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Discussion: Battlefield 2 / Battlefield 2 - After Action Reports - March 18 british "hills of hamgyong" co report. - I had one of the best times yet co-ing this map. I will provisionally call
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    BigGaayAl's Avatar

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    March 18 british "hills of hamgyong" co report.

    I had one of the best times yet co-ing this map.

    I will provisionally call the used strategy "Forward base of operations". The central thought of this strategy was to move the whole army out of the "attack position" flag and to then establish a permanent base of operations inside enemy territory.

    Sl's were (I believe):
    1 Blonov
    2 Wimpinator
    3 BLKOPS nerds are cool
    4 Barnacleofdoom
    5 ?(squad disbanded)
    6 Blitzer66
    8 Emale


    At game start the Brits were attacking North and South. This was not my plan, but they made good progress so I let them go. They were ordered to join the south attack when they had to respawn on base.
    I want to point out that all game I was hammering on people to get their RP's up, and I was giving them specific markers where to put them. As you will see soon, this was an essential part of the strategy.


    In this pic you can see the start of the game. Squads have chosen their own attack routes. My plan is to push south at this time.



    You can see 3 and 6 have either murdered a cohort or met a point of low resistance, as they capped radio dugout early. One of these two squads proceeded to place a RP east to harass the enemy.

    What was crucial in the next minutes after this imo is that from that moment I ordered all the squads to not pay any attention to the flags. They had only one misson: to establish a rally point on E6-D6, all of them. That was to be our base of operations.

    -This seems the right time to explain why I did this. I've seen many games on this map where the Brits get the first three flags capped, yet they fail to get their army out of the horrific killzone that is the whole east side of this map. PR is a changing game, and flags are less important now. especially on this map, rallypoints should be the focus, flags (except the first one to lose bleed)
    are just an afterthought.-


    On the next screenshot, the base -to my utter delight- has been established. You will just have to take my word for it that the base was set first, before the central defence fell. It doesn't matter much though, because the ensuing battle more then assured me that the strategy was very valid on this map.



    You can count that the base of operations contains no less then four rallypoints; 1, 2, 5, and 8. Ticket difference is 108.

    I did encounter some slight insubordinations, from squad 3 and others sometimes. I always tried to find a role for them that suited them, rather then force them against their style. Because I had some excellent TG support, I could spare sending these squads in to do some damage behind enemy lines and take out RP's. If these RP's were in bases (magazine/bunker) I always gave them the order to destroy and get out on fire condition yellow.

    The most notable part in these screens is the excellent organization in the base of operations. The squads were so responsive, that I was able to effectively assign them sectors to defend. They responded admirably by covering for other squads when they got wiped out; filling the gaps. All the squads that joined in in this defence really made the game.

    At this point the ticket difference had increased to 125.




    Automatically, the forest flag is now falling too. Ticket difference up to 154.
    There is now another squad disrupting on the north west. The base of operations is still heavily fortified, and is holding with the help of regular artillery fire.
    Always important to remember those arty requests on a regular basis. Good arty use is vital on this map off course.


    Next shot is a close up of an excellent flanking manoeuvre. The enemy is pushing right up to our rallypoints from the west. I've notified 8(Emale) which is moving to cover it, but I've also asked squad 1(Blonov) to move south with maximum speed to flank them, while 2(Whimpinator) is holding of the opfor that is undoubtedly still streaming into forest from magazine. I've never seen a (part of a) squad move out so fast, give him some kind of medal for that! This was a critical moment in the defense of the Base of OP.




    The following screen offers the best example of how the squads were set up on the OPBase. Squad 1, 2 and 8 are each patiently covering a flank of the rallypoint cluster.



    Ticket difference is at 175 now.


    The next screen shows the attack on magazine. The only thing noteworthy here is that still, the OPBase is being maintained, as the focalized center of power. I can just imagine how many Opfor squads thought they could quickly rush into the forest and kill that squad's RP .




    Here is the final push on the Bunker.




    I was about to let all squads go free to zerg the bunker, but then this popped up.




    Afterthoughts:

    Because the ticket increased steadily, and there were more tg on my team then on the other (especially TG sl's), I think we might have won on kills anyhow. I do think the OPBase plan I had been running around with after a few frustrating games on this map contributed a lot to the fact that the team was able to not only out kill, but also overrun the enemy.

