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Discussion: Game Forum Archives / Battlefield 2 - Forgotten Hope 2 Mod - First Impressions? - 1 You got to love those Brits for fighting in shorts in the desert! That
  1. #31

    BigGaayAl's Avatar

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    Re: Impressions?

    1 You got to love those Brits for fighting in shorts in the desert! That cracked me up the first 5 minutes.

    2 The kit system is great and flawless. IMO a huge improvement over the PR quartermaster code. I hope they take this to PR. It is so much simpeler.

    3 Friendly fire: if your German and you see naked knees, fire away!

    4 Buildings: there are some nice buildings that allow for some indoor combat too, which is very welcome for me.

    I actually enjoyed the old flag system for a change vs PR. I don't know wether this will endure though.
    Mind you there is already a AAS system on the maps. You can see the flags you can attack marked on your map. Perhaps this isn't on all maps.

    Well I didn't think of any bad things, seems I like the mod alot for now.
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  3. #32

    Donagel's Avatar

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    Re: Impressions?

    Are they going to release any Pacfic theater maps? I can't stand the desert. No cover and I have no idea what direction the enemy is coming from.
    "Democracy is the theory that the common people know what they want and deserve to get it good and hard." - H. L. Mencken

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  5. #33

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    Re: Impressions?

    Quote Originally Posted by Donagel View Post
    Are they going to release any Pacfic theater maps? I can't stand the desert. No cover and I have no idea what direction the enemy is coming from.
    Yes, there will (almost definetely) be France, Germany, Pacific, Mediterranean, and maybe some more Africa maps in later releases. After playing some more hours of this mod with Crawlingeye, Gumball, and lots more people I now LOVE it! The sniper rifles are pretty annoying though, couldn't seem to hit anything with and KAR-98 sniper. The scope is ugly in that gun too. Pistols need a bit more ammo. A great map is the one in a small town occupied by the Italians, some nice urban combat mixed in with plain ole tank on tank carnage! I quite like the faint red circles indicating hits in aircraft, better than the yellow X's. The bayonet is very nice also!

    Overall: Reccomended to anyone, especially CoD2 fans.
    |TG-Irr| westyfield

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  7. #34

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    Re: Impressions?

    First of all, really glad to see a TG server for this mod up so soon. I've played a lot on your PR server and always found it an oasis for teamwork and the like (definitely worth supporting) so its nice to play this mod on a server with these values in mind. That being said, I don't think this mod so far has quite the wiggle room that PR (for instance) has when it comes to teamwork, although I know comparing the two is a big no no. Unlike others, I'm not yet tired of WWII games as I love the period, and I love how well its executed technically and historically so thats not my general problem with it. The African theatre however really dampens FH's potential. Open deserts with no cover, K98 super rifles, and no viable anti-tank weapons (the typical "bazooka" type wasn't invented yet) give rock more power over paper and scissors. These problems could be fixed with extreme teamwork, such as proper artillery and airpower usage followed by tanks whilst giving cover to infantry, etc., but normally my experience just seems to fall apart among various "what the hell moments", as infantry specifically. I'm going to keep playing this mod as I know they'll be expanding it like wildfire, and I can only imagine what type of production value it will have in a year from now, but as for first impressions, it didn't blow me away.

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  9. #35

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    Re: First Impressions?

    GOOD
    - graphics are awesome - textures, models, maps, they all looked phenomenol
    - very creative kit limiting system
    - MG in prone position only - awesome
    - animations for all weapons / run animation, outstanding
    - arty system was really well done

    BAD
    - 30 second spawntimes on ALL vehicles means - why would you ever be an infantryman? when a heavy vehicle dominates the battlefield and you can continously rush with this vehicle again and again with no punishment for getting destroyed, essentially you are saying to infantry players "too bad". this mod will surely attract armor and aircraft lovers, but for the poor infantryman, there is only 1 map currently that he can truly be useful. There are 32 layers that hopefully some more servers will be using to highlight the great infantry combat.

    - No medics.... creates less of a need or desire teamwork from squads

    - Spawn mechanics. Very frustrating. Many times was forced to spawn kill while on an assault, with little other choices again and again. There was so many times while on defense I spawned BEHIND many enemy troops, really felt sorry for them when I took out a well organised full squad cause I spawned right behind them with a machinegun.... you can be as tactical as you want, but by keeping these spawn mechanics in, your essentially creating opportunities for the mod to turn into quake2 dm....

    - I agree that the maps did not really allow tactics all that much.... it was run and gun most of the time even with some highly organised squads. On the open desert maps, the best tactic is to spam stationary AA at the flags....

    - Kill indicator and kill messages. Just personal thing but I forgot how much this causes exploits and cheap tactics in game (ref spamming AA guns at flags)

    - Cannot kill exposed gunners on certain cars... major exploit currently, will prolly be fixed


    I played for 12 hours straight on Friday. I was impressed with the mod but at the same time, I dont think Ill be spending alot of time with it. There is a few key points in gameplay that I think the FH2 devs missed the mark in terms of supporting teamwork. Hopefully these things will be addressed in an upcoming patch and Ill give it another try.

    Someone said it best, although the eye candy and new setting really impressed me, I came away from the mod with a bad taste and a headache... will really need some convincing to get me to play this again. The main thing that kept me playing for so long was the quality players (mostly from the PR and TG community) that kept things interesting and allowed us to try out all the features and explore all the maps. Thanks guys it was great while it lasted!

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  11. #36

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    Re: First Impressions?

