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04-27-2007, 05:29 AM #1
AAR for EJOD 26 Apr.
Well where to start. Password nights are hit or miss for me. Some games are GREAT while others ok crappy. Well this one was FREAKING great.
I joined the MEC team fully aware that we had had a great team. I decided to be the Commander because I enjoy do so in EJOD. At first we start to cap the normals right away(N. Desert and Gardens). The SL's were doing great calling Arty strikes and generally doing a superb job.
We pressed onto East and West City at the same time when we started getting into some "trouble". I cant remember the SL's names all I remember is the Sq number. I had Sq3 move to East where they were immediatly cut in half while Sq1(Coridon I beleive) was Capping West HEAVY resistance in the Mountains. I then sent Sq5 out there and see what they can do with some Armor...BAD IDEA. H-AT all over the place. We ended up Capping West thanks to Sq 1 and 4 with Sq1 giving me frantic Arty request to the south. That was where being a CO has perks...I got to watch as I shelled at least 10people south of West city with a single strike. There was nothing we could really do at this point because the USMC had a APC in the west hills with snipers and H-AT, and a HIDDEN
RP in the south wall they kept spawning out of. The battle was tough and Sq1 held on as long as they could. But ended up getting over run. Keep in mind, during this entire battle for West city, we were winning by at least 10 tickets.
Now that West city was taken, we had no other choice but to defend Gardens. I had my faithful Sq1 start the defense and the rest form a "line" south of the Gardens. The USMC were relentless with Arty Stikes and daring pushes into Gardens. They nuetralized it a few times but ended up getting shelled by yours truly. This went on for almost the entire round. The highlight of this battle was having Sq3 giving me a request at 2 RP's with atleast nine OpFor all around it. It was destroyed and we all caught our breathe...but this didnt last long.
They staged a GREAT push into Gardens and ended up capping it. The entire time Sq5 was in the West hills fighting their own battle up there against APC's and snipers...so props to their SL.
Now the Tickets were DEAD EVEN Nobody was being careless at this point. We had a defensive line in front of North Gardens that was unbreakable. The USMC realized that they were getting killed trying to assult the North Desert and made there own line as well. It was a classic WWI
trench warfare match with no man lands and everything. This is where I came into play. Atry'ing the crap at them with the USMC commander doing the same thing. The scores were jumping around like crazy...they were up by 5...we were up by 2...so on and so on.
Then with one fell swoop we took it by 2 . I was shaking, sweat poured out of my armpits like Niagra Falls. I want to take the time to give props to ALL those who played.
Dirtboy
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04-27-2007, 06:47 AM #2
Re: AAR for EJOD 26 Apr.
I was only able to play Helmand, Ejod, 32 player Basrah, and the very beginning of Sunset City before I had to leave. Ejod was hands down the best round.
Squad one was: me, E-male, Ferris Bueller, BigGaayAl, Aculle, and Finestyle.
It played completely different than any other Ejod round because it didn't have a zerginess to it. We actually felt flanked at times, and outmaneuvered.
There have been plenty of times on Ejod where one team has beat up the other, but this was a case where both teams were locked in the northern part of the city, with MEC slowly retreating.
USMC was literally dominating, and 90% of the time you see the losing team rush right back in to get their noses bloodied again. Not us! We held West City as long as we could, then fell back to Gardens. Held that as long as we could them fell back to the next flag.
There were a lot of occasions where arty was called by the opposing teams in the same area, so if you were anywhere close to Gardens in the middle of that it was just constant crashing and thudding and dirt and bodies and blurry vision.
Two funny moments: Our rally was destroyed (this is when we lost Gardens and didn't retake it). I spawned on the APC heading south out of our main, and it was full. I couldn't get out of the gunners seat. "Uhhhh....ummm, well, guys, I'll see you cats later!!" as I hopped out to my death as the thing was going full tilt, stopping for no one. After that I spawned at the main and walked instead of getting in that death trap again. Still, spawning on a full APC like that took our squad out of action for a solid five minutes at the end, and we didn't arrive to start spotting arty targets until the closing tickets.
The other was at the very end when it was neck and neck, less than 10 tickets each. BigGaayAl yells out "I lost it, I lost it for us!!" as he accidentally TK'd three of our teammates. Poor Al, he sounded so crestfallen...
|TG-1stMIP|Coridon