    To my amazement, the next day I read this from a certain "inside" source:

    Quote Originally Posted by fuzzhead View Post
    The original idea of the rallypoint, is a place to dropoff a soldiers third line gear before engaging in a battle. This should be a place not near combat, and should be protected. Preferably squads would work together, forming an advancing 'line' of rallypoints, and moving them forward once an objective is taken.
    I can therefore add that it is already possible to win using this line of thinking.

    From this experience I can formulate some tips for CO-ing pr.

    1) Don't think flags.
    They are less important, on some maps like hills especially.

    2) Think rallypoints.
    Focus your SL's on this, and tell them in what area you want their RP to be put down.

    3) Inform squads when they are supposed to be working together.
    This will allow you to cut down on micromanagement and will improve their motivation. Phrases I'll often use are "Squad x be aware, squad y and z are counting on you to keep that ridge clear, they are depending on you.

    4) Communicate the masterplan.
    Has some of the same advantages then the previous point. Ask SL's specifically to relay the big picture to their squad members.

    Glad someone got to the end of it
    Last edited by BigGaayAl; 03-18-2007 at 05:37 AM.
    What it's like to play online games as a grown-up:http://s3.amazonaws.com/theoatmeal-i...e_gaming/1.jpg

    "Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!"
    "Nationalism is an infantile disease. It is the measles of mankind."
    (Einstein, both)

    ***I will be in India 14 dec till end of januari***

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    Re: March 18 british "hills of hamgyong" co report.

    Al that was the 1st time I ever won that map as british let alone wiped them off the map. Your strategy was very sound and it worked great. I wish I had written down the names of the guys in my squad because they played the strategy perfectly. They moved where we needed without question and played very well as a unit.

    I hate to say it but after we got into forest and got the RP's down the rest of the map was a breeze. The only serious problem we had was that flanking maneuver that you mentioned but my squad was able to pull backl and with the help of EMales unit we repulsed the attack. Well aimed arty helped as well. I wish you had gotten a screen shot of our defensive line around the RP's. It was thing of beuty.

    I am pretty sure that the other side didn't have a commander as I only saw the one serious push. This AAR is a testament to how important a competant CO is in PR.

    Al you did an outstanding job on this one and I had a blast that round. Thanks for the AAR!
    Retired 6th DB

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    WhiskeySix's Avatar

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    Re: March 18 british "hills of hamgyong" co report.

    wow... very very nice!!! I love the creative tacitcs RP's allow.. this is a great example. (I hope their functionality doesn't change too much in the next rev.)


    also - fantastic writeup! one of the best AAR's I've ever seen!!

    +rep to you sir!

    |TG-12th|WhiskeySix

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    Re: March 18 british "hills of hamgyong" co report.

    Yes, a very well written AAR report that includes excellent explanatory screen shots. It is to my great regret that I deleted some 20 to 30 gigabytes of video footage from that round. I had some very nice footage of exactly some of the moments BigGayAl was talking about, but they did not make much of a story from just my point of view as an SL, so I deleted them. Darn.

    BigGayAl is without a doubt the finest Project Reality CO, and has mastered the coordination of squad RPs so as to redefine the game. He was in the CO chair again last night on ??? after joining in the game about half way (I think) and we went from an initial ticket deficit to a modest win.

    Here is a moment early in last night's round. Note how the CO is focusing on the two Western flags, while Barbie carefully observes his flank.


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    Re: March 18 british "hills of hamgyong" co report.

    The round on Qwai was one tense defense. We had a bit of fishing when I started co-ing, but they took it. By that time they had already started attacking estate, and they kept it up until the end of the round.

    I would have preferred top get the whole team to estate and just hold that, when they had all flags at one time but one. But too much armor spawns at outpost to abandon it.

    Then you guys at estate recapped it and got us of bleed. I sent some reinforcements to the two squads at estate, but most attacked the south flank. Hatchetx was doing a good job there among others.

    There was another very good sl on the estate, but I can't remember his name. He had asked me to co this round.

