assets, but the front was too thick and we got no arty support to punch a hole on the south side. So I broke position and moved my squad up slowly, keeping an eye on the south water. Tempus you must've been under there forever, but I don't know how the commander didn't see you/spot you for us. We certainly saw noone cross over. After USMC capped the MEC base is was all over. VERY good job USMC on defense there. We brought it from literally all directions, and brought it hard.

At least we did get to break through a couple times and get a couple hits on your arty and Sorus on CO though. You gotta take your small victories where you can, I guess.
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Old 08-30-2005, 01:42 PM   #20 (permalink)
 
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Re: good rounds 8/29

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Originally Posted by Beatnik
So I broke position and moved my squad up slowly, keeping an eye on the south water. Tempus you must've been under there forever, but I don't know how the commander didn't see you/spot you for us. We certainly saw noone cross over. After USMC capped the MEC base is was all over. VERY good job USMC on defense there. We brought it from literally all directions, and brought it hard.
We were coming straight across at the bridge, not on the south side. The MEC side had good D up north and down south, but the middle at the bridge was soft. For the commander, it probably didn't look like anything until our whole squad was across. It helped that another squad was agressively pushing north of the bridge at the same time. They got across right away after the far east fell.

The MEC side on that map has to understand that they have little to gain by pushing across to the west side, and everything to lose by letting people get across to the east side. When MEC squads start appearing on the west side, it means their defenses are weakened, and it is only a matter of time before their main base falls.
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Old 08-30-2005, 02:15 PM   #21 (permalink)
 
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Re: good rounds 8/29

The entire way from the bridge to the SE MEC base there was only one person that took a few shots at us. The other US squads must have been doing a good job distracting the MEC. Probably the most frustrating part of that map for me was after we got the base and I was tasked with blowing the assets. Trying to get to them through the MEC counterattack resulted in a lot of quick deaths and swearing. Definately a fun round.
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Old 08-30-2005, 02:17 PM   #22 (permalink)
 
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Re: good rounds 8/29

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Originally Posted by Legato895
im of the opinion that 1-2 squads should be on both airfields at all times, even if your commander is awol mentally. if your main base is cappable, there is no excuse to not defend it valiantly. im not saying that defending a base will prevent all vehicular hijacking, but its better than not. if it takes 2 squads to defend your most vital assets than not only are those assets protected, but the enemy won't have the advantage of taking them. during the 3 times i stole a plane, only once were we engaged in any way by ground troops.
Ok, so you put a squad on defense of the SW airfield and now the rest of your team on the ground is outnumbered at the CPs. If the MEC has to worry about defending that island without a UCB and with the USMC jet-stealing, they're going to loose almost every time I think.
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Old 08-30-2005, 02:20 PM   #23 (permalink)


 
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Re: good rounds 8/29

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if i remember correctly, you only lost by like... 1-2 hundred. and imo thats not a margin to take pity over. there have been many times i have entered or been part of a game (even in TG) that isn't a pure joy (spawning USMC when the tv station is taken anyone?) but you just perceiver to the next round. when the MEC take the US's helipad i don't see any mercy take backs, its just how it goes, and while it may not have been pure joy being bombed into dust over and over, getting up in arms about being nice and fare when the rules don't facilitate it won't solve anything. the people that kept vocalizing their pissedoffatude-ness (not necessarily you) obviously had no understanding of the rules that TG pays by, so we had no remorse for taking un-defended air fields, not only once, but 2-3 more times AFTER they knew what was going on.
I'm beginning to wonder if a lot of players understand the rules that TG plays by... The rules aren't there for no reason. They're there to promote fun, sportsmanship and fairness. Some traits that people evidently forgot last night...
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Old 08-30-2005, 02:21 PM   #24 (permalink)
 
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Re: good rounds 8/29

Quote:
Originally Posted by jepzilla
Ok, so you put a squad on defense of the SW airfield and now the rest of your team on the ground is outnumbered at the CPs. If the MEC has to worry about defending that island without a UCB and with the USMC jet-stealing, they're going to loose almost every time I think.
not if you play defensivly... putting 2 squads at 3 checkpoints is what i would do if i ever commanded. everything is too spread out to bunny hop and yes, the air bases are too important to lose as the MEC, simply because the bombers don't need to rearm at the other side of the map. just like karkand, cleansweep is a defensive map for the MEC. lose a few minor points and hold onto the main airfield, the second airfield and the attack chopper spawn. nothing else really matters enough to over extend your forces
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Old 08-30-2005, 02:22 PM   #25 (permalink)
 
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Re: good rounds 8/29

Quote:
Originally Posted by Bommando
I wasn't there, but I'd have to say that stealing vehicles with no attempt made to capture the CP is truly lame. Not against the rules, but certainly lame. It takes no amount of skill to sneak into a base, steal a vehicle and run away with it. Hell, I could do this on most maps undetected if that was my inclination.

