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Discussion: Battlefield 2 / Battlefield 2 - After Action Reports - So, password night - The only thing lacking yesterday was CO's. Even though it is most fun on a
  1. #16

    BigGaayAl's Avatar

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    Re: So, password night

    The only thing lacking yesterday was CO's. Even though it is most fun on a pw night. You can have all the good players you want, but if they are all off doing their thing, the fight will never really heat up.

    Remember tacmod? we'd have a co even though it was 10 vs 10 (on a good night). To me the CO adds that vital storyline to these long games.

    I for one am very happy with two nights on a week on which I can get into, and stay in the server for more then 1,5/2 rounds.
    On many nights it gets very hard to get in the server, and I have a headache from refreshing the server for minutes to get that 61/64. You have about 1 second then and its gone again.

    I know, become...

    One word of support for the admins then. I've been an admin on a busy mohaa server once, and people plz realize that this takes a lot of time, effort, and takes away a lot of your immersion and fun in the game sometimes. I commend TG for having so many good admins that sacrifice their RL time to give us all a better game.
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  3. #17


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    Re: So, password night

    The problem isn't as cut and dry as it is sometimes made out to be.

    I think one of the main issues that leads to the sometimes poor play are the server rules and the commander slot. There are when you come down to it 2 types of commanders. ( I will ignore the 3rd type, inexperienced)

    Type A) This type of CO tries mainly to support the players, this CO doesn't give out a ton of orders to squads other then minor adjustments to squads "move" or "defend" markers. This type of CO lets the SL's make the lion's share of the decisions as to what squads go where and adjusts the overall strategy based on where squads WANT to go and what they WANT to do which is generally apparent based on kit loadout's and squad names.

    Type B) This type of CO Micromanages everything. This type of CO is really playing Company of Heroes in that he orders squads all over the map to complete objectives of what the squads see of varying importance but the orders given are all part of the CO's "master plan". The squads aren't "people playing a game" to this type of CO, they are "soldiers to give orders to".


    Then you get into the actual art of squadleading. (yes, doing it well is an art IMO) There seem to be generally 2 types of squadleaders. (again, ignoring the "inexperienced" type of SL.)

    Type A) This type of SL isn't very demanding on kit selection or the SL might never make a demand as to what kits are present in his squad.

    Type B) This type of SL is more of a dictator-type of SL when compared to the type A SL. This type of SL will assign kit's to his squad, lay out a ton of move to markers to keep his squad together and bearate or kick squad members who fall behind. (even medic's trying to keep his squad healed, but that could take me off to a tangent I don't want to go into in this post)

    Now neither type of CO or SL is inherently good or bad, but they both can affect gameplay either positively or negatively based on how experienced the players in your squad, and on your team in general are. Everyone has to remember, every hour or two everything get's "reset" and the succesful dynamic that you had in your squad last round might get blown to crap in this round due to changing Sl's, CO's SM's, etc....

    I think the main issue that gets people complaining about the "quality of the server" is when comparing the round when everything meshes well between CO, SL's and SM's to produce a fun round win or loose to the round where things don't mesh so well, and you start hating the game and the players and come to the forum to make post's complaining about the quality of play. (no offense intended Jeepo, and I hope none taken by you)

    As for the "supporting member vs. non-supporting member" thing, I can only speak for myself and the PR mod. (as PR is my only experience with TG's servers and I can only put words to my personal feelings) I personally have refrained from becoming a supporting member not due to financial reasons, or lack of wanting to support the server. My main reason for not becoming a supporting member is I want to avoid being associated with the foul stench some of the supporting members put out there in both the forums and in-game. If my choices were to become a fellow supporting member with someone who feels a non-supporting member should have little to no input about the gameplay that occurs inside the server and who because of their supporting status somehow by default makes them a better players then non-supporting members (something anyone who checks the forums for PR can see more and more if they look objectively at the posts within) or uninstall the game I would uninstall in a second. This also explains part of my lack of logging onto TS as I want to avoid having to hear those types of people at all cost's (the other part is my hatred of the sound quality of TS in comparison to ventrillo), so I guess technically I am part of the problem with problem players. I prefer to try and help people understand the game and teach them some things like people were kind enough to teach me aspect's of this game then to instead go look for an admin to get players who don't measure up kicked or banned for not following order's they problably would follow if they understood the gameplay this server strives for and the mod itself better.

