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07-27-2007, 08:53 PM #31
Re: Spies Like Us 7/26
Yeah me too. I can see the difference fine on my laptop but not on my LCD HDTV/gaming monitor, which is probably due to its crappy contrast ratio.
Beatnik

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07-27-2007, 10:55 PM #32
Re: Spies Like Us 7/26
On that page it's easier to see when you hover over the black text link making the entire background black. It's very subtle, but on mine I can tell.
|TG-12th| jmaker

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07-28-2007, 12:56 PM #33
Re: Spies Like Us 7/26
If the AK-74 is better than the vepr than the balance argument is moot. The UKR assault kit simply won't be used.
The vepr gets less power, less range, more recoil, and obstructive sight. It's a clear over-nerf to me.
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07-28-2007, 05:41 PM #34
Re: Spies Like Us 7/26
The vepr has vastly more power and more range.
|TG-12th|mantis


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07-28-2007, 05:58 PM #35
Re: Spies Like Us 7/26
That may be true Mantis, but overall the AK 74 is more effective now.
The point is that the UKR assault kit does not live up to it's role and IMO it's use will be limited because the medic kit's rifle is more effective.
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07-28-2007, 06:14 PM #36
Re: Spies Like Us 7/26
I will agree a lot of people are having trouble with it now and for those who try to spray the vepr like before they will find it very ineffective. From my end though...to say the AK74 is more effective is completely wrong...it sounds like your giving up too easy on the vepr instead of adjusting. With the reduced scope you'll need to move more carefully. Then when you spot your targets take them out in one shot mode....this is how every gun on spies should be played. They will fall quickly because the power and range is much better than the AK74. Perhaps I need a video tutorial or something....
|TG-12th|mantis


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07-28-2007, 07:26 PM #37
Re: Spies Like Us 7/26
I'm specifically disappointed in the way the new VEPR handles in single shot now, and that used to be my preferred mode of fire. I'll figure it out, I suppose, but it does contrast starkly with say, the accuracy I'm finding with the German support in single shot, or the AK74 ss to 100m or so. I do believe the VEPR is just as good as ever at ranges to 50m or so...(it's hard to judge distances in a video game..) Anyway, that's my take.
OPS, the bacon is on you.
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07-30-2007, 12:04 AM #38
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Re: Spies Like Us 7/26
The ak-74 MIGHT be better than the vepr but dont say that the vepr is useless
9mmATX



"The only way to officially kill a sniper is with a knife." - FlyingDeLorean
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07-30-2007, 12:49 AM #39
Re: Spies Like Us 7/26
The Vepr is far from useless. This map just doesn't cater to it's current strengths which is short range fire or single shot where it doesn't take as much concentration to pick out your enemy (Spies is rough on the Vepr). The AS Val though still kicks booty though.
Lucky Shot
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07-30-2007, 04:26 PM #40
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07-30-2007, 07:05 PM #41
Re: Spies Like Us 7/26
I don't know, the Vepr on single shot just doesn't seem to have the same power as it did before. In the previous version, you could take a guy out in what 3 shots maybe? To me it just seems like it takes more shots to take someone out.
|TG-12th| jmaker

