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| Battlefield 2 - After Action Reports Discussions regarding BF2 AAR on Tactical Gamer Servers. |
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#9 (permalink) |
![]() Join Date: Apr 2005
Location: New York (no, not the city)
Age: 31
Posts: 1,214
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Re: First 10,000 point round
Holy crap! Those are some impressive kill numbers. The squad had more than half of the other team's total! What map was this on?
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|TG-6th|Belhade
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#10 (permalink) | |
![]() Join Date: Jul 2007
Location: Colorado Springs, CO, USA
Posts: 1,179
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Re: First 10,000 point round
Quote:
Bernout |
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#11 (permalink) |
![]() ![]() Join Date: Dec 2005
Location: Philleh
Posts: 1,803
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Re: First 10,000 point round
yup that was us that was hiding out at mine most of the round. You can tell by my deaths that I was one of the wenches who had to keep the door shut
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lTG-6thl TheGreatNardini ![]() |
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#12 (permalink) |
![]() Join Date: Mar 2007
Location: افغانستان
Posts: 2,601
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Re: First 10,000 point round
I remember this game, well played but I have to agree with Bernout and I hope its changed in future versions.
If you think about each sides strengths on this map, the mobility of usa is wasted on a base like mine |
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#13 (permalink) |
![]() ![]() Join Date: Dec 2005
Location: Philleh
Posts: 1,803
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Re: First 10,000 point round
i think the best thing the map developers can do is to take out that land bridge connecting estate to mine, the way that the Chinese get there faster than the USA is kind of ridiculous. If the USA had a chance to get in and fortify their position instead of the Chinese just beating them there no matter how fast the American's get there would help the map greatly
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lTG-6thl TheGreatNardini ![]() |
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#14 (permalink) |
![]() Join Date: Mar 2007
Location: افغانستان
Posts: 2,601
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Re: First 10,000 point round
I thought similar, that they should take out the spawn or the vehicles at estate maybe.
The problem with removing that land bridge is that it would have implications beyond just Mine because their would only be two destroyable bridges then. For some reason every map that has bridges that can be destroyed, always has at least one crossing that cant be. Prehaps it could be moved further south or made less flat like on OGT |
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#15 (permalink) |
![]() Join Date: Apr 2007
Location: NY
Posts: 3,223
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Re: First 10,000 point round
I would actually love to see a bridge based map where the objective to defend a bridge. A homage to the classic AA map "Bridge Crossing"
Blowing Bridges is a great feature especially in PR.
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|TG-6th|Skud BMT Graduate - 320th Training Squadron, Flight 024 - MSgt Romero - "Kids no more!" 30 weeks Keesler AFB, 1W031 - Weather |
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