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Old 11-06-2005, 12:42 PM   #1 (permalink)
 
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Sharqi, 11/5-11/6, Midnight MST

Wow. That was quite the reversal.

USMC was up by almost 150 tickets at one point (it may have been more; it was a commanding lead), and my squads were doing well in holding defensive points and capping assigned targets. I had three very capable and competant SLs under me running; Many thanks to Gunrack, asch and Bommando.

At any rate, the opening 40-45 minutes of the map ran like clockwork. Bommando was on defense at the TV station, Gunrack was operating in the west and north of Sharqi and asch was doing a lot to control the centre. All three squads were working really hard and they brought a lot of hustle to the game.

However, as the end of the game drew nigh, things started to fall apart. Some may have thought that losing the TV station was the critical juncture, but I disagree. After the TV station was lost, the USMC swept into the centre and dominated. MEC controlled the TV station only. Furthermore, they split their fighting force assualting from the east and west simultaneously.

Things really started to crumble as the USMC squads seemed to lose their overall cohesion. The only squad that was staying tight together was squad 2 (asch). With friendlies everywhere, we could offer a concerted defense nowhere.

This isn't a criticism of anyone's game. I should have been more on top of my own game first, and better able to respond to the changing battle dynamic. Noting that the squads were fractured really only came later, as I lay in bed considering what happened. I guess this is what they call experience.

Props to all the USMC on that level, you guys did REALLY great! Oh yeah, mad kudos to the MEC for being to pull that one out of the fire.

Dice.
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Old 11-06-2005, 01:35 PM   #2 (permalink)



 
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Re: Sharqi, 11/5-11/6, Midnight MST

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I had three very capable and competant SLs under me running; Many thanks to Gunrack, asch and Bommando.
Not me... I was in Bom's squad.
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Old 11-06-2005, 02:41 PM   #3 (permalink)
 
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Re: Sharqi, 11/5-11/6, Midnight MST

I thought that round was really bad. If you all noticed I popped into the chopper after I left Dev's squad temporarily and somebody got in. I came in even relatively late to the game and my kill ratio was:

100 kills to 18 deaths, and most of those deaths are from when I was on the ground.

Were virtually unopposed and Kilroggs excellent positioning for me, and me continuing to pop-off the right people worked really well.
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Old 11-06-2005, 02:52 PM   #4 (permalink)
 
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Re: Sharqi, 11/5-11/6, Midnight MST

I want to commend Dice for stepping up as CO and almost pulling out a win despite our team losing the TV station. Out of all the rounds I played yesterday, I still can't believe we lost that one; I really thought we had that one in the bag. Props to MEC on that last 15-20 min. push and pulling out a win like that. Besides the MEC gunship, I think Deveran and his band of merry pirates may have been responsible for a lot of that.

As far as cohesiveness, I plead guilty. I was just trying to get my squad to do too much. I had my squad split between the City Entrance & the Alleyway, and they were doing great with only 3 per flag for a long time (40-45 min.). But when the MEC did that hard push, esp. at the City Entrance, things just fell apart. The other thing was that if the surveillance post went down, I would try to get my squad to get that back right away, even if that meant moving my guys away from their posts. That may have helped the team short term, but usually I ended losing one of the other flags I pulled my squad from. The other chaotic part in that last 15 min. or so was that I couldn't give the CO sitreps, as every time I spawned, there was inevitably enemy everywhere, and I had to deal with that first. Oh, well.

Kudos to my squad (Squad 4: Voodoo-Sniper, ShakeyJake, thundeer, easy_joe, & gantt) for a job well done despite that last 15 min. of craziness. You guys hung in there with me until the end, and never complained once. One last thing: great job SLing, Dice, on the previous map, Mashtuur. That round, our team, USMC, completely dominated MEC (451-0).
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Old 11-06-2005, 03:11 PM   #5 (permalink)
 
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Re: Sharqi, 11/5-11/6, Midnight MST

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Originally Posted by Mishkan
I thought that round was really bad. If you all noticed I popped into the chopper after I left Dev's squad temporarily and somebody got in. I came in even relatively late to the game and my kill ratio was:

100 kills to 18 deaths, and most of those deaths are from when I was on the ground.

