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| Battlefield 2 - Ranked Vanilla General discussion for Battlefield 2 Ranked. |
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#46 (permalink) |
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Join Date: Aug 2007
Posts: 41
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Re: Pirates 2 testing, Sunday, August 24, at 3PM EST
Note - I wouldnt recommend installing right over top of the the Release 1 version of Pirates2 because this build does not include the python necessary to run it properly in Local. We've gutted the gpm_cq Conquest mode to flush that out with the BattleRacer code and have our own gamemode files for 90% of the maps which didnt exist in previous builds. As you'll see tomorrow it wont be the same experience because many of the vehicles require the gpm_pirates python to enable the side ladders to board enemy vessels, the scoring and logic of CTF and Zombie maps, etc etc.
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#50 (permalink) |
![]() Join Date: Jan 2008
Location: Connecticut
Age: 14
Posts: 690
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Re: Pirates 2 testing, Sunday, August 24, at 3PM EST
ITS GON BE GREAT.
Can't wait Me and a few buds are planning on taking a giant ship and full crewing it!AVAST YE' SCURVY DOGS!
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|TG-69th|Pwn3ge THIS IS A SIGNATURE You just don't know it yet. ![]() ![]() |
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#51 (permalink) |
![]() Join Date: Apr 2007
Location: Norway
Age: 32
Posts: 3,247
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Re: Pirates 2 testing, Sunday, August 24, at 3PM EST
Something came up, i'm out sorry.
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TG-E1st TacticalGamer European Division - having fun on the battlefield, the "TG way" xfire: superfastkill steam: Superfast ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#53 (permalink) |
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Join Date: Aug 2008
Posts: 1
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Re: Pirates 2 testing, Sunday, August 24, at 3PM EST
I'de just like to say on behalf of the mod team, a big thanks to everyone who came along, it was great fun and we welcome and appreciate any comments you guys have to make about what we showed you tonight. I just can't stress how helpful it is to have a great bunch of people like your selves who can come along and test out how the maps play with a larger number of people.
So thanks and i look fowards to some swashbuckling fun in the second release when its released. |
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#54 (permalink) |
![]() Join Date: Mar 2007
Location: افغانستان
Posts: 2,789
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Re: Pirates 2 testing, Sunday, August 24, at 3PM EST
Was good to play, sorry I missed the rallyracing mode because I really enjoy my driving.
We should keep any pics or videos under wraps until release date I take it |
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#55 (permalink) |
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Join Date: Aug 2007
Posts: 41
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Re: Pirates 2 testing, Sunday, August 24, at 3PM EST
Yeah - same from me... this was a really helpful event as we never get that many people around to test our stuff out. We were able to put together a list of things that needed ironing out and we appreciate the suggestions given on TS. Im dying to hear more feedback from you all - so feel free to drop by the bfpirates.com website and give us a shout out. Special thanks to khaerus for helping organize the event ... went a whole lot smoother than last year. *thumbs*
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#56 (permalink) |
![]() ![]() Join Date: Jan 2007
Location: NYC
Posts: 1,507
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Re: Pirates 2 testing, Sunday, August 24, at 3PM EST
Guys, if I could, lemme ask you all to take the time to write up some of your impressions in the AAR thread that Bench started for us here:
http://www.tacticalgamer.com/battlef...00-4-30-a.html The Devs have given us permission to talk about the release as well as post screen shots, so go to it! (Of course, we may not distribute the build.) Here's a link to the Pirates2 forum, where you can discuss the mod more: http://bfpirates.com/phpBB2/index.ph...5fe2351ee0dd88 |
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#59 (permalink) | |
![]() ![]() Join Date: Jan 2007
Location: NYC
Posts: 1,507
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Re: Pirates 2 testing, Sunday, August 24, at 3PM EST
Quote:
Just kidding, Fighter. I absolutely didn't warn them. I dunno why you can't register there, but perhaps I'll ask about. "About? Do you know why..." |
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