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07-31-2007, 05:08 PM #42
Re: Spies Like Us 7/26
I remember this round. I came on just as the map started out and there were 4 6-man squads on Germany. Being the odd man out, I just started a squad by myself and planned on following another squad about resupplying and being rearguard. After a couple of minutes, I found myself with a full pickup squad that actually listened to orders (gasp!). At that point, the fat lady started practicing her scales for the Ukraine side. With Santa, mantis, and I each running a squad, it was pretty much tipped in our favor. Looking at the map reminded me of the wild west. We would maneuver to surround a flag, corral the enemy into it, slaughter said enemy into hamburger, and capture the flag. This was done continuously throughout the round without the assistance of a CO. 'Twas truly a thing of beauty. Rarely do you see such coordination. In my book, superior tactics will overrule any questions about the superiority of an army's weapons.
I think the discussion about which kit's weapon is superior is of no significance. Superior is an opinion, not a fact. The RPK does more damage than the MG36 which has less deviation. So which weapon is superior? Clearly the damage of the MG36 is not greater than the RPK. So if you are going by that stat, then you are wrong about the MG36's superiority. People need to be a little more specific than just saying something one weapon is more superior than another. I can use each support weapon with no difficulty and I have never switched to another side's weapons. Just like in real life, each weapon handles differently; that is why there are multiple types of weapons. People are just lazy and refuse to learn how to effectively use a different weapon. I do not use the MG36 the same way I use the RPK because they do not perform the same. However, I will not say one is better than the other; they are just different. I believe it was jmaker's head who I shot off at long distance behind a log on Spies once when he was shooting at me with a rifle (cant remember which one). Even though his head was just a pixel above a log on my monitor, I switched my RPK to single shot and killed him by popping a couple of shots into his head. I'm sure he was quite surprised to be killed at such a range in such a position by a Ukrainian support gun but it is possible to do such shots when you have mastered the weapon. Granted such a shot would have been easier with the MG36, but it can still be done with an RPK.
As for the shotgun, I vastly prefer the Ukrainian TOZ over the German M4. The TOZ has the same feel and operation as the vanilla USMC and Chinese shotgun which I became familiar with first. Most folks prefer the semi-automatic weapon since they are used to using semi-automatic and automatic weapons from the other kits. I rarely use a kit with a rifle so I'm more comfortable with a one-shot one-kill weapon like the shotgun and the shoulder-launchers. Using such weapons is very different than using the rifles. My K/D ratio with non-rifles is pretty good so I do not see the so-called superiority of one rifle over another. I can rack up kills on the rifle-toters not because of weapon superiority, but because of appropriate tactics. Once I couldn't understand what the purpose of the AP kit on infantry maps was. Until I learned how to use it, my performance was pretty poor because it takes a different set of skills and tactics. All it takes is to adapt and learn how to use a weapon.-33rd- BaneII
Smokers & Jokers
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07-31-2007, 05:39 PM #43
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Re: Spies Like Us 7/26
These are pretty silly statements. Surely developers aren't merely fooling around wasting time trying tweaking the weapons in the game for balance. If it were insignificant whether some weapons were superior to others, then developers wouldn't bother.
That a person can find a weapon superior to another an opinion based merely on their preference for one weapon over another does not imply that one weapon cannot in fact be superior to another. It's not just anyone's opinion that POE2 weapons are vastly superior to vanilla weapons. They are (in fact) superior.
In real life, some weapons are superior to others. It doesn't follow from there being multiple types of weapons for different circumstances, or that it's hard to determine which ones are superior, or that some weapons are just incomparable with others that there are no facts concerning which weapons are superior to which others. Yes, a stone handles differently than a M16. Yes, stones never jam. Yes, stones can go through metal detectors without setting them off. These might be advantages of stones over M16s. But, in fact, the M16 is a superior weapon to the stone. You may even learn how to use a stone very proficiently while not having had much practice with an M16; or you may be crazy and prefer the stone to the M16. Still, the M16 is in fact a superior weapon to the stone. Our military spends a lot of money developing new weapons. They don't do so just to throw tax payer's dollars away. They do so with the intention of providing our soldiers with superior weapons. We no longer use Kentucky flintlock pistols of the revolutionary war because we now have far superior small arms to arm our soldiers with. It's not just opinion that today's small arms are superior to revolutionary war small arms. It's a fact.Just like in real life, each weapon handles differently; that is why there are multiple types of weapons.
This is only an obvious case to make my point. It's not so clear with the weapons in POE2, but that's what the discussion is about. As far as virtual weapons go, just because you can look at the stats on two weapons and see that one has a higher value than the other in one aspect and lower in another doesn't mean that there's no fact to the matter as to which one is superior than the other. They may be in fact balanced or they may not be. What our opinion about it is another matter. The hope is that our opinion matches the facts. For instance, we might code a rifle that has zero deviation, far greater damage, and higher rate of fire than the VEPR. But, if we also code it so that the gun blocks out your entire view save for one pixel in the center of the screen, then the VEPR is surely superior to this weapon. That's not just an opinion. It's a fact. Nobody here has made the claim that one weapon is better based on the damage and deviation stats only.
You may prefer a weapon that's in fact inferior, as in the case with the shotgun. But don't confuse this with there not being a fact about whether it's inferior or not. But, don't confuse preference with what people are talking about here.
Lastly, I think people have cited a number of particular reasons why they feel some weapons are superior than others--among them comparing the way counterpart kit's weapons recoil and the view through the scope. While this by itself does not mean that a weapon is in fact superior to another, it constitutes evidence that it's so. As we play the game some more, we'll have more feel for the weapons and gain more evidence. It was pretty clear after a couple of months with the previous version that the VEPR was vastly superior to the GER counterpart. If this was mere opinion and not a fact, the developers would have had no reason to nerf the VEPR and beef up the GER gun. But, they did, and for good reason.
I'm sure the developers like to receive this feedback. I'm sure this is the sort of thing that they asked the testers about. They don't just put random values on the guns and go, "you know what, superiority is just an opinion, not a fact. The players have to realize that the weapons in our game are just different, just like in real life. There's no such thing as a superior weapon. It doesn't matter what stats we give the guns, since there's no such thing as objective comparison." No, the developers don't do that.Last edited by sordavie; 07-31-2007 at 06:10 PM.
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07-31-2007, 06:03 PM #44
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07-31-2007, 06:27 PM #45
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Re: Spies Like Us 7/26
That's all it would take for you to agree with that? I'd have to see a team of TG's best with weapons that do 1 damage and have maximal deviation and maximal recoil blowout random pubbies with weapons that kill in one shot and have zero deviation and zero recoil in an engagement. Hey, if Bane is right that superior tactics always overrule superior weapons, then this should happen every time.
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