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Discussion: Battlefield 2 / Battlefield 2 - After Action Reports - First test of PR.607 last beta - I had great fun tonight testing the new build with Kill4aliving, Ghostdog and Phoenixfire tonight.
  1. #1

    BigGaayAl's Avatar

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    First test of PR.607 last beta

    I had great fun tonight testing the new build with Kill4aliving, Ghostdog and Phoenixfire tonight.

    On the first map on seven gates we put up a strong defense at the central bunker, which is great to fight in. A great moment when we disengaged from a tough fight straight to the bunker-flag with 3 people in the squad. Fighting had moved so close to us that we actually punched clean through their lines. Once we were through the open the flag itself was totally clear.

    Second map was Al Kuffrah. Here I went CO, and had Kill4aliving and Phoenix help me set up the new bases. Every minute a bunker on a flag gives you +1 ticket I believe. The sandbags have been reworked really well, same for the fire-bases and the bunkers. They now spawn on a pile of dirt in the ground, so they don't float any more. Sandbags are curbed and actually useful. Then there is the barbed wire, really cool and useful, but a bit hard to place right where you want them. Here are the screens.


    Setting up a first base, note the truck, the command post (uav building), the bunker (in flag area=+1ticket/min), barbed wire to hamper infantry and the sandbags. The AA is not in view.



    Inside the second bunker we built. They have been tidied-up and now have nice detail inside. They also appear quite a bit stronger. The one we were defending wasn't easily taken out by tank-shells.


    A view from the sandbags. Below you see more of them with barbed wire.


    Looking the other way, the rest of the stuff. The CO-truck below me has spawn capability now just like the apc. This helps the CO a lot, and allows him to help the team more.


    A general remark.
    The game has been slowed down some more compared to the previous beta's. Run-speed is a bit lower, but not in a way that hampers game-play imo. Compared to 0.5 the current build is considerably slower. It gives you a lot more time, and need to think.

    Ps: Are the screens to dark? They are for me but I believe it's just my very old monitor.
    What it's like to play online games as a grown-up:http://s3.amazonaws.com/theoatmeal-i...e_gaming/1.jpg

    "Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!"
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  3. #2

    ikill4aliving's Avatar

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    Fun on PR 0.607 featuring me, Al, Gumball, PheonixFire and Ghost

    So me, Al, and Ghost were sitting at our computers downloading PR 0.607. Al finished downloading first but he started downloading via torrent first and I finished secnod via filefront. Ghost had some trouble w/ filefront. His transfer rate was really low. the torrent soon passed it as soon as Al started seeding 20% to him. We hopped on the DVB server and had an amazing time. The CO Assist squad was in full effect lead by me while Commander BigGaayAl was building stuff on Al Kufrah Oilfield. I ended up finding a glitch/bug that only happened to me. We switched to Jabal and Gumball made a TG4Life squad and we went to West Beach and held off the USMC team long enough to get our team to cap Dam outpost and let us attempt to capture the beaches. All in all, great fun and Gumball took out a full 6 man squad of tanks (3 tanks) a couple of times by himself. They were asking how he got one hit kills w/ the tank, so I sarcastically replied TG has its ways. Thanks to Gumball for being SL for Jabal and Al for being a good SL and CO. Pics are down below:


    CO Assist squad^


    Bug pic 1 (I could see anything near the area)


    Bug Pic 2 (I could see what is around that spot)


    Bug Pic 3 (This is where the glitch was)


    Bug Pic 4 (This is what happened when I went up the ladder)


    Thanks to the PR dev team for finally releasing this version of the beta. Now if only we could get our beta server back up which has been down for over a week... I'm off to make my server now, I am going to try and ask the PR devs if they will give me the server files so I can make a server for us to play on if our TG admins cant get the server back up and running


    Al made an AAR too, it can be found here
    Last edited by ikill4aliving; 06-24-2007 at 02:03 AM. Reason: picture problems, added Al's AAR link
    |TG-Irr|

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  5. #3

    Sabre_Tooth_Tigger's Avatar

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    Re: First test of PR.607 last beta

    Screens look allright. I like the idea of the bunkers being some sort of super flag, giving extra points but a tank shell should take one out realistically.

