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Old 05-16-2008, 12:16 PM   #1 (permalink)
 
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It's here!

CLICK ME

Go on, you know you want to...

New version of FH2 out.
I'll see if there's gonna be much TG support before downloading it though.
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Old 05-16-2008, 08:37 PM   #2 (permalink)
 
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Re: It's here!

I'll be checking it out tonight, does anyone know where you can find a changelog for 2.1?

So far it just looks like they are just adding a few new maps, vehicles and weapons, and if thats the case then Ill be prety disappointed.. The FH2 mod has some very fundamental design flaws in their gameplay that prevent it from becoming interesting in a public environment, whenever I tried it it (I really gave it a chance, I put in at least 100 hours) it felt very close to team deathmatch rather than some kind of teamplay mod (yes even on the TG server when it was up). I strongly believe that is because of the design decisions (or lack thereof) that influence gameplay on such a massive scale, which just werent put under any consideration, which is a shame because of the sheer amount of pure awesome work these guys have poured into their environment including the maps, the background information, the weapons/vehicles/character models, and it all amounts to a deathmatch gameplay which gets boring after a few hours **sigh** what a waste

Well Ill be sure to write a thorough report when I get back from some long gameplay sessions, hopefully I can find a server with good players on it and not smacktards...
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Old 05-16-2008, 08:52 PM   #3 (permalink)
 
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Re: It's here!

I'm blindly dl'ing it hoping they at least fixed glaring bugs and balance issues. If they did, it'll definatly stay for some serious gameplay sessions.
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Old 05-16-2008, 10:05 PM   #4 (permalink)
 
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Re: It's here!

Please keep me posted... I can't blow my d/l this month so I guess I will wait on your prognosis
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Old 05-17-2008, 08:25 AM   #5 (permalink)
 
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Re: It's here!

Okay I played 5 hours of FH2.1 yesterday. I spent the time in the only 2 full 64 servers:
World at War FH2.1 Pure bfewaw.com (USA)
[ASG] BattleZone FH2 v2.1 Pure! (Germany)

Initial Impressions were not too good, I plan on spending alot more time to fully investigate the mod, but so far things are not looking that great in my perspective:

First some positive points:

- I think they might have updated some textures or lighting settings cause everything really does look great, maybe I just dont remember it looking this good but it really looks great! All the weapons, the vehicles and all those great statics on the maps really gives this mod a great feel! By far the nicest looking mod on BF2!

- Maps are gorgeous! They just have sooo many new statics, very little vbf2 statics are used and generally the layout of the bases/towns/roads is prety good, prety life-like and makes sense.

- Shader effects still quite impressive. The blur on ironsight weapons, the famous suppression effect, its all very nice.

- Pulling a parachute takes time now, which is cool. There is a para drop map, but unforunately there is only 1 para plane spawning at a time and the pilots are clueless. Also you cannot guide your parachute much, which is cool and realistic.

Now onto some of the major downfalls that was making me cringe:

- I was visiting the 2 full 64 player servers. I hopped from team to team, squad to squad, each time offering a cheerful "hey guys Im new to this mod! "Anyone have VOIP?". Most squads I recieved NO responses. A few times I asked "Is VOIP even working on this server" a couple typed in chat 'YES'. Eventually after about an hour of playing I found a couple people using VOIP, a couple of them were FH2 vets and we had some okay rounds. Ironically 2 of them were actually from the PR community and joined the server cause they saw me playing :P
So dont expect anyone to respond to you on VOIP, although maybe this is just because of the initial release, someone who plays FH2 more often might be able to correct me (hopefully its not this bad regularly).

- The camera sound!!! You might be thinking 'what?!' well there is a recon plane vehicle on alot of the maps, and this basically acts as a manned player controlled vbf2 UAV. Which is fine, except that in order to use it properly you have to constantly spam a camera, which is also fine, EXCEPT that it makes a very distinct and loud "CLICK" sound of a camera taking a photo everytime you click. I remember playing a particular round for 45 minutes where I literally heard 2 "CLICK"s every second, for 10 or more minutes at a time. Sometimes the horrid yet useful plane would get shot down and everyone would have a few moments of silence, but thanks to the incredibly short respawn times (more on that later) the plane is usually back up in the air in 30 seconds or so, so the silence is short lived and the clicking sounds are back in action... Why the developers choose to add such an irritating sound to broadcast to your ENTIRE team, I dont have a clue, it leads me to believe they dont actually PLAY their own mod cause this was in the first version as well. I guess maybe it just annoys me but to me its just utterly distracting to the point I want to only hunt that plane down (friendly or foe) just to make it shut up!

- Maps completely saturated with vehicles. I played for 5 hours and EVERY map was heavily congested with tanks and aircraft. I will play again cause I know there MUST be some infantry heavy maps, but the servers were not playing these apparently. I know WW2 is widescale/epic battles etc etc, but my god man, when I can go in a tank, drive up and die, and then spawn back and IMMEDIATELY get another tank 10(!) times in a row, there is something wrong with that... My initial opinion is the developers have done very little to 'balance' the gameplay environment to make each class a rewarding and interesting occupation. It seems you have 3 things to do of any use: FLYING, TANKING & ARTY. flying you can kill lots of tanks and the helpless infantry stupid enough to go in the open, tanking you can kill lots of helpless infantry (with no AT weapons) and artying you can just bomb the crap out of flags on the (yet again) helpless infantry.

