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| Battlefield 2 - Forgotten Hope 2 Mod Discussion of the Forgotten Hope 2 mod for Battlefield 2. |
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#16 (permalink) |
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Join Date: Mar 2007
Location: In the shed fixing my lawnmower!
Posts: 1,884
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Re: FH2 Server Suggestions
OMG, this was me a few days ago. I had no idea that the rifle was intended for AT, after I realized it I wanted to dig myself a hole and hide. I felt so cheap...well the moment only last a few seconds though..
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"Don't tell people how to do things, tell them what to do and let them surprise you with their results." Gen. George Patton
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#17 (permalink) | |
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Join Date: Jul 2007
Location: Bay Area, California
Posts: 58
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Re: FH2 Server Suggestions
Quote:
But I don't care about people sniping infantry with AT so much, it is just the AMOUNT of people doing it and not focusing on capping flags. They are just off on the side of the map or on a mountain doing their own thing. Lone-wolfing is annoying when the team needs efforts to actually win and cap/defend flags. They are 'limited', but not enough that only a few people can use them... and again, there are also pickup kits available. You can't debunk the rifle just for its ironsights and slow reload, there is PLENTY of time to kill people left and right. On Skafia I was picking off people at a spawn for 5 minutes, and was 17-0 already, never missed. Success rate with a normal rifle is not as high, and if you miss a shot or don't get a perfect kill, they see you or hear you. Especially for long range ACROSS the bay on that map from the Monastery. Whatever, seems nobody can take a suggestion (that so many people have been stressing on teamspeak) seriously.
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#18 (permalink) | |
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Join Date: Aug 2007
Location: Michigan
Age: 22
Posts: 1,343
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Re: FH2 Server Suggestions
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#19 (permalink) | |
![]() ![]() Join Date: Sep 2006
Location: The Gunshine State
Age: 27
Posts: 2,104
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Re: FH2 Server Suggestions
Quote:
This is what I have seen as well. The Speed and mobility is far better for killing, however I guess if you are a static spawn camping sniper the AT rifle might be a better choice with splash damage.
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#20 (permalink) | |
![]() Join Date: Jul 2007
Location: Colorado Springs, CO, USA
Posts: 1,081
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Re: FH2 Server Suggestions
Quote:
Perhaps this is just a function of people still getting to know the mod or maybe its just a function of combining more realistic game play with a capping mechanism that requires speed and complete disregard for life. lol In any case, I don't see the AT rifle as being the root of the problem. No matter which rifle you are using it encourages longer distance engagements which the sniper types in particular must love. And we all know sniping is usually more of a solo endeavor. Spawn camping sucks but I really don't think the attackers have much choice with busy flags. And in other circumstances we as players need to be reporting the offenders. Bernout |
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#21 (permalink) | |
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Join Date: Aug 2007
Location: Michigan
Age: 22
Posts: 1,343
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Re: FH2 Server Suggestions
Quote:
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#22 (permalink) |
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Join Date: Sep 2007
Location: Winnipeg, MB
Age: 19
Posts: 150
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Re: FH2 Server Suggestions
At the moment virtually all the maps have far too many tanks. Combined with their respawn time it makes being an infantryman pointless. The AT rifle is useless against heavy tanks and i have spent 20 minutes with my squad trying to defend a flag against one tank. The tank spawn camped for that entire time and nothing we did could destroy it. Finally when we got close enough to sticky bomb it the round was almost over and all we had done was be repeatedly killed by the same tank.
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Smurfs law - Though Shalt back track wherever possible
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#23 (permalink) | |
![]() Join Date: Jul 2007
Location: Colorado Springs, CO, USA
Posts: 1,081
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Re: FH2 Server Suggestions
Quote:
As someone mentioned before, FH2 really stresses combined arms. An all infantry squad or all armor squad is not usually the best way to go if you want to be capping or defending flags. Bernout |
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#24 (permalink) | |
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Join Date: Jun 2005
Location: Maine
Age: 33
Posts: 2,630
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Re: FH2 Server Suggestions
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Call out the lone wolves, AWOLs and anyone else in violation of TG rules and operating procedures - the admins count on the community to give this feedback as we cannot always see it for ourselves. |
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#25 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Gillette Stadium, Section 309, Row 12, Seat 24
Age: 33
Posts: 8,260
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Re: FH2 Server Suggestions
Indeed - remember, most of the time, there's a line of people waiting to get on the server - we're happy to remove people that aren't following the rules - it makes room for another team player to join!
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#26 (permalink) | |
![]() Join Date: Jul 2007
Location: Colorado Springs, CO, USA
Posts: 1,081
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Re: FH2 Server Suggestions
Quote:
Bernout |
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#27 (permalink) |
![]() ![]() Join Date: Jan 2007
Location: NYC
Posts: 1,288
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Re: FH2 Server Suggestions
The main argument against this is that it passes a problem player off to someone else... far better we fix the problem if we get the opportunity. A little more work, but better for the community in the long run.
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