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Old 10-31-2005, 01:28 AM   #1 (permalink)
 
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Daqing 30-oct

Thanks to the squads on USMC for doing a great job, made my job easy.

Good communication all around made our assaults and defence very effective.

I'm still working on my own communication skill, i'm quite defensive but i'm aware some people don't like sitting around while others are happy to do that. I try to get everyone some action, if no one is attacking you I will find you some action, but if I ask for defence there is normally something heading your way, let the action come to you instead of attacking everything. I learn't a lot from Bom commanding on Fushe Pass last night (29th), hopefully I can keep everyone as well informed to what is going on and what my plan is as he did.

General plan was hold the west oilfield, refinery, garage, east oilfield. These all spawn armour of some sort, with helicopters at others, they also made a nice battlefield line for us to hold. The central cisterns flag I was going to ignore unless the enemy spawned there en-masse. Old town and power station I didn't count on holding for very long if we took them.

1 - Keeping enemy assets down most of the game, must of drove China's CO mad.
2 - Came under intense pressure from one of the recognized great squad leaders in the mid game (name escapes me), they held the garage and were able to strike out when needed capturing the cisterns flag while still holding the garage.
3 - Attacked old town and held most of the game.
4 - Unrelenting assaults in the west, did a good job doing what you did. Sorry for my mini-rant, was trying to get you and 5 co-ordinated so we didn't lose all 3 western flags. I should of explained better but also, you should of also asked or at least informed me what you wanted to do so I could factor it in to the plan. Getting there before the squad I order there doesn't mean anything, just cos you had a jeep to rush there meant they couldn't use it to carry out there order but i'm thankful we got that flag.
5 - Dealing with the 3 flags in the west, excellent communication and movement. Success rate of each order I gave you must of been nearly 100%.
6 - Heli squad if I remember correctly? Nice work backing up the ground forces.
7 - Held the north east oilfield, providing us another heli + tank, I left you alone most of the map as you looked to have everything under control.
9 - Jets, excellent bombing, first jets squad i've had so eager to support the ground troops, but with Bom as SL that should of been expected lol, excellent bombing runs, accurate beyond belief, very rare I saw a TK even with a friendly squad at the enemy gates waiting to assault.

Apologies if I missed anyone out or got numbers mixed up, its 5am in the UK so memories going (p.s. Patriots came back while I was CO'ing, welcome back to the game Bruschi and to full health)

p.s. To whoever asked at the start, i'm English with a mix of 2 regional accents and I have a cold so nose is bunged up... and with a rubbish mic as well lol..
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Old 10-31-2005, 01:50 AM   #2 (permalink)
 
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Re: Daqing 30-oct

That was a good map for us. I led Squad 5 and had a great crew of guys who made it easy for me. Communication between squadmates was solid, and they were spotting everything. I didn't have to micromanage as guys like Aculle was quick with C4 on a flag we were defending and Jaymind always was blocking most likely attack entrances with mines. Clawhammer made sure no one's gun ran short of bullets. Sir DarkEagle kept their armor down with his AT kit and we had the guest 6th position filled at times with Bane(medic), PowerlessHero(medic), and TG David225(medic).

We had some fun standoffs with Deveran's squad at the refinery and then also FPS Douglass at the Western two flags. Whenever push came to shove though, Preston was VERY quick on giving us additional support to help us overcome any obstacles. Beatnik's squad was very timely on our push to the Refinery. Squad 4 distracted the enemy out of the West Oilfields enough for us to capture the Power Station behind them. Every flag we moved in seemed to have Arty Falling just before we arrived followed by a 1-2 bombing run.

That softened up the enemy to make almost every approach a much easier one. FPS Douglass's squad put up one heck of a fight at the West Oilfields and likely can only agree that the arty and bombing were a big part of the reason why we were successful. They had great defense set up and were very aggressive about sniffing out attacks.

The coordination between squads was extremely impressive and made a great deal more fun for my squad.

Thanks again all for the games!