    I think very little of the problem has to do with the quality of play on the server's, but instead has everything to do with the quality of the people inhabiting the server's. I remember my first experience with both this mod and this community, I loaded up the mod and joined this server and got into a squad of TG'ers on muttrah city. My SL saw my erratic movement's and was unhappy with them to the point where he wanted to kick me from the squad and asked me why I was doing what I was. My response was something along the lines of, "I'm sorry if I am playing dumb, but I just got the mod and this is my first map", to which the response I got was, "that is the only acceptable reason, now stick with me and follow orders and lets see what we can do." To me personally, that response was what this community is all about and was what made me want to become a member of this community. That happened just 6 weeks ago, and I really have my doubts that same thing would happen again today which speaks volumes all by itself.

    In closing I think the question you have to ask yourself is what kind of person are you, the kind that would try and teach people the "right way to play", or the kind that wants you to learn elsewhere and be kicked or banned from this server for basically not knowing the right way to play?

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  5. #18

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    Re: So, password night

    Quote Originally Posted by Morganan View Post
    T Then you get into the actual art of squadleading. (yes, doing it well is an art IMO) There seem to be generally 2 types of squadleaders. (again, ignoring the "inexperienced" type of SL.)
    I think you're missing type C.

    This type of SL will assign kits to his squad based on at least a passing application of SMEAC, lay out sufficient markers so his squad remains a cohesive, combat-ready, unit and remains on-mission. He educates his squad as to why things are (or are not) done, takes suggestions but doesn't lose sight of where the responsibility for the squad rests. Where squad members fall behind or are otherwise separated, this type of SL either regroups the squad or uses a pre-planned contingency for operating at two or more locations, the circumstances of both the squad and the strategic situation determining this. Where squad members demonstrate competence and the situation dictates, they are given orders and allowed to implement them in their own fashion, without the level of supervision that new / less confident players need. Kit assignments are changed based on any requests from squad members and the ongoing needs of the squad / team. Rules of engagement are made clear to the squad. Where a player persists in ignoring orders and / or failing to communicate, a type C SL will remove that player for the benefit of the squad.

    On the rare occasion I join someone elses squad, I immediately leave if they appear to be a type A. I've not seen any type B's. I'd rather most or all of our SL's were type C.
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  7. #19


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    Re: So, password night

    Quote Originally Posted by Root View Post
    I think you're missing type C.
    I think you missed this part

    Quote Originally Posted by Morganan View Post


    There seem to be GENERALLY 2 types of squadleaders.
    All the points you made in your post I edited out of your quote are accuriate and why I personally enjoy being in your squad the whole twice it worked out that I could be, but I don't see to many people who have the patience to take the time to show people the things you spoke of anymore during the game. Then over the last week or two I see the people who can and used to show people how to play the TG way play in either locked squads or what basically is a locked squad. How exactly is one "showing the TG way" in locked squad with people who don't need to be shown the way?

    However I understand not wanting to "babysit" and "teach" all the time. Maybe to give more incentive for people to be more helpfull and patient one of the password nights should be even more structured, with signups for "team's". Nothing would make me personally happier in regards to this game then having a night where for 4-6 hours 2 pre-formed 32 player teams slug it out on the various map's in situations where they knew what side they would be on in advance and could plan and strategize accordingly. I would sell my soul for the 11th time to be able to command such a team.

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  9. #20

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    Re: So, password night

    Quote Originally Posted by Morganan View Post
    All the points you made in your post I edited out of your quote are accuriate and why I personally enjoy being in your squad the whole twice it worked out that I could be, but I don't see to many people who have the patience to take the time to show people the things you spoke of anymore during the game.
    As I almost always SL, I wouldn't know how many more type C's there are. I can name some though. The best squaddie thread needs to be complimented with a thread for naming good SLs. I can think of 2 or 3 names at least that would fit type C. I also know that I've regularly got people in my squad who will be quality SLs when they decide to take that step. I'm certain that other SLs are in the same position. In short, quality SLs produce a trickle of additional quality SLs.

    In addition, there are other things afoot to improve the situation.
    BFCL TF2 league admin

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  11. #21

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    Re: So, password night

    Many times, I would be a type A squad leader that is almost not caring what kits people use.

    However 'almost' is the operative word.

    It can be, for a kit example, that I request a medic: but I would rather request that those who are happy playing medic, play it. My reasoning is, people who have a 'natural kit' play more naturally.

    Once this is settled, I have had many successes, in a happy and deadly unit. The rest of the Sling is making sure you make quality decisions the squad agrees with (usually as they see your sKiLlzoRs) and giving them successes, or at least explaining why something is happening or take time to help them out.

    Of course I have flunked SLing at times, usually through tiredness. Anyone who says otherwise is kidding themselves, or a far better communicator than me (or less tired) - and I have squaded up with the latter alot who understand it is usually friendliness and chatty natures that win out.

    On a grump nature though, it's not all fun and froliks - I even get tough if people mess around with my squad!

    So I think, as Morganan says, it's as the glove fits with the people involved.

