
Originally Posted by
Tweaky
To be honest, I think a majority of the FH2 maps have serious gameplay issues regarding troop advancement and how long it takes ton continuously fight for capping ONE flag.... it ain't easy.
Basically the maps have way too many stationary AT units that overpower even a huge tank group. It makes it next to impossible to infiltrate most cap areas, or even get close to them. On top of that, ticket bleed is something that doesn't look like it has been taken into consideration for the attacking team... it favors the defending team WAY too much. Of course, the maps are fun if you are the easily-winning defending team. But they are NOT fun for the attacking team.
I'll do a run through off the top of my head:
Supercharge (push): This map is incredibly annoying if the British cannot take the 2 south flags right away. Even if they do succeed in that, they have to cap 2 very hard flags, and they'll still have a bleed. I like this map, but the bleed and stressful nature of not being able to cap when you have TONS of people on the flagzone just makes it a fragfest, that's all. I've only seen Allies win once on this map.
Tobruk (push): Bleed problem an issue here for attacking team. You have to get all 5 flags to stop the bleed, by which time it is usually too late, because it is very hard to cap any of the flags and actually hold them. I've only seen Axis win once on this map.
Matruh: I like this map, but it is always a constant race back and forth of getting flags, it gets to be really annoying. Flag bleed is strange, and there is no bleed even if the Allies hold all 4 flags in the main city, and not the Garwala flag way out back.
Battle for Sfakia: Love this map, purely infantry and just one measely intranty attack tank. Always a fun small city map, and either team can easily win this.
El Alamein: A good map for overall tank and air battles. Flag capping isn't so much a problem, since usually either team will prevail and start a bleed by holding 3 flags. But the initial attack for the Allies is always so hard with the immensity of AT emplacements.
Sidi Rezeigh: This map can be annoying because of ticket bleed, and how hard it is to get into the flagzones at the airfield area. Blockhouse is usually the saving grace, but it sometimes is never enough to win it. Allied artillery is crucial for them to win it, to take out those 2 Flak 88's, and the artillery up north.
Alam Halfa (push): is yet another bottlenecked nightmare of ground pounders hitting tanks as they try to squeeze past minefields. The ticket bleed issues are severe, since Axis have to get the first (2flags) and second (2flags) stages of cap areas to hold an advance and get loads more tanks to spawn. Then they have to cap yet another line of 2 flags, and capping one of them will stop the bleed. By that time, it is usually too late, as always.
Bardia: Another cool infantry map mostly, with a few light tanks and lots of things to do. Ticket bleed is ok on this map.
Operation Hyacinth: This night map is another great infantry map, and purely infantry.... Ticket bleed is fine, and battle for the city area is great.
Aberdeen: Kind of an uncommon map servers play, and there are too many tanks to make advances on most flags. The scout plane is a fun little easter egg sorta. But still not a favorite of mine.
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So in summary, what maps win outright? All the infantry maps really. Battle for Skafia (seaside map), Hyacinth (night map), and Bardia (hospitals, river with 2 bridges) are my favorites. For any tank map, I prefer El Alamein, always fun on that one. All other maps just have terrible bleed problems, and I don't know how the developers expect us to control these flags with such a lame bleed system.
An amazing 4 out of 10 maps worth playing. GG
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