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Old 10-31-2005, 01:59 AM   #3 (permalink)
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Re: Daqing 30-oct

I remember this one! Was a fun map all around. At first Bommando kept bombing us completely to smithereens, but I went to the middle and started from there.

After all that I remember a lot of hard attacks where we took the flag, but as soon as we took it a second wave of enemies came in and took it right back. It was like that consistently through that match. We did take the Old City (I believe..N most flag) at the end and held it the rest of the game and we kept battling out Beatnik's sqaud at Gas Station back and forth and back and forth. I never got time to set up a nice defense before they'd come back..persistent..I like it. The refinery battles were just as good too. Good match for Daqing imo.

Props to my sqaud. Schemer on the medic; you remind me of a young seppy. =P Weasle and Drunken and Bod were all over the place with ATs and Bod switching to support sometime. Good AT lineup from you guys. Weasle has to be one of my favorite AT's to play with. Oh..and seppy...<pfft> what a loser. <333
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Old 10-31-2005, 04:39 AM   #4 (permalink)
 
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Re: Daqing 30-oct

Quote:
Originally Posted by Deveran
We kept battling out Beatnik's sqaud at Gas Station back and forth and back and forth. I never got time to set up a nice defense before they'd come back..persistent..I like it.
So it was you, I asked for a report on the situation at the garage and got a message back about "It's Deverons squad" (I couldn't remember later on who that squad was, just that it was a recognized SL), I knew the name instantly so sent squad 7 to help, Oh and the jets and cobra to make sure.

Don't make a name for yourself, you become a bigger target MUHAHAHAHAHAHA.

Thanks for the change of direction, no major assault had came at the garage when it was defended, was a nice pace change and made me have to react to something new.
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Old 10-31-2005, 09:43 AM   #5 (permalink)
 
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Re: Daqing 30-oct

Quote:
Originally Posted by Preston85
1 - Keeping enemy assets down most of the game, must of drove China's CO mad.
Ah, not really. I was the CO. I didn't pay too much attention to my CO assets, just some supply crates to keep up the sat scan. A couple of my guys repaired the assets without my having to tell them. We were having trouble on the ground, so I actually didn't mind the enemies sending in their ground forces after my arty pieces, etc.

A bigger challenge was a couple of squads dominated by pubs that I had on my team. They weren't very fond of being put on defense and by the end of the map I had two infantry squad leaders that had me on mute because of too many "defend here!" orders. At the end of the round I checked the player list and discovered that the enemy (USA) side had all of the 7th on it, straight out of their practice night I guess. I don't know how they all managed to get on the same side, but it explained how the enemy team was so coordinated.
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Old 10-31-2005, 10:09 AM   #6 (permalink)
 
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Re: Daqing 30-oct

Quote:
Originally Posted by Bommando
After doing so, I am sure the team stacking argument is not valid. There are so many other factors at stake here. Why does MEC waste the USMC one round and vice versa the next? Surely three guys don't make that much difference, because that's how many switched. Three.
I see where you're coming from. I don't know all of the details of the roster, I just glanced at the top 20 lists at the end and saw the USA side had lots of 7th, and I don't recall any 7th on the Chinese side. I assumed that the 7th were supposed to be on one side as part of the 7th practice night. Obviously that's going to have a bigger impact than if a smaller group like the 42nd made a squad on one side, but it's still not going so far as to require an admin to prevent "team stacking". Otherwise admins would be stuck doing things like counting up TG tags on each side and making people move, then counting up the regular pilots on each side to provide air balance, etc.

In other words, I'm not one of the "team stack" grumblers. I was merely observing that the opposition was especially fierce on the ground that round.
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Old 10-31-2005, 11:09 AM   #7 (permalink)
 
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Re: Daqing 30-oct

The 7th were split between air and ground.

While the final score was a large difference the player scores were quite even, you had the top 3 players and best squad. That tells me the fighting/teams were quite even if not China was better players but we had a superior position from which to fight from, hence the teams were far from stacked or one sided.