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04-27-2007, 08:44 AM #3
Re: AAR for EJOD 26 Apr.
Here is the scoreboard for that round. That was an awesome round. Probably the best round I've played in yet. Our squad was on the eastern side just trying to hold them at bay. We did fairly well, until they found destroyed our RP and had to retreat back into the desert.
|TG-12th| jmaker

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04-27-2007, 10:39 AM #4
Re: AAR for EJOD 26 Apr.
I watched the BFR for it this morning. This is pretty much how the whole round went for my squad!!
|TG-1stMIP|Coridon

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04-27-2007, 10:58 AM #5
Re: AAR for EJOD 26 Apr.
Ejod was probably the best round I've played on this mod. We were in a constant battle just barely holding on. Most of the team was in a V behind us, and they were very busy with the armor in the hills. That last standoff was just brilliant. In the last 10 tickets (just after I tk-ed our tank-thx for not punishing that one
-) there was a nerve-wrecking silence between the two lines.You could just tell that everyone in the game had been fighting so long and so hard , and was holding his breath trying not to die. Thanks to all the players for such a great round, that proves the worth of pw nights.
Later I co-ed on sunset city, but we got ourselves whooped and capped out by dirtboy! Nice work on the chair definitely. I have no idea what our team did particularly wrong though. Any insights on this would definitely interest me.
One thing I did notice, was how much the enemy tanks were able to effectively cut through our team over several different maps (e.g. steel thunder). I think a at squad that focuses on using one of the heavy-at kits is probably needed. The other kit should be left for other squads that may need them. Also people need to start using engineers as a standard anti-tank kit; the light at is nearly worthless, so engineer with mines+c4 is your best bet, while you are trying to get a h-at. It seemed squads often simply try to ignore the tank out of existence.
On the raping in the main base issue, I'm sick and tired of the "oh we could attack it a minute ago" argument. I can very much understand if someone doesn't realize the flag has become off limits again, but that is not what was happening yesterday. I hope rules will be enforced on what happened yesterday on steel thunder, as it was pw night. You can't say "oops i accidentally hit my jump button so I bunny-hopped 5 times" and get away with it.
Those us soldiers on Cor's screen did get that grenade in the middle of them just after that
I remember.
What it's like to play online games as a grown-up:http://s3.amazonaws.com/theoatmeal-i...e_gaming/1.jpg
"Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!"
"Nationalism is an infantile disease. It is the measles of mankind."
(Einstein, both)
***I will be in India 14 dec till end of januari***
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04-27-2007, 11:02 AM #6
Re: AAR for EJOD 26 Apr.
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04-27-2007, 12:40 PM #7
Re: AAR for EJOD 26 Apr.
That was an extraordinary round. I watch Coridon SL our squad with great skill and was glad not to have that responsibility. My own role was for the most part pittiful. I don't think I was much more use than an ammo carrier, barely killed two or three the entire round, and generally kept our medics busy saving my own butt. I am not about to blame the weapon, but man, I am one crappy shot.
Great work as CO DirtBoy. I think there were alot of guys sweating along with you and doing their best in the most well fought game this year.
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04-27-2007, 12:40 PM #8
- Join Date
- Mar 2007
- Age
- 41
- Posts
- 1,127
Re: AAR for EJOD 26 Apr.
Bah, that EJOD was disconcerting.... We pushed the MEC all over that map, and somehow lost?
sunset city: the US took initiative and never lost it. We raced right into the city and capped both lower city and temple before any of your men got near it. As Chinese, you have to send squads to both places right away, even if you cant cap those flags to not allow the US to get them. As for the "main base raping" that occured on Sunset city. There only seems to be an issue with "jumping a flag ahead" when it involves a main base. Nobody complains when the chinese put's a squad at processing when they hold fishing and are in the process of capping gov't. I'm sorry, but when the only capture point that is flying your flag is your main base, and it will be next in the capture order you will see bad guys there.
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04-27-2007, 12:55 PM #9
Re: AAR for EJOD 26 Apr.
Is that when you shot a tank up on the hills? We were up there trying to keep the USMC from advancing, and an enemy tank comes rolling in. I had my RPG ready, and the tank almost ran us over. He must not have seen us; the driver stepped out and met with our bullets. Next thing I know, boom, page up, and you wrote something in chat.
DB
|TG-6th|Blonov
«That looks like a really nice house except for that horrible bathroom.» Donrhos
PR:How to get started | Teamspeak | Banned ? Kicked ? | The 6th Devils Brigade


















