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Old 02-08-2008, 12:49 PM   #1 (permalink)
 
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Mod down in combat?

As the title says, FH2 is dead.

You may agree with me or not, but is an undeniable fact. After several moths waiting for it, I think, and I can speak for the PR lovers, It disappointed us all.

After It was released, I played it everyday I was so excited, TG server was always almost full, and in the server list there were more than 30 servers full. I did think FH2 was a success, but I realised I was wrong, just only a dream that all you might have woken up. Now TG server is not full anymore, the highest number of players I saw the last week was 7 players, yes 7!, not to mention that there are only three servers with players and only 1 has 54 players( If my resources are right hehe).

Why?
I believe WWII is getting old or maybe the release of PR 0.7, I suppose vanilla players prefer switching seats in a helo rather than being in a Panzer, and for the PR lovers (me) the lack of teamwork, kills the mod. Probably I'm love with PR, who knows.
Is very sad because despite the mod is very well performed, tanks, rifles, soldiers etc... look very real, there are only desert maps, hmmm I hope you guys like the taste of sand, because I don't! and well, perhaps I should start learning arabic once for all!
Seriously I have good memories of FH(1942), please don't make me cry.

In conclusion the mod is not dead ( I said is dead before to scare you muahaha) but, It desperately needs a new theater of operations, please repeat with me: "No more Africa, Middle East maps!" so what do you guys think, should we give it another chance?

I know I'm mean, but nothing I can do about it I'm a journalist, so get used to it! I won't give your money back
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Old 02-08-2008, 07:20 PM   #2 (permalink)

 
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Re: Mod down in combat?

Personally, I'm hoping for a change of theater as well. I never saw the forests of FH, so I'm not really sure what I missed there, but I don't like the current deserts much either.

We'll see what the future holds.
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Old 02-08-2008, 07:42 PM   #3 (permalink)
 
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Re: Mod down in combat?

The major problem with FH2 is that it wasnt ready for release. The devs got it out just so it could be up for MOTY, and it didnt work. There was a big hubbub in the beginning, but after that, it lost its luster very quickly.

Now when I say it wasnt ready for release, I mean exactly that. There are huge glaring bugs, some of the models have problems and there are serious balance issues that should have been addressed through playtesting. The mod has great potential, and the lack of teamwork can be fixed by having a good host of TG members, regulars and server admins. It's all about the polish. For those of us that are avid PR and POE gamers, we're used to having the miles and miles of content, very few bugs, and dev teams that do everything humanly possible to get them fixed as fast as possible. But with FH2, even though the adjustments needed are severe, it seems their dev team just simply doesnt care because they're too busy working on the next batch of content they want to release.

Problem with that is that we have stable, polished and truly fun mods that we're already engaged in and the provision isnt there to get us to split our time. If you're going to do something, do it right. They didnt. Simple.
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Old 02-09-2008, 07:26 AM   #4 (permalink)
 
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Re: Mod down in combat?

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Originally Posted by Ferris Bueller View Post
The major problem with FH2 is that it wasnt ready for release. The devs got it out just so it could be up for MOTY, and it didnt work. There was a big hubbub in the beginning, but after that, it lost its luster very quickly.
...
Problem with that is that we have stable, polished and truly fun mods that we're already engaged in and the provision isnt there to get us to split our time. If you're going to do something, do it right. They didnt. Simple.
Yeah, I agree, I reckon thats what happened with the First Strike Star Wars mod for 2142, they rushed it and it wasn't that great. (1st Strike had even less maps on release than FH2, only about 5!!)
Every time I go to play PR, I see the TG PR and FH2 servers in my favourites list, and the FH2 server is always empty. I haven't seen people on the server for more than 2 months. I think that vanilla players also don't like the kit limiting system and the lack of automatic weapons, so they left it.
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Old 02-11-2008, 11:25 AM   #5 (permalink)
 
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Re: Mod down in combat?

The fh2 tournaments are going strong, and I get more teamwork in them than on a tg server. I dont now the public situation of the game, cause I got 5 days of tournament stuff as it is. But I really like this mod, and hope a new updates helps it.

The problem was its so early in the war. Average WWII gaming fans want to see m1 carbines, panthers, shermans. And especially Dday and americans vs germans. Right now, most people dont even pay attention to North Africa. Equipment is to basic.
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Old 02-12-2008, 04:14 PM   #6 (permalink)

 
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Re: Mod down in combat?

if they made FH2 like the PR mod i think it would have a stronger following just like if they made the first gulf war mond (i can't think of the name) like PR it would have a stronger following, POE2 is a success because it is bf2 but re-skinned (ferris i'm stealing this line from you), and its almost like BF2:SF, but I was hoping FH2 to be a ww2 version of PR, it wasn't I played it a few times, but I got over it real fast. Guess there can be only one PR.
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Old 02-12-2008, 07:26 PM   #7 (permalink)
 
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Re: Mod down in combat?

POE is definitely not Vanilla re-skinned.

