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| Battlefield 2 - Forgotten Hope 2 Mod Discussion of the Forgotten Hope 2 mod for Battlefield 2. |
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#1 (permalink) |
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Join Date: Oct 2006
Posts: 176
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Ok I need some help on this one.
I am a left handed mouse player and I use the four keys on the right side of the keyboard for forward, reverse, left, and right. The mouse controls the view and upward, downward,left, and right movement of the gun while stationary or moving. Now, this works perfectly well on all mods of Battlefield 2. However, I went on FH2 today and noticed a little problem. If I jump into a tank and I go forward with my top arrow key the tank does move forward and the gun moves toward the ground in a downward direction and if I go in reverse the gun will go upward. I don't remember this happening on sat or sunday but I could be wrong. Therefore, when using a tank it will almost be impossible to shoot and move at the same time. I can move and fire with the mouse key on all other mods. Does anyone have any suggestions with the current config I currently use? Your help is much appreciated |
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#4 (permalink) |
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Join Date: Oct 2006
Posts: 176
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Re: Movement and Gunner Keys (problem)
i tried all of the above and i also went to filefront forums and they have a entire section on this problem which is FH specific. On eof the posts talks about changing the config file in the game or something to that effect. This is what happens
Fix The problem is indeed FH-specific. Modifying your controls.con will never really fix it. FH2 will always revert to arrow keys for moving the turret pitch and rotation, IE - when you accelerate forward using the forward arrow, the cannon pitches down, and vice-versa; constantly correcting with the mouse is a btch. It's quite irritating for us veteran arrow-key users. Below is the fix for the problem. It might cause PB to kick you, unfortunately: Default: EA GAMES\bf2\mods\fh2\gamelogicinit.con rem fiddle with land control map ControlMap.setActive LandPlayerInputControlMap ControlMap.addAxisToAxisMapping c_PIPitch IDFMouse IDAxis_1 0 0 ControlMap.addKeysToAxisMapping c_PIPitch IDFKeyboard IDKey_ArrowUp IDKey_ArrowDown 1 ControlMap.addAxisToAxisMapping c_PIRoll IDFMouse IDAxis_0 0 0 ControlMap.addKeysToAxisMapping c_PIRoll IDFKeyboard IDKey_ArrowRight IDKey_ArrowLeft 1 ControlMap.addKeyToTriggerMapping c_PIMouseLook IDFKeyboard IDKey_LeftCtrl 0 0 Change to: rem fiddle with land control map ControlMap.setActive LandPlayerInputControlMap ControlMap.addAxisToAxisMapping c_PIPitch IDFMouse IDAxis_1 0 0 ControlMap.addKeysToAxisMapping c_PIPitch IDFKeyboard IDKey_W IDKey_S 1 ControlMap.addAxisToAxisMapping c_PIRoll IDFMouse IDAxis_0 0 0 ControlMap.addKeysToAxisMapping c_PIRoll IDFKeyboard IDKey_D IDKey_A 1 ControlMap.addKeyToTriggerMapping c_PIMouseLook IDFKeyboard IDKey_LeftCtrl 0 0 Changes are highlighted in red. You can use WSDA or whatever doesn't interfere with your other chosen bindings. Be sure to check your bindings again after doing this. Hopefully this adjustment will be fully legal in the next release. |
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