I consider a good game one that is well fought or close between the teams. If I wanted to smackdown on some severely disadvantaged foes, I'd go outside and pull wings off flies.

No offence meant to those who posted. I just have a different idea of fun.

EDIT: After further reading, I am even more appalled. It seems to me that USMC pilots intentionally parachuted into the MEC hangars for the sole purpose of stealing the planes. Carry on all you like about the letter of the law, but this sort of behaviour is not very TG and ruins the fun for 32 people on the server. Be a man and capture the base, otherwise you might want to have a long hard look at what makes these servers fun.

I sure am glad I joined the private server if this is what the gameplay degraded into on the pubs.
you know im sure it did suck to be them, but ill say it again, NOBODY WAS DEFENDING THEM. if i am flying and see a jet sitting on the runway, by ignoring it, i allow my bombers to get attacked even with my fighter cover. on top of that, the MEC bomber under our control was shot down at least 3 times and was taken back with NO contest. the MEC can't just assume that our good grace will protect assets that will help our team. i know the destructive power of a plane is greater than a tank, but you don't hear anybody complaining when a tank is stolen from a base and kept alive behind friendly lines simply so it won't spawn back and fall into enemy hands. that is a tactic that i've used over and over with no contest.

anway, mining our airfield and camping our UCB for "breaking the rules" was what we thought was funny, not our total air domination. it was the 2-3 people incessantly telling us we were camping their "UCB" that had us laughing, and the fact that they just never 'got it'
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Old 08-30-2005, 02:25 PM   #26 (permalink)
 
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Re: good rounds 8/29

Quote:
Originally Posted by Bommando
EDIT: After further reading, I am even more appalled. It seems to me that USMC pilots intentionally parachuted into the MEC hangars for the sole purpose of stealing the planes. Carry on all you like about the letter of the law, but this sort of behaviour is not very TG and ruins the fun for 32 people on the server. Be a man and capture the base, otherwise you might want to have a long hard look at what makes these servers fun.

I sure am glad I joined the private server if this is what the gameplay degraded into on the pubs.
Completely agree. The USMC are in no danger of losing their jets on that map, so even with 2 pilots they could still do their little semi-suicide tactics (letting their jet crash) to steal the MEC jets. Theirs would just sit unused. It's as if the USMC pilots do not want a genuine challenge in the air (because we all know the the SAM's in this game are not effective) so they resort to underhanded tactics to try to get rid of their competition. Then they go and brag about how they ruined the fun for the other team.

Since this isn't the only thread mentioning this so-called tactic, I can see this as becoming a normal course of events on Clean Sweep and maybe even Kubra Dam. If it does, I'll start logged off when those maps start loading. I don't have a problem with playing on either side for either map, but I have no interest in participating in such poor displays of sportsmanship.

Land 2 squads at the airbase and take the flag by overwhelming force, then hang on to it if you want to keep the OpFor airforce down.
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Old 08-30-2005, 02:28 PM   #27 (permalink)
 
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Re: good rounds 8/29

Quote:
Originally Posted by CingularDuality
I'm beginning to wonder if a lot of players understand the rules that TG plays by... The rules aren't there for no reason. They're there to promote fun, sportsmanship and fairness. Some traits that people evidently forgot last night...
the rules don't go the whole 9 yards to make everybody have a fun and happy time though... these servers and people are the greatest, but i still play games here where everything is just so down and out i really don't enjoy the round at all. if we wanted everybody to have a great time, the rules would extend into the realm of allowing bases to be taken back, or force a team to allow the other at least 2 spawns instead of trying to shut them down all together. i don't think any of us in the jet squad ever once lost sight of the rules, or questioned our own conduct, because it would have happened to us had the rolls been reversed, no question.
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Old 08-30-2005, 02:29 PM   #28 (permalink)
 