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04-27-2007, 04:18 PM #10What it's like to play online games as a grown-up:http://s3.amazonaws.com/theoatmeal-i...e_gaming/1.jpg
"Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!"
"Nationalism is an infantile disease. It is the measles of mankind."
(Einstein, both)
***I will be in India 14 dec till end of januari***
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04-27-2007, 05:46 PM #11
Re: AAR for EJOD 26 Apr.
Ahh, so you were that worthy opponent I was facing!
Originally Posted by dIRTBOY
This was a superb round all in all. It started out rather innocuously, heading first to Ruins then splitting up to East and West. There was one squad dedicated to the western hills which is often key - they had snipers and AT to deal with anything coming their way. Anyways, I had one squad run directly to East City to cap&hold, two squads to West City and one squad right in the middle, running interdiction along the main north-south highway.
The fighting was fierce, intense, with artillery requests coming fast and furious. The first really heavy battle was for West City but after that I was able to shift all my eastern forces over to hold the middle city. Then on to the Gardens, where my men insisted on swarming in to get caught in a rainshower of artillery shells as i recommended that they hold off for just another minute. After a back-and-forth Gardens finally fell as well though it was tough, what with the MEC stationing themselves off to the east behind the corner of the raised city wall. I, too, was dropping arty strikes on multiple rally points and about a dozen infantry at a time. The trench warfare near the end was pretty harrowing with plenty of drama but little consequence for several minutes. Finally things wound down when I made the one fatal mistake.
Forgive me, but I was pretty drunk by now. Budweiser flows like water and in the CO chair you have a bit more leisure for activities like drinking and smoking. At the very end, it was something like 10-5 in favor of USMC and we were all congratulating each other and patting ourselves on the back. Someone requested an arty strike right at the gates to MEC main base and I thought, hell, sure, we could use some fireworks so I sent them off. Then all of a sudden we lose what seems like an entire squad at once and now it's 3-5!
I got brain-farked because I couldn't do anything now to affect the outcome; that last arty strike may have been useful. I was so ashamed that I almost didn't stay on for the following rounds, though everyone assured me that it wasn't (really) my fault and it just happened that way.
|TG-6th|Belhade
"I am actually looking forward to watching Jon and Kate plus 8." - Dirtboy






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04-27-2007, 05:57 PM #12
- Join Date
- Mar 2007
- Age
- 41
- Posts
- 1,127
Re: AAR for EJOD 26 Apr.
When the river flag goes grey, some squads advance to the next flag. Sometimes things work out after they get in the base that they shouldn't be there according to the rules because your team made a comeback and re-took the flag temporarily. You can't seriously expect people to do what would be in essence suicide to get out the base.
All the capture points were flying US flags when that round ended, and although I admit to not knowing if the battlerecorder records voice or not, I know if it does you will hear people remarking about when we could and couldn't enter the chinese main along with seeing it in team chat. The ebb and flow of the round due to flag captures sometimes left people out of position technically according to the rules, but in that case there was no intent to break them. I take the rules seriously and am the first person to "give up names" if I feel a situation warrant's it. This simply was a situation that didn't.
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