    So I guess, those that think Squad Aers are below them miss out, if they do not sample group A. Besides, learning is key to being exposed to situations that remove you from your perspective (you = plural) and unshakling narrow horizons.

    Furthermore, a staid mental view on a specific mission can loose an amount of flexability that stunts the team and the situation; just as it would to learning and so the individual.

    Therefore.. no no.. Group A rocks! (Joke: I still believe in the mix that Morganan ably pointed out - see his post).

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  13. #22

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    Re: So, password night

    Quote Originally Posted by Taip3n View Post
    The rest of the Sling is making sure you make quality decisions the squad agrees with (usually as they see your sKilZors) and giving them successes, or at least explaining why something is happening or take time to help them out.
    A squad isn't meant to be a democracy. The SL issues orders, the SMs follow the orders. Explaining is desirable, but gaining SM consent is not relevant.
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  15. #23

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    Re: So, password night

    An authorarian attitude in a game is irrelevant, not a communicative one. The belief of Self opposed will is irrelevant. The viewpoint of kingship is irrelevant. The belief that someone says words and you perceive consent gaining, is irrelevant.

    Perhaps I should begin to prophesise your veiwpoint?

    I suggest you re-read and re-think the words you quote. Maybe also your attitude on the words, could be a start, then you may recieve another definition.

    Then you may see relevence.

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  17. #24

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    Re: So, password night

    Quote Originally Posted by Taip3n View Post
    An authorarian attitude in a game is irrelevant, not a communicative one. The belief of Self opposed will is irrelevant. The viewpoint of kingship is irrelevant. The belief that someone says words and you perceive consent gaining, is irrelevant.

    Perhaps I should begin to prophesise your veiwpoint?

    I suggest you re-read and re-think the words you quote. Maybe also your attitude on the words, could be a start, then you may recieve another definition.

    Then you may see relevence.
    Server rule : Follow SL and CO orders.
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  19. #25

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    Re: So, password night

    Quote Originally Posted by Root View Post
    A squad isn't meant to be a democracy. The SL issues orders, the SMs follow the orders. Explaining is desirable, but gaining SM consent is not relevant.
    But its also equally important that you do your job in a manner and with decisions such that the squad is glad to follow your orders, even if they disagree. How one develops such a rapport with his squaddies if he generally doesn't play with them or know them well (like if you have a bunch of pubbies in your squad) is difficult, IMO, but it can be done.

    One of these ways is getting squad input. Not making it a democracy, mind you, but at least letting them voice their view. Then you make your decision. It can even be against what most of the squad thinks, especially when you receive orders "From on High" (aka, CO tells you over VOIP and then issues an order to the squad), but as long as they know that their voices are heard and considered, even if then discarded, then they generally (if mature) will abide by whatever decision you make as SL.

    It's the old addage, "Before you learn to lead, you must first learn to follow." Leading in part involves you taking the squaddies positions and places as squad members into consideration. After all, where the SL's are the CO's eyes and ears, a good squad is their SL's eyes and ears.
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  21. #26

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    Re: So, password night

    Quote Originally Posted by Taip3n View Post
    An authorarian attitude in a game is irrelevant, not a communicative one. The belief of Self opposed will is irrelevant. The viewpoint of kingship is irrelevant. The belief that someone says words and you perceive consent gaining, is irrelevant.

    Perhaps I should begin to prophesise your veiwpoint?

    I suggest you re-read and re-think the words you quote. Maybe also your attitude on the words, could be a start, then you may recieve another definition.

    Then you may see relevence.
    Quote Originally Posted by Root View Post
    Server rule : Follow SL and CO orders.
    Root: what's that got to do with anything? Where on Earth did you fathom that from my words?

    Now back to what I did say: Root I am not asking you, I am telling you.

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  23. #27

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    Re: So, password night

    Quote Originally Posted by Taip3n View Post
    Root I am not asking you, I am telling you.
    You seem to be labouring under the illusion that you have any authority to tell me anything. If you want to critque my SL style constructively by all means go ahead. If you want to criticise unconstructively, which seems to be your intent, kindly keep it to yourself.

    Quote Originally Posted by Sir Brass
    <stuff>
    Type C squad leaders ftw.
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  25. #28

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    Re: So, password night

    No illusion Root. It stands. Deal with it.

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  27. #29

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    Re: So, password night

    Alright folks. This thread seems to have fallen off topic. I'm closing this thread down. If someone has actual AAR information to post, please create a new thread.

    Let's remember folks that we're all expected to act like mature adults and demonstrate respect for our fellow players. That counts in-game and on the forums. If you have issues with a particular individual take it to PMs. If that issue cannot be resolved peacefully then contact an admin.

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