- Spawnpoints. I didnt expect this to change, and it didnt. You still spawn directly on flags, directly behind the enemy troops trying to attack the flag. The spawn positions are in great defensive spots, which makes perfect sense EXCEPT when the attackers get close and you start spawning behind them making their efforts of careful attack, pointless. This means the order of the day is to tard rush a flag.

- Flag captures, nothing changed here either. Takes only seconds to capture a flag. Some people love it, I think its a prety big oversight, not much more to talk about it.

Some Tips:

- Drive a tank and be a squad leader. Try to drive up your tank near a flag and just sit in it and have your squad mates spawn on you. As long as an engineer or another tank doesnt get close to you, you keep spawning your squad off you for unlimited time. This is usually one of the best (and only) ways to capture a well defended flag.

- Pull the parachute early or you go splat :P

- When you see a mine sign, THEY MEAN IT! They are dotted all across the maps and it denotes mapper placed 'dome of deaths' for vehicles. Basically like call of duty1&2...

This is just my initial impressions Im gonna give it more chances and hopefully I get to see some positive things from this mod. I love the WW2 atmosphere of the mod, I just hope the gameplay has had some improvements cause nice environment is useless if the mod is no fun to play...
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Old 05-17-2008, 01:23 PM   #6 (permalink)
 
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Re: It's here!

Quote:
Originally Posted by fuzzhead View Post
- I was visiting the 2 full 64 player servers. I hopped from team to team, squad to squad, each time offering a cheerful "hey guys Im new to this mod! "Anyone have VOIP?". Most squads I recieved NO responses. A few times I asked "Is VOIP even working on this server" a couple typed in chat 'YES'. Eventually after about an hour of playing I found a couple people using VOIP, a couple of them were FH2 vets and we had some okay rounds. Ironically 2 of them were actually from the PR community and joined the server cause they saw me playing :P
So dont expect anyone to respond to you on VOIP, although maybe this is just because of the initial release, someone who plays FH2 more often might be able to correct me (hopefully its not this bad regularly).
I hopped on WAW for a couple of maps yesterday and found the exact same thing. It mind boggles me that there would be so many people playing the game, taking the time to form up fireteams/squads, but not having voice capability. Perhaps some of them were on a seperate voice server? Who knows. I do know the SLs weren't issuing orders in game.

One interesting thing I noted was when I hopped into a Panzer 3 tank. I couldn't figure out how to aim the main gun from a first person perspective. Not sure if this is just the one tank type, me being stupid, or if they made that a change for all armor. Using the MG helped with the aiming but it's an interesting change if that's new.

The two maps I played were the biggest disappointment. Once again they were hugely unbalanced in favor of the defenders. A coordinated attacking team may be able to work around that but for pubbie play? Forget it. It just happened I was on the defending team both maps and it was a yawner. I can just imagine how frustrating it would be for the attackers.

Like with Fuzz I love the atmosphere of this mod and will definitely give it some more play time. I'm also signed up for the next WW2C campaign so I'll see what that is like for coordinated play. My expectations are low.

Bernout
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Old 05-17-2008, 03:22 PM   #7 (permalink)
 
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Re: It's here!

I wanna play this afternoon for a while if anyone wants!
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Old 05-18-2008, 12:41 AM   #8 (permalink)
 
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Re: It's here!

Quote:
Originally Posted by Bernout View Post
One interesting thing I noted was when I hopped into a Panzer 3 tank. I couldn't figure out how to aim the main gun from a first person perspective. Not sure if this is just the one tank type, me being stupid, or if they made that a change for all armor. Using the MG helped with the aiming but it's an interesting change if that's new.
Ok...this one was me being stupid. Forgot that you had to press 'X' to get to the optics display.

Went through another 3 - 4 maps on the WOLF server and had a bit of fun. On the last Invasion of Crete round I even ended up in a squad with a good portion of them on voice. Nice. A really organized squad could do wonders in the pubbie play environment. Craziness!

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Old 05-18-2008, 12:41 AM   #9 (permalink)
 
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Re: It's here!

Well I guess ill pass and wait for the next installment with my old love the m1 garand!
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Old 05-18-2008, 12:29 PM   #10 (permalink)
 
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Re: It's here!

Anyone wanna play right now?
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Old 05-18-2008, 12:47 PM   #11 (permalink)
 
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Re: It's here!

We're on wolf gaming...
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Old 05-19-2008, 05:37 AM   #12 (permalink)
 
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Re: It's here!

how was it skud?
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Old 05-22-2008, 08:35 PM   #13 (permalink)
 
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Re: It's here!

Blech, when I'm not busy getting my ass rode by the US Air Force I'll post a proper report.
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Old 05-26-2008, 07:04 PM   #14 (permalink)

 
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Re: It's here!

I had some fun on the wolf server. Think I might go back for more.
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Old 05-29-2008, 08:23 AM   #15 (permalink)
 
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Re: It's here!

Hope I see you guys in-game soon

fuzzhead, most of your critcisms look like they are more the fault of the players than the mod. With coordinated teams, it seems like every one of them would be addressed.

I think this mod was made primarily for the FH hard-core fans. Hundreds of them still play the mod for 1942 and so once those clans upgrade you should see much more team-oriented playing. In the meantime, we'll just need to make tactical gamer squads xD
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