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Re: good rounds 8/29

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Originally Posted by Legato895
not if you play defensivly... putting 2 squads at 3 checkpoints is what i would do if i ever commanded. everything is too spread out to bunny hop and yes, the air bases are too important to lose as the MEC, simply because the bombers don't need to rearm at the other side of the map. just like karkand, cleansweep is a defensive map for the MEC. lose a few minor points and hold onto the main airfield, the second airfield and the attack chopper spawn. nothing else really matters enough to over extend your forces
IMO clean sweep is too big to have squads split between CPs. If you don't have a full squad on a CP, it'll fall before reinforcements arrive. Adding another point that the MEC has to defend just spreads that team too thin.

I think if I was commanding MEC on Clean Sweep and having to deal with jet stealing, I'd just let that centre CP fall to the USMC, deny the bomber to both teams, and hope the fighter had an excellent pilot to keep the USMC air force occupied. And then you're basically on the defensive the whole game with the island split in two.
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Old 08-30-2005, 02:37 PM   #29 (permalink)
 
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Re: good rounds 8/29

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Originally Posted by perry
Completely agree. The USMC are in no danger of losing their jets on that map, so even with 2 pilots they could still do their little semi-suicide tactics (letting their jet crash) to steal the MEC jets. Theirs would just sit unused. It's as if the USMC pilots do not want a genuine challenge in the air (because we all know the the SAM's in this game are not effective) so they resort to underhanded tactics to try to get rid of their competition. Then they go and brag about how they ruined the fun for the other team.

Since this isn't the only thread mentioning this so-called tactic, I can see this as becoming a normal course of events on Clean Sweep and maybe even Kubra Dam. If it does, I'll start logged off when those maps start loading. I don't have a problem with playing on either side for either map, but I have no interest in participating in such poor displays of sportsmanship.

Land 2 squads at the airbase and take the flag by overwhelming force, then hang on to it if you want to keep the OpFor airforce down.
we had 6 people in "jets"

we did no suicide bales, when i did it 2-3 times i jumped out of the bomber and the gunner switched seats

we never said it didn't suck for the mec

on kubra dam when i am tasked with defending the main mec base, i always have a guy on the FAV in case the usmc is trying to take the jets

on kubra dam many many people take the middle chopper w/o making a go at the control point guarding it, and on that map, choppers are more deadly than jets imo

our bomber got shot down by an FAV once and AA 2 times (and that was just me) so there is AA that is effective.

im sorry this has turned into such a hate fest. i guess a few posts came out wrong like we were gloating over us raping the mec airforce. in reality the only funny part were the few people camping us for breaking rules that don't exist. this game really focuses on overcoming and quite frankly, the mec didn't. their assets were un-contested on the vast majority of hijacking attempts. if you want to amend this to the gent's contract by all means, i will re-sign it, but imo, its in the same league as high altitude HALO spawning by choppers in maps where there is no fighters, and stealing tanks simply to prevent the other team from using them. i/we had no intention to piss anybody off, or get a lecture over how the rules are there to facilitate fun for everyone, we did it as it happened and won't do it again.
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Old 08-30-2005, 02:41 PM   #30 (permalink)
 
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Re: good rounds 8/29

Quote:
Originally Posted by jepzilla
IMO clean sweep is too big to have squads split between CPs. If you don't have a full squad on a CP, it'll fall before reinforcements arrive. Adding another point that the MEC has to defend just spreads that team too thin.

I think if I was commanding MEC on Clean Sweep and having to deal with jet stealing, I'd just let that centre CP fall to the USMC, deny the bomber to both teams, and hope the fighter had an excellent pilot to keep the USMC air force occupied. And then you're basically on the defensive the whole game with the island split in two.
i don't think we're on the same page. im not suggesting that a squad is ever split. im saying put 2 full squads of 6 on 2-3 flags and hold thats 12 on the main base (with one in the fighter), 12 on the second airstrip (one full squad at the settlement and the remaining air squad on the hanger with flexibility to move back and forth) and another 2 squads on the helicopter spawn.

depending on the circumstances the squads defending the main could also stretch out a bit to the one right by it, but in times of conflict could fall back.
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