    I just have one screen taken when we had a firm grip on estate again and half of our team was pushing the "local temple". That flag flip-flopped for the rest of the round, but they were able to take some pressure off the estate.



    *************Feedback request:**********************

    I'm very interested in any feedback from the sl's from these games.
    -For example I am wondering whether spotting specific enemy's around estate with "destroy here" markers was useful or annoying/cluttering chat.


    One note on the use of designated chopper squads now, it works great! At one time I warned the one pilot squad that one of the main squads at estate might lose their rally and die soon, and asked him to stand by on the pad. Seconds later 7 (the sl I forgot) requested an insertion. I was delighted to be able to tell them the chopper was already waiting on them.

    The best way imo to coordinate these insertions is to request a "move to" marker from the transported squad on their preferred LZ (or order one as co), and then relay this exact marker to the transport squad. Works flawlessly. You can also reject a proposed LZ which is too dangerous because you are relaying the info, and it's not being done in team chat without you.
    What it's like to play online games as a grown-up:http://s3.amazonaws.com/theoatmeal-i...e_gaming/1.jpg

    "Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!"
    "Nationalism is an infantile disease. It is the measles of mankind."
    (Einstein, both)

    ***I will be in India 14 dec till end of januari***

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    Re: March 18 british "hills of hamgyong" co report.

    Quote Originally Posted by BigGaayAl View Post
    For example I am wondering whether spotting specific enemy's around estate with "destroy here" markers was useful or annoying/cluttering chat.
    You must weigh my following comments against other opinions...

    In the instance of defending Estate I found your 'enemy over here' comments a bit too much, particularly as I was struggling with two new members and lost firm control over one of my fireteams (at that point I put my sargent, JohnFletterly, in charge of the squad, and he did well while I concentrated on staying alive, maintaining spawn point, and spotting arty).

    A more capable SL in a less heavily assaulted position would have been able to make use of your information. I was in a inner-flag defense posture, and should have simply said 'no more, have the other SLs take care of the outer line of defense'. In other words, due to my situation, one fairly unique to the circumstances, I really could not make use of the additional information.

    Your use of the HAMMER icon was a good solution to my problem. A silent use of the HAMMER icon will act as a simple pointer -- 'enemy here.' If the CO does this without any supplimental chat then my comm channel will be freer of noise. This you started to do at one point, I think.

    So in summary, a use of the HAMMER icon without verbal chat will give the SL information without added noise to the comm line. Certainly, information from the CO on enemy location and lines of attack is desirable, but must be delivered with minimum of 'noise' in the comm.

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    Re: March 18 british "hills of hamgyong" co report.

    Great AAR Al...congrats on envisioning it and carrying it out. I was in Emales squad for this round. Was memorable.
    |TG-1st|Grunt

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    Re: March 18 british "hills of hamgyong" co report.

    Quote Originally Posted by E-Male View Post
    I was in a inner-flag defense posture, and should have simply said 'no more, have the other SLs take care of the outer line of defense'.
    If you would have told me that I would have certainly asked the other squad to focus on the perimeter. This is exactly the kind of info the CO in PR really needs. I fact I thought about doing this, but chose to let the squads organise themselves there since you were doing well on estate.

    In general, people should give the CO much more feedback during the game. Currently I have to drag it out of most squads.

    The very best info to give is when you are being out killed over and over again. Tell the CO why this is happening. He cannot find out himself.

    Quote Originally Posted by E-Male View Post
    Your use of the HAMMER icon was a good solution to my problem. A silent use of the HAMMER icon will act as a simple pointer -- 'enemy here.' If the CO does this without any supplimental chat then my comm channel will be freer of noise. This you started to do at one point, I think.
    That will definitely be my new personal SOP. I'll explain to the squads what the hammer means, and then do it silent from there on.

    Excellent feedback, exactly what I was looking for ty.
    What it's like to play online games as a grown-up:http://s3.amazonaws.com/theoatmeal-i...e_gaming/1.jpg

    "Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!"
    "Nationalism is an infantile disease. It is the measles of mankind."
    (Einstein, both)

    ***I will be in India 14 dec till end of januari***

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    Re: March 18 british "hills of hamgyong" co report.

    If this is the round I'm thinking of we had an excellent defensive poistion at estate in the "under construction building" fun stuff

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