    How many bunkers total can you have per flag/map
    Last edited by Sabre_Tooth_Tigger; 06-24-2007 at 08:21 AM.


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  7. #4

    ikill4aliving's Avatar

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    Re: First test of PR.607 last beta

    I believe its 1 bunker/flag. im not sure though
    |TG-Irr|

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  9. #5

    BigGaayAl's Avatar

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    Re: First test of PR.607 last beta

    1 per flag indeed.

    Right now, it's nor enough to cap a flag, it's best if you secure it, and let the CO move in to fortify and gain the ticket advantage.
    Last edited by BigGaayAl; 06-24-2007 at 12:30 PM.
    What it's like to play online games as a grown-up:http://s3.amazonaws.com/theoatmeal-i...e_gaming/1.jpg

    "Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -how passionately I hate them!"
    "Nationalism is an infantile disease. It is the measles of mankind."
    (Einstein, both)

    ***I will be in India 14 dec till end of januari***

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  11. #6

    Ferris Bueller's Avatar

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    Re: First test of PR.607 last beta

    I definitely like the idea that the CO isnt just a passive role anymore. This will be excellent on the bigger maps that .6 brings with it. On some of the smaller old .5 maps like suset city, having the CO in play is going to prove to be very interesting. Plus, can anyone imagine trying to set up a defensive perimter around market? too much clutter.

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    Belhade's Avatar

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    Re: First test of PR.607 last beta

    I just played a bit on Kashan Desert. The problem I had (being a Rifleman primarily) is the ammo kit. I know there's only one at a time now, but can they refill themselves? I found myself in a position by myself, bleeding out, and normally I toss bags/toss band-aid/reload/band-aid/etc, but this time I didn't get either ammo or band-aid reloaded.
    |TG-6th|Belhade
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  15. #8

    ikill4aliving's Avatar

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    Re: First test of PR.607 last beta

    Yeah, Belhade I usually go rifleman and now they cant even re arm themselves, let alone friendlies. I liked it before this beta


    well, I just played on the PR Proving Grounds map, small but pretty sweet, if only the dev team made it bigger like Kashan Desert of Al Basrah. Pics below

    http://www.xfire.com/screenshots/iki...a49ee7bda7.jpg

    http://www.xfire.com/screenshots/iki...2c75c74e27.jpg

    http://www.xfire.com/screenshots/iki...8a3ea11b44.jpg



    Those are the pics of the coolest thing there


    and here is the smallest jet i have ever seen:




    Thanks PR team for putting in the Proving Grounds map (dont yell at me because this is the actual name of the map.) It is amazing, just make it bigger
    Last edited by ikill4aliving; 06-25-2007 at 12:46 AM. Reason: added pics
    |TG-Irr|

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  17. #9

    Sabre_Tooth_Tigger's Avatar

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    Re: First test of PR.607 last beta

    Quote Originally Posted by BigGaayAl View Post
    1 per flag indeed.

    Right now, it's nor enough to cap a flag, it's best if you secure it, and let the CO move in to fortify and gain the ticket advantage.

    Does this include flags allready captured at the start of the game I wonder.

    The downside to this is you are creating an incentive for the enemy to attack bases they cant capture which combined with the bunkers ability to spawn players is going to mean half the game will be about fighting at uncappable flags, killing newly spawned players.

    I hope it doesnt turn out that way


    If you find yourself in a fair fight, then you have obviously failed to plan properly.

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  19. #10

    Ghost Dog's Avatar

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    Re: First test of PR.607 last beta

    Quote Originally Posted by Sabre_Tooth_Tigger View Post
    Does this include flags allready captured at the start of the game I wonder.
    Don't think so.

    I really love the new beta! Commander is now even more important to the team and with the closest satellite view disabled, he just has to join the fight!

    PS: looking forward to more rounds with you guys.

    Here 's the Kufrah setup:


    Sandbag at 7 Gates:

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  21. #11

    ikill4aliving's Avatar

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    Re: First test of PR.607 last beta

    that sandbag was hilarious
    |TG-Irr|

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