Were virtually unopposed and Kilroggs excellent positioning for me, and me continuing to pop-off the right people worked really well.
Thats nothing man, me and kilrogg went 111-11 for me and like 20-11 for him at dalian plant and almost had more kills then the other entire 20 man team.
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Old 11-06-2005, 04:02 PM   #6 (permalink)
 
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Re: Sharqi, 11/5-11/6, Midnight MST

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Originally Posted by Diceman
Wow. That was quite the reversal.

USMC was up by almost 150 tickets at one point (it may have been more; it was a commanding lead), and my squads were doing well in holding defensive points and capping assigned targets. I had three very capable and competant SLs under me running; Many thanks to Gunrack, asch and Bommando.

At any rate, the opening 40-45 minutes of the map ran like clockwork. Bommando was on defense at the TV station, Gunrack was operating in the west and north of Sharqi and asch was doing a lot to control the centre. All three squads were working really hard and they brought a lot of hustle to the game.

However, as the end of the game drew nigh, things started to fall apart. Some may have thought that losing the TV station was the critical juncture, but I disagree. After the TV station was lost, the USMC swept into the centre and dominated. MEC controlled the TV station only. Furthermore, they split their fighting force assualting from the east and west simultaneously.

Things really started to crumble as the USMC squads seemed to lose their overall cohesion. The only squad that was staying tight together was squad 2 (asch). With friendlies everywhere, we could offer a concerted defense nowhere.

This isn't a criticism of anyone's game. I should have been more on top of my own game first, and better able to respond to the changing battle dynamic. Noting that the squads were fractured really only came later, as I lay in bed considering what happened. I guess this is what they call experience.

Props to all the USMC on that level, you guys did REALLY great! Oh yeah, mad kudos to the MEC for being to pull that one out of the fire.

Dice.
From the first minute of that game, our team disregarded enemy helicopter. We did not even try to assign team to our helicopter, it was unused from the beginning and that is why we lost the game. Enemy helicopter was totally unopposed and that is why their chopper team scored so high. We tried to make it a squad on squad infantry game but it was impossible with chopper rooming on the top of our heads with really no one trying to shoot it down. I managed to get over to the TV station a few times keeping their two players on defense (Viper and Dr Lilly) down and every time I almost get the flag, enemy chopper will fly over and kill me.Situation was identically with the map before Sharqi. Only in that, USMC managed to end the game with high-ticket score due to Blackhawk controlling the map and shutting down all MEC attempts to win.
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Old 11-06-2005, 04:13 PM   #7 (permalink)
 
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Re: Sharqi, 11/5-11/6, Midnight MST

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Originally Posted by Diceman
However, as the end of the game drew nigh, things started to fall apart. Some may have thought that losing the TV station was the critical juncture, but I disagree. After the TV station was lost, the USMC swept into the centre and dominated. MEC controlled the TV station only.

USMC was still able to control all flags only because most of their land force was at the TV station expecting attack and preparing to defend it. When they figured out we are not trying to take it, they left two people (Viper and Dr Lilly) to defend it and they sent all other people to attack. At that point, helicopter moved over towards the center of the map and pretty much prevented us from organizing effective defense. Again let me say we lost that game due to our inability to keep their helicopter on the ground
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Old 11-06-2005, 04:18 PM   #8 (permalink)
 
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Re: Sharqi, 11/5-11/6, Midnight MST

The MEC chopper didn't seem to help their team until that last 15 min. or so. Sure, the chopper may have gotten a lot of kills before that, but it seemed that until the MEC gunship actually worked in support with their ground troops on the push at the City Entrance, that the MEC side could not take and hold any other flag besides the TV station. Other than that last 15 min., I didn't really feel the effects of it too much (our squad was on the west and north ends).
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Old 11-06-2005, 04:25 PM   #9 (permalink)
 
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Re: Sharqi, 11/5-11/6, Midnight MST

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The MEC chopper didn't seem to help their team until that last 15 min. or so. Sure, the chopper may have gotten a lot of kills before that, but it seemed that until the MEC gunship actually worked in support with their ground troops on the push at the City Entrance, that the MEC side could not take and hold any other flag besides the TV station. Other than that last 15 min., I didn't really feel the effects of it too much (our squad was on the west and north ends).
Thats because that chopper was defending TV station. Again, that's what they expected and they pretty much disregarded all other flags.
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Old 11-06-2005, 04:36 PM   #10 (permalink)
 