1) The weapons are more accurate in POE and deadly.
2) No nooby CO Artillery, Scanner, UAV or Vehicle Drop.
3) You can be stealthy because of lack of CO Assets
4) The weapon classes were remodeled including new skins, animations, ROF, movement speeds, balance, and sounds.
5) The Vehicles were all created from the ground up.
6) The maps were all created from the ground up and all in house.
7) Bunnyhopping is not as easy due to adjusted stamina bar.

For me though, Forgotten Hope did a great job on their vehicles but lacks some of the rock, scissors, paper on weapons balance that I feel other mods did better. While I agree that they could use a change of venue, it still wouldn't be enjoyable for me with the current weapon balance.

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Old 02-13-2008, 12:25 PM   #8 (permalink)
 
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Re: Mod down in combat?

Lucky and I have had an extensive discussion in the past about FH2 with regards to PR and POE2. He made the good point that FH2 really shouldn't want to compete with PR for players but rather find their own niche and tap into the still large BF2 playerbase.

He gave me some numbers at the time which illustrated just how small the mod gaming community is. And I'll also restate now what I said then. I think PR is at a high point right now. Every release from now where they push that mod more away from action and into simulation, their target player base is going to get smaller and the community is going to decrease in size.

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Old 02-13-2008, 05:07 PM   #9 (permalink)
 
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Re: Mod down in combat?

I agree, if PR gets too realistic, it's going to die. Doesn't matter what you do to the game to make it more of a simulation. It's still a game. Make it too realistic and people aren't going to be entertained by it. If I 'truly' wanted war, I'd enlist.

FH2 for me ended when I found out it screwed up my camera views. "*camera wobble* mmmmkay.... *click click.... deleted*"

STOP EDITING BF2 STOCK FILES YOU !@#$HEADS!

Even though the camera is fixed (thanks to Lucky Shot pointing out the solution of setting controls to default), I refuse to play FH2. Loved the tanks with the different ammunition, the planes, the weapons, the skins, and the models. I absolutely hated the cockpits in the planes. Couldn't see squat.

Overall, I couldn't stand the constant teamkilling/lack of teamplay in FH2.
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Old 02-13-2008, 06:56 PM   #10 (permalink)
 
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Re: Mod down in combat?

Bernout although I agree with you (there needs to be a balance between gameplay and realism) if its true that more realism = less players, well then why is PR at an all time high as far as player population goes?

Make no mistake... PR has more players playing everyday than it ever has before... so I think there is definitely a niche crowd that enjoys the realism changes that PR has brought...

That being said, personally I think most of the annoying 'arcade' elements have been removed in PR v0.7 and the need to drastically alter PR (at least for me) is alot less now. I think there is still a major problem with prone spam and weapon deviation/suppresion, but hopefully these things can be fixed in time..

As for FH2, I think there is several problems wrt to the way they run their gameplay, which Ive posted on their forums a couple times now with no feedback so we see how they decide to go with it...
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Old 02-13-2008, 07:14 PM   #11 (permalink)
 
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Re: Mod down in combat?

All desert maps = bad choice. I know... I KNOW. They're going theater by theater. Huge, unmistakable bugs, serious balancing issues, and broken promises just killed all the hype. It's still installed...but I haven't played it since Christmas.

For one, it screws up all PR controls...
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Old 02-17-2008, 06:55 AM   #12 (permalink)

 
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Re: Mod down in combat?

Sfakia was pretty fun.
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Old 02-27-2008, 08:17 AM   #13 (permalink)
 
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Re: Mod down in combat?

As with PR FH2 has a certain fanbase, the WAW tournament (wich I played for 2 years) is going stronger then ever, we hold practices 5 days in the week and there is a battle every saturday.
Most players in our tournament (and we have around 500 active members) shun public play and when we do get on a public server we go in groups so we can have some teamwork.
FH2 is not dead, but players at TG were expecting a second PR, wich FH2 simply is not, It's a second FH and if you liked FH1 then you will most likely enjoys FH2 for what is is.
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Old 02-27-2008, 10:30 AM   #14 (permalink)
 
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Re: Mod down in combat?

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Originally Posted by Steevo View Post
As with PR FH2 has a certain fanbase, the WAW tournament (wich I played for 2 years) is going stronger then ever, we hold practices 5 days in the week and there is a battle every saturday.
Most players in our tournament (and we have around 500 active members) shun public play and when we do get on a public server we go in groups so we can have some teamwork.
FH2 is not dead, but players at TG were expecting a second PR, wich FH2 simply is not, It's a second FH and if you liked FH1 then you will most likely enjoys FH2 for what is is.
I still feel the same about FH2 as I did before but I really appreciate your comment. It shows diversity in our community. I am a PoE2 player predominantly and it is my opinion that it is a great mod and feel the community is really strong. I have no doubt there are some that would say some of the same for it and yet I still love it.

Cheers to you and +rep for you!
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Old 02-28-2008, 09:32 AM   #15 (permalink)
 
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Re: Mod down in combat?

Good news!

I won't tell you anything, just take a few minutes to check FH2's website, It won't be in vain...
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