    Teamkilling just makes this mod useless. I'm very let down by this mod. It looks great overall though, but the game play, is terrible. FH2 team, you disappoint me.
    |TG-12th|Undead


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  13. #37


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    Re: First Impressions?

    Played it again today, and then went back to PR, which felt like putting on my favorite pair of jeans, t-shirt, and my favorite tennis shoes. Ahhhhhh......

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  15. #38


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    Re: First Impressions?

    I honestly didnt teamkill or get teamkilled all that much. Maybe once or twice a round :-/

    I don't get it.

    "Push" similar to AASv2 is much better than the maps without it.

    Pros:
    -Graphics, of course. Beautiful
    -Animations
    -Models and textures
    -Flight mechanics were nice change of pace from jets
    -kit limitation
    -FLARES! Great lighting on the night map.
    -The sounds were...just so nice.
    -K98K ZF

    Cons:
    -Some maps are just "too" biased
    -People reallllly need to learn how to use tanks more effectively. Alot of you are complaining that they die too easily...I had no problem keeping an M4A1 Sherman up. Furthermore, alot of tanks are weak compared to the M4A1 Sherman. It's just so versatile.
    -Flag hopping is terrible. No offense to PoE2, I love it, but it's why I don't play it all that often. It's hell for infantry. However, the "push" maps played out beautifully. Sieges, etc, were fun, but a bit stacked for the defenders
    -Dogfighting was a bit tedious/Not enough ammo for mg
    -No medic, as stated.
    -Alot of noobs from Vanilla. They'll go away. Most did as soon as they died 3 times in a row charging around a corner that's OBVIOUSLY being watched by an MG. Some just dont get it.


    To be honest, 100%, PoE2 Guys kinda were gettin spanked left and right. It seemed the hardcore PR playerbase was doing much better.

    I was blown away at how much work went into the buildings alone. I had to work pretty hard to find the vanilla buildings, and when I did I was usually shocked at how well the Devs incorporated them. A very vintage looking game.

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  17. #39

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    Re: First Impressions?

    When I played it last night, I wasn't that impressed by it. Well I decided to give it another shot today and man, I really love it now. It's a good change of pace from PR. I played it for 4 straight hours, and I was with some really great squads. I don't know what it was, but something I did today make me like this mod a lot more. The only major complaints I have is the lack of different terrain types, and the amount of TKing that goes on (both from me and others.) This one is a definite keeper.
    "Ten soldiers wisely led will beat a hundred without a head."

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  19. #40
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    Re: First Impressions?

    I just flew a couple of hours and I had some fun but most of the maps are really too damn small. The main draw back for the planes are: no compass/altimeter/marker and short view distances make it very hard to navigate..especially when you can't check your air speed
    The bomber has a poor climbing rate and stall quickly: easy target for the AAA. The fighter's cannons have not enough firepower to actually take out enemy planes properly and his celling altitude is just too low..


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  21. #41

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    Re: First Impressions?

    Stukas are very nice! Are there any AA guns that fire shells that explode in mid air (flak shells)? I Just found the British AA a bit annoying, slow rate of fire, not many rounds in a 'clip', have to get direct hit which is hard with leading your target/deflection. Artillery system is very nice, but can be ruined by a) noobs messing round with it mucking up your targets and b) repeat spotting.
    |TG-Irr| westyfield

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  23. #42


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    Re: First Impressions?

    small tidbit...
    There is a medic kit.. its like the sniper kit where you have to pick it up, usually in a hospital tent your armed with infinite amount of bandages but your only weapon is a revolver

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  25. #43

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    Re: First Impressions?

    Quote Originally Posted by westyfield View Post
    Stukas are very nice! Are there any AA guns that fire shells that explode in mid air (flak shells)?
    I know that one of the German ones does (is there more than one German AA gun?) And if your shots are landing close to the close to the plane the flak will come out. But it still isn't super effective against aircraft.
    "Ten soldiers wisely led will beat a hundred without a head."

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  27. #44

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    Re: First Impressions?

    After about 15 minutes I realized that this mod is going to require coordination of fire teams like no other mod I have played. Even more than PR. Fire teams are just to weak.

    So the commander is going to be critical. He must set up teams to prevent flanking at certain choke points and coordinate the attack of flags by at least two, probably three other fire teams with both armor and ground. Air support will be very important as well.

    The round I just got done playing confirmed that. At first every fire team was going off on its own and getting slaughtered. After this happened numerous times the two fire teams attacked the flag in a semi coordinated method an captured it. Then the BF2/POE2 mentality took over and the coordination kinda disappeared. Everybody hopped to the next flag and the one just taken fell. The good thing is that holding onto territory gained is not hard with a single team. And there are, on the two maps I played very effective choke points that can be used.

    Tanks are powerful but they where powerful during WWII. They where new and not many . So to reduce their importance would do the mod harm. But the infantry can be very effective. That rifle is very accurate and deadly so troop carriers are going to be important in many cases and they will need either air support or tank cover. Again, more coordination.

    Some negatives.

    Having both the revive and death timers does kinda suck, as Ferris pointed out. I did notice a bit more "client side lag" than in the other mods. I hope that there are not just 64 player maps. They are big and with only 16-20 players the attackers have very little hope

    Over all I like it.

    I do fear for this mods survival at TG. POE2 players may be bored and PR players will be disappointed that infantry tactics are not the center of the game. I hope not because I think it could end up being a very good change that extends the BF2 series life. I really hope people give it a chance.
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  29. #45

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    Re: First Impressions?

    Anti-tank rifle....... only can be shot prone. fine. I would like it if you could shoot it from a trench or bunker. Set bipod on sandbags etc. I'm not asking for run and gun.
    ...............................








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