The flags we had all spawned armour or AA or a cobra, so we had the important flags denying China valuble assets. You never held the west oildfields long enough to presure us at the refinery, allowing my squads to attack the powerstation and leave that flag open for long periods using agressive defence. Same with east oilfield, you never held that until late on and only for a short period, this allowed garage to remain safe and put very little pressure on the squad in the centre. Old town (or city, can never remember) we held, this should not of been possible, it is so close to your UCB you could get troops/heli there easily, then use this to launch attacks at the garage or east oilfield. I didn't get squad 1 to blow the bridges to slow your troop movement down until the end.

USMC had ticketbleed going a long time, and I tried to keep it going and only had bleed against us once early on for less than a minute. You had to make major pushes to take a flag to stop the bleed so we were able to nip behind you or send in multiple squads, plus arty plus Jet and Bomber double teaming bombing runs on the concentration of your troops.

The USMC position early on was a major factor and the biggest factor of all imho of course was air dominance, I never heard a ground squad complain about enemy aircraft so i'm guessing Bom and co were the top birds in the sky.

Last edited by Preston85; 10-31-2005 at 12:25 PM.
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Old 10-31-2005, 01:47 PM   #8 (permalink)
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Re: Daqing 30-oct

I didn't notice the teams being in favor of USMC at all. I thought it was just good competition for me! =P Karkand was fun and I don't believe they ever took the east side once. Oh well, I really don't mind if it was "stacked"; I enjoy the competition and being the underdog.
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Old 10-31-2005, 01:53 PM   #9 (permalink)
 
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Re: Daqing 30-oct

I ended up as the OpFor heli SL after a few minutes rough start in which the squad and SL position changed countless number of times (I think due to balancing and some disconnects). We finally ended with Max_***, Severian, Cymba, and myself. Cymba and I had some fantastic runs, but lag was working against us and finally Cymba dropped. Max, you picked up right where Cymba left off and it was a pleasure flying with ya.

Since we could not take control and hold the East Oilfield, we had few chances to grab the other attack heli. Sorry for not getting you in the game better Severian, but you did a great job repairing assets back there.

I am sure if we were better organized, we could have made a bigger difference, especially early on, afterUSMC took the East Oilfield and Old City so quickly.
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Old 10-31-2005, 05:24 PM   #10 (permalink)
 
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Re: Daqing 30-oct

Quote:
Originally Posted by Preston85
The flags we had all spawned armour or AA or a cobra, so we had the important flags denying China valuble assets. You never held the west oildfields long enough to presure us at the refinery, allowing my squads to attack the powerstation and leave that flag open for long periods using agressive defence. Same with east oilfield, you never held that until late on and only for a short period, this allowed garage to remain safe and put very little pressure on the squad in the centre. Old town (or city, can never remember) we held, this should not of been possible, it is so close to your UCB you could get troops/heli there easily, then use this to launch attacks at the garage or east oilfield. I didn't get squad 1 to blow the bridges to slow your troop movement down until the end.
I think you have a good sense of what OpFor needs in Daqiq and if you check Bommando and SassyOne's plans for this map on the last two scrims, they outline a similar set of priorities. In practice, of course, you need four flags even if they're not the best ones.

The biggest problem we faced was that two of our four infantry squads were SL'd by pubs who put their CO on mute. On a TG server, that's a recipie for disaster. My other squads were good though, I think they were what prevented Daqiq from turning into a total nightmare for OpFor.
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Old 10-31-2005, 06:10 PM   #11 (permalink)
 
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Re: Daqing 30-oct

Quote:
Originally Posted by Bommando
We weren't opposed in the air for most of the round thanks to Santa's support, but I have to say good job to 34Cykid and Diceman in the J-10 for keeping me honest in the latter half of the round.
Thanks for the mention, Bom, but I think you might be giving me too much credit. I recall taking you down once by semi-intentionally, and once by sheer fluke (I fired at an atteck helo, and next thing I knew, I had credit for a jet kill). I don't even know if the flukey victim was you or not.

OTOH, I had 1000-pound bombs for lunch a couple of times. I was particularly impressed when I saw you come over a hill with zero-notice, on an attack run which had me written all over it.

Good job to all.
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