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Re: Sharqi, 11/5-11/6, Midnight MST

The MEC was still doing at least 1-squad pushes at the City Entrance those first 45 min., where 1/2 of my squad was helping to defend. That included the MEC tank and apc. It wasn't until, like you said, that they figured that our whole team wasn't pushing the TV station, that the MEC gunship came over and helped their ground troops at the City Entrance, among other flags.
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Old 11-06-2005, 04:45 PM   #11 (permalink)
 
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Re: Sharqi, 11/5-11/6, Midnight MST

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Originally Posted by Gunrack
The MEC was still doing at least 1-squad pushes at the City Entrance those first 45 min., where 1/2 of my squad was helping to defend. That included the MEC tank and apc. It wasn't until, like you said, that they figured that our whole team wasn't pushing the TV station, that the MEC gunship came over and helped their ground troops at the City Entrance, among other flags.
Yes, gun on MEC gunship is too powerful to disregard it. If we had a couple of people assigned to keep that helicopter down with AA stations and .50 cals, that game would probably have a very different outcome.
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Old 11-06-2005, 05:03 PM   #12 (permalink)
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Re: Sharqi, 11/5-11/6, Midnight MST

My sqaud at first went for the flags in the middle and I found myself splitting into fire teams a lot more. Three up there and three over there, etc etc. We eventually took all the flags but hotel and TV station and Viper told me a good tactic on getting the TV Station. We contacted the Chopper sqaud and hopped I hopped in the chopper while the rest of my sqaud went on a suicidal charge. I landed on the top of the TV station and Viper immediately spawns and helps me kill two/three people. The recently hellfired USMC chopper spawns and I immediately hop in it and take off while the rest of the my sqaud spawns and jumps on the top of the TV station. They all head down and take it and I set up an unbeatable defense after a quick push by Bommando's sqaud near the end of taking the TV station.

No one comes and the USMC have control of all the rest of the flags so I tell my sqaud to have some fun so we have 4 snipers and 2 medics and we rush the Construction site. With a lot of TeamKills by Penguin from claymores, we finally take it laughing all the while. We split up and 1 med+2 snipers go for Alleyway and the otehrs for Survelliance post. We take Survelliance and then finally alleyway and we all charge in for Main Entrance. Take that and another sqaud takes hotel and someone else retook Construction site.

By this time it's about 5 minutes left in game and USMC have been bleeding for some time, but we're not going to win unless we wipe them off the map. I tell them to switch back to normal killing kits and lets kill some americans. WE charge construction site and we barely take it back and it goes white. I die during this time. With the help of the chopper, they can't take that flag back and I see on the UAV that there's three going for hotel and three up north. I send my sqaud on a hunting mission for the guys up north and I respawn down south and kill all three of them with the n00b tube (which was used A LOT this game).

We get them all and the game was ours. Was a great turn around and if the USMC would have taken back the TV Station, we probably wouldn't have won. Just shows teh importance on defending and taking that CP.
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Old 11-06-2005, 07:44 PM   #13 (permalink)
 
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Re: Sharqi, 11/5-11/6, Midnight MST

Don't take this the wrong way Bommando, but on the map right before that, Mushtaar, you and your blackhawk squad were raping the whole MEC team. Then on Sharqi, you and Santa (mostly santa) taunted us to assult the TV station. Deveran wasn't even going to mess with the TV station until you guys challenged him.
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Old 11-06-2005, 07:54 PM   #14 (permalink)
 
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Re: Sharqi, 11/5-11/6, Midnight MST

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Don't take this the wrong way Bommando, but on the map right before that, Mushtaar, you and your blackhawk squad were raping the whole MEC team. Then on Sharqi, you and Santa (mostly santa) taunted us to assult the TV station. Deveran wasn't even going to mess with the TV station until you guys challenged him.

That is true Viper about the map before Sharqi. However, Bommando attacked South Gas Station flag only after some people on MEC team capped that flag and tried to use Blackhawk to kill USMC. Even after we took it, MEC tried at least three additional attacks to cap it.
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Old 11-06-2005, 07:59 PM   #15 (permalink)
 
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Re: Sharqi, 11/5-11/6, Midnight MST

I would like to know how all of Dev's squad suddenly lost their ability to see red skulls?
Apparently